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Re: Initial port of new Paint app. NEW VERSION #12
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@Marko, 328gts
please stay on topic :)

@DAX
I recieve the answer from Lode:

Quote:

Layers are definitely a planned feature, but there are other things I want done first before I begin implementing layers so it might take a while (like, months...) before layers are finally there.

About the implementation: not sure yet, but I think at first it will be quite simple, just multiple transparent paintings over each other. Adjustment layers is harder so I don't know if that will even ever be added... But operations to blend layers together are definitely planned.

There are some things I wonder about when I implement layers, such as, when you do a filter, would a user want it done only on the current layer or on all layers at once? I think I'll make that a toggle switch similar to the Batch Mode setting that exists now.

Why do you ask, do you have any suggestions for the layers? :)


So, suggestions are welcome :)

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Re: Initial port of new Paint app. NEW VERSION #12
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@kas1e
One thing he should work on before layers is the free hand (or better, "point to point") selection mode. There anin't much use for layers if you can't blend different (freely movable and "stretchable") selections using them. The current method using masks is kind of clumsy IMHO.
Once we have proper selections, all we need is the possibility to put them over different layers and composite a single image using different blending modes...

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Re: Initial port of new Paint app. NEW VERSION #12
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@DAX
Answer from Lode:

Quote:

Hard but an eventual long term goal ;)


(that about your latest post which i re-copy for him).

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Re: Initial port of new Paint app. NEW VERSION #12
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@kas1e
Well, at least we know he will eventually do it. If free hand "cuts" will come later than a good new feature would at least be layers that can blend whole images (at least I could mix up multi-pass renderings that way ).

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

why is lodepaint now asking for 'libz.so.1' at startup ?

ok forund it on os4depot but where to install the files..help file only for pc

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Re: Initial port of new Paint app. NEW VERSION #14
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@328gts

I think i build latest version with ".so" support at maximum (before it was as static build).

Btw, soon new build with new theme from mason (very aos4 like).

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e
Nice to hear, will be looking forward to it!

P.S.
By the way, any news from Lode on the progress of the aforementioned features (layers and free hand selections)?

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Re: Initial port of new Paint app. NEW VERSION #14
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@DAX

I contact with him 2 days ago (because in last 7-8 weeks not make any updates), and he say that he in "busy by works and stuff" state :) Anyway he add in last day some more stuff. In others (layers and such) i forget to ask (will do it later).

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Re: Initial port of new Paint app. NEW VERSION #14
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Quote:

kas1e wrote:
@328gts

I think i build latest version with ".so" support at maximum (before it was as static build).

Btw, soon new build with new theme from mason (very aos4 like).


ok thanks for the update

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Re: Initial port of new Paint app. NEW VERSION #14
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Quote:

kas1e wrote:
@328gts

I think i build latest version with ".so" support at maximum (before it was as static build).

Btw, soon new build with new theme from mason (very aos4 like).


any news yet on this

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Re: Initial port of new Paint app. NEW VERSION #14
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@328gts

Nope, mason a bit out of inspiration, but there is something which should to be finished in the skin still, so we need wait a bit

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

sounds good..thanks for the update

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Re: Initial port of new Paint app. NEW VERSION #14
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Mason skin sounds just wonderfull :)

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Re: Initial port of new Paint app. NEW VERSION #14
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@all

Very soon new release, with some bug-fixes and few days ago finished skin from Mason:

Resized Image

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

I can't imagine this software running on Mesa/Gallium


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Re: Initial port of new Paint app. NEW VERSION #14
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@thread

BITMAP GRAPHICS:

I am sure Lunapaint is great and everything, but as anyone considered porting Gimp from AmiCygnix instead?

VECTOR GRAPHICS:

And then following that InkScape->AmiCygnix->AmigaOS? xD

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Re: Initial port of new Paint app. NEW VERSION #14
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@all
New version on os4depot in upload query, new since last:

-- AmigaOS4 skin added (dobe by Mason), and sets as default for amigaos4 version of program.
-- Added cancel button to the color selection dialogs
-- LodePaint now remembers the chosen skin between sessions
-- Fixes of the mouse event code to make it hopefully work on a touch screens
-- Also ask file save confirmation when exiting the program using "File - Exit".
-- Changed "alpha to mask" filter into "channel to mask" allowing to choose what to convert to mask
-- Made median filter slightly faster

There still can be freezes/crashes, but as far as i know, warp3d already fixed in that terms, so, new update should fix the problems if they will occurs for some users.

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

wow all these releases this weekend..big thanks!!!

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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

WOW! Very nice...if I could only change GUI font...

CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
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Re: Initial port of new Paint app. NEW VERSION #14
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@kas1e

hmm on new version lodepaint is till asking for 'libz.so.1' at startup ? everythig else seems to be working fine and big thanks to Mason for new skin..looks sharp

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