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Joined: 2007/9/11 12:31 Last Login
: 11/19 7:43
From Russia
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@jackepc
Checked: while looks easy (sdl + opengl + few small thinks, i.e. nothing so heavy) - still it use shaders. I not trying to build it at all, but i just unpack the source, and found there is directory "shaders" , in which many files, like:
-- Fragment shader for procedural bricks -- Vertex shader for procedural bricks -- Fragment shader for environment mapping with an equirectangular 2D texture
and so on. Looks like it heavy based on shaders.
We can only wait then new drivers + gallium/mesa port. Then it will be 100% possible to port.
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