@All
I upload on os4depot final port of "Super Tux Kart". No more crashes/freezes/lockups on exit (they was because of that the same problem called "minigl not check on present/unpresent state to avoid overhead, but many coders think that opengl should do that for them (well, on linux/win32 it is)", so i just comment out few "delete", and while it will eat some memory on exit, it will works without lockups (ugly fix, but better than lockups). Of course bugs still possible, so feel free to say about and i will try to fix them.
The whole archive are 110mb, with all data included , what mean you not need to download anything else (like data files) from somethere, just download archive, unpack and test.
Be sure that you have the latest OS and MiniGL (maybe it will works on other than 4.1 u 2, but becase of the past bugs which was fixed, the last version of OS are the best choice as usual). Game compiled statically, without refering to any .so , so all what you need its right libs and latest aos.
Be carefull, game are pretty slow even on Pegasos2 with 1ghz, due to our slow OpenGL realisation. In 640x480, few tracks are pretty playable (for example "Around the LightHouse" or "Snow Mountain"), but others mostly un-playble slow (5-10 fps) even on 1ghz. That all happenes because of our OpenGL, which for first do Transformation, Lighting and Clipping in software mode (i.e. by CPU), and because of that, CPU speed are matter, and for second it works over old interfaces (like warp3d). But even with that realisation of OpenGL, even single core at 1.8ghz will be more than enough (fingers crossed for x1000 tests)
If you want to see how fast (or slow) it works on peg2/1ghz/radeon9250, i make a little video and put it on youtube:
video in actionIn others, all what you need its unpack, and run.
Enjoy !
@Joeled
Quote:
Did you try to play egoboo? Is it hard to play? Any chance of a youtube video?
Sorry for very late answer (i miss your question, only see it for now). For the moment Egoboo are unplayable, but not because it slow, it just not works at moment. These screenshots which i show, its just by some luck somehow loaded texture data, but other texture data are totally fucked up. I contacted with authors on their forum, but looks like they can help much, and they think that problem somethere in our opengl. I almost trace where bugs and why happenes, but for last time not works on it (hope soon).