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Re: New Games possible?
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@djrikki

Quote:

Did you manage to successfully port SuperTuxKart or is that still on-going?


Did you miss post 207 ?:) (there is all the info, video in action, and it also uploaded to os4depot already).

@salas00
Quote:

FWIW I started work on porting "Penumbra: Overture". I got pretty far with compiling the OALWrapper but got stuck because of lack of swprintf function in OS4 SDK.


Did you try already to rip off "swprintf" from unix, and just add it to SDK ? (i do it for few functions already, but maybe swprintf its something not so easy?).

Btw game looks very fresh. Did it use only plain opengl, without shaders ?

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Re: New Games possible?
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@kas1e

I must have done. xD

Edit: http://www.youtube.com/watch?v=i-s1x-PWNyg

Shows a console window on the left of the screen... is this visible in the final release?

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Re: New Games possible?
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@djrikki

Another one for my still to be unrevealed web site. :)

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Re: New Games possible?
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@Joeled
Quote:

What do you think about this game? Possible to port?

http://www.energietycoon.de/en/

I downloded source, and in the readme:

Quote:

To compile Energy Tycoon you will need the following development libraries:

- boost library (Version 1.38 or higher)
[http://www.boost.org/]

- tinyxml library (Any version)
[http://www.grinninglizard.com/tinyxml/]

- OGRE graphics engine (Version 1.6.4 or higher)
[http://www.ogre3d.org/]

- irrKlang audio engine (Version 1.2.0 or higher)
[http://www.ambiera.com/irrklang/index.html]

- OIS input library (Version 1.2.0 or higher)
[http://sourceforge.net/projects/wgois/]

- MyGUI gui library (Version 2.2.2 with modifications, INCLUDED)
[http://www.mygui.info/]

- Editable Terrain library (SVN revision 51 with modifications, INCLUDED)
[No longer available]


While no problems with tinyxml, all other stuff looks new to me. If i remember right OGRE was ported (but maybe not), but i cant found it on os4depot for now (maybe it was ODE, do not remember).

All other libs maybe will be not so hard to port , but "boost" one are the problematic one (for me). Because when authors say "need boost library", they not point what exactly libs from boost are need it for (there is many). And while some of them are can be compiled fine (i know that afxgroup compiled few already, and hunoppc compiles few), still need only check manually all the stuff to understand what exactly are need it for.


I also check the all the sources on words "shade" (for shaders checking), and while in game itself i not found it, i found it in the "Editable Terrain Library". I check the source, and its indeed use shaders:

Quote:

program->setParameter("profiles", "ps_1_1\nfp10\nglslf");
else if (sm == SM_14)
program->setParameter("profiles", "ps_1_4\nfp20\nglslf");
else
program->setParameter("profiles", "ps_2_0\narbfp1\nfp30\nglslf");
fragmentHeader(s, sm, numSplatMaps, numTextures);


So, there is 2 ways: wait for mesa port (i hope it not so far for now), and trying to just cut off shaders stuff, and trying to build it without, to have it "almost working" but with bugs :)

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Re: New Games possible?
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@djrikki

Quote:

Shows a console window on the left of the screen... is this visible in the final release?


If you run it from shell - then yes. If you will run it from icon - then not (but if yes, it can be swithed off from the icon if i remember right).

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Re: New Games possible?
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@salass00

Good luck mate, Penumbra can be the best 3D game on Amiga

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Re: New Games possible?
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@kas1e

Resized Image Thank you very much for porting SuperTuxKart Resized Image



Resized Image
Alternative download location (SourceForge):

supertuxkart-0.6.2a-amigaos-4.1-ppc.lha.zip


Resized Image

(Click to enlarge)

Thank you

Xeno from Germany

STK on the web:

http://supertuxkart.sourceforge.net
http://www.supertuxkart.de
http://www.supertuxkart.at
http://www.tuxkart.de

STK community:

http://forum.freegamedev.net
http://community.games4mac.de


Edited by xeno74 on 2010/10/13 1:23:23
Edited by xeno74 on 2010/10/13 1:24:21
Edited by xeno74 on 2010/10/13 1:25:11
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Re: New Games possible?
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@kas1e

Where is minigl 2.2?Is it in the supertuxkart packages?Where can i download it?In os4 depot is only minigl2.1

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: New Games possible?
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@tommysammy

You can get latest versions here:

minigl.library
mglut.library

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Re: New Games possible?
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Re: New Games possible?
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@samo79

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Good luck mate, Penumbra can be the best 3D game on Amiga


Well I got past the swprintf requirement and have now compiled the OALWrapper as well as something called angelscript that is also used by HPL1Engine but I now seem to have struck a wall with HPL1Engine as it seems to need something called Cg or CgGL (from what I can tell this has to do with h/w shaders so I guess there's no way around it except waiting for an updated OpenGL implementation for OS4 with shader support).

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Re: New Games possible?
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A video of SuperTuxKart 0.7 (alpha version):

Start or Start2.

Have fun!

---------------------------------------------------------------------

Resized Image Resized Image Resized Image Resized Image Resized Image

And SuperTuxKart 0.6.2a is being ported to MorphOS: LINK

---------------------------------------------------------------------

Resized Image Resized Image Resized Image Resized Image Resized Image

I made a little faster stk:

supertuxkart-slow-amiga.lha

---------------------------------------------------------------------

Resized Image http://www.supertuxkart-amiga.de Resized Image

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Re: New Games possible?
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@xeno74

Cool :) Tested amiga-slow version, and it indeed pretty enjoanable for now even on os4-opengl :) Btw, i have that warning on the start:
Quote:

Data files will be fetched from: '.'
Highscores will be saved in './.supertuxkart/highscore.data'.
WARNING: texture 'stonewall.rgb' not found.
WARNING: texture 'stones.rgb' not found.
WARNING: texture 'egypt.rgb' not found.
WARNING: texture 'pyramidwall.rgb' not found.
WARNING: texture 'lava.rgb' not found.
WARNING: texture 'lava2.rgb' not found.
WARNING: texture 'metalgrid.rgb' not found.
WARNING: texture 'track.rgb' not found.
WARNING: texture 'track2.rgb' not found.
WARNING: texture 'sea.rgb' not found.
WARNING: texture 'coniferous_tree.rgb' not found.
WARNING: texture 'window.rgb' not found.
WARNING: texture 'snowyrock.rgb' not found.
WARNING: texture 'city_asphalt_1.rgb' not found.
WARNING: texture 'city_checker.rgb' not found.
WARNING: texture 'warning.rgb' not found.



Saying about morphos version, but are you sure that morphos port already happenes ? I cant found any downloadable link on it. only discussions about how to fix problems. Will be interesting to try mos version if it will be done, just to see speed differences. Fab tryed to compile SuperTuxKart for morphos back in time, but he say that everything fucked on the screen, and not looks as should. But maybe other guys will fixed that, lets see.

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Re: New Games possible?
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@kas1e

Resized Image

Could you portet TuxKart/PLIB to AOS? TuxKart is faster than SuperTuxKart and without OpenAL :)

Links:

http://tuxkart.sourceforge.net

http://www.tuxkart.de

Screenshots:

Resized Image Resized Image Resized Image

Resized Image Resized Image Resized Image

Icon:

Resized Image

Xeno

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Re: New Games possible?
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@kas1e

OMG someone used the f-word on amigans! Shame on you sir.

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Re: New Games possible?
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@xeno74
Quote:

Could you portet TuxKart/PLIB to AOS? TuxKart is faster than SuperTuxKart and without OpenAL :)


Better if it was OpenAL, because for now i not have ported (yet) sound stuff from PLIB. But tuxkart use exactly PLIB fucntions for sound plaing (in original sources of PLIB, its all references on /dev/dsp and on alsa, which we not have of course, so i need rewrite it to OpenAL usage, or to SDL_Mixer).

In other words for now it without sound at all, but, latest CVS build:

Resized Image Resized Image Resized Image

A bit buggy for now, but can say that speed the same, or even worse :) I.e. menu speed, and when you alone on trace - all cool / fine and indeed faster than supertuxkart. But when you have in plaing area other players, then it the same slow as supertuxkart (or even a bit worse). Maybe it because of 800x600 resolution by default (will try to change and play more with it).

Btw, was a bit tricky to build. It use autoconf/automale stuff (not have on os4 native), so i use crosscompiler, and it builds for me all the necessary stuff. Then , i catch the problems with that crosscompiler GCC, which do not want to link something (which as i read in google, problem of cross-compiler gcc). So, i copy all the stuff after automake to aos4, and then build all of this here. In code itself was done very few changes, mostly some includes, change some paths, commenting out of sound part, and fixing the makefiles.

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Re: New Games possible?
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@djrikki

I bet you speak russian worse than kas1e speaks english

He meant "trashed" of course.

Philippe 'Elwood' FERRUCCI
Sam460ex 1.10 Ghz
http://elwoodb.free.fr
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Re: New Games possible?
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@kas1e

Thank you for trying :)

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Re: New Games possible?
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I have STK again optimized. It has become a little bit faster. Then I also removed a few bugs and adds 2 new routes. The package is for PPC Amigas with at least 1 GHz.

Download:

Resized Image

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Re: New Games possible?
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@xeno74

Out of curiousity, in what way did you optimize it? Any quality loss?

EDIT: That's it. Auto correction on my iphone is getting turned off.


Edited by spotUP on 2010/10/27 11:38:59
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