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Re: New Games possible?
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@xeno74

just tried the optimized version on mySamflex@800 and although it does seem a bit more responsive it's still too slow to be enjoyable...guess it should great on a PegII or new Sam460/ X1000

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Re: New Games possible?
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@spotUP

- Easier routes with few polygons
- Karts with less textures and polygons
- Less textures
- Textures with small size

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Re: New Games possible?
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@xeno74

hopefully games like this will be playable on slower machines now that Gallium will be here for AmigaOS

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Re: New Games possible?
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Resized Image

A add-on pack with addition karts and routes is online:

Resized Image Resized Image supertuxkart-amiga-add-on-pack.lha

Xeno

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http://www.supertuxkart-amiga.de

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Re: New Games possible?
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Offtopic:

Resized Image

SuperTuxKart 0.6.2a has been ported to AROS.

Download:

supertuxkart.zip

It requires PLIB for AROS:

plib-dist.lha

STK AROS website

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Re: New Games possible?
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@kas1e
What abt this Alien Breed clone?

http://wiiab.sourceforge.net/

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Re: New Games possible?
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@Joeled

Resized Image Resized Image Resized Image Resized Image

Its based on python/sdl and some kind of extension module python-based language called "pyrex" (good that it was easy to build and install on os4). Also there was some problems as usual (like some 3d party programm , which need to build and by it patch some datafiles, which happyly crashes on os4 in newlib.kmod, but cygwin-version on crosscompiler did the trick).

Also there is for now some problems with music/sounds. XM not recognizeds (i think its because of current SDL_Mixer, will check it later). But game itself pretty playble must to say (well, on 1ghz of cpu, its python/sdl stuff in end ..).

If anyone in interest i can upload version without sounds (while i not fix them).

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Re: New Games possible?
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@kas1e

Thank you master Is it possible to make a small video for us to see when you?re playing? I hope you fix the sound asap Network playing?

Great job as usual!

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Re: New Games possible?
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@Joeled

Quote:

Is it possible to make a small video for us to see when you?re playing? I hope you fix the sound asap Network playing?


Dunno about network playing (not tested), but hope it works.

About video : here is (youtube).

Btw, should to add, that this game, build some .so library based on python and C++ sources, and later game used that .so library (from the root directory). In other words : thanks for .so / python support on aos4, because of which that game can be ported easy.

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Re: New Games possible?
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@kas1e

Russian punkmusic? Thanks for the video. What kind of joystick did you use? Do you think you will be able to fix the sound?

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Re: New Games possible?
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@Kas1e

There is problems with xm playback with pygame yes. I have looked into it and i think it is the shared libmikmod that is crashing.

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Re: New Games possible?
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@kas1e

Nice port and good music in background

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Re: New Games possible?
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@spotup
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There is problems with xm playback with pygame yes. I have looked into it and i think it is the shared libmikmod that is crashing.


As i understand from the readme, that game not use pygame (because pygame not works fine on Wii , from which that port), and they write plain python/sdl based port.

Quote:

Unfortunately Pygame hadn?t been ported to the Wii environment and doing so posed a few problems.

Python had been ported in the form of WiiPy. This project consisted of a set of patches to allow cross compiling the Python interpreter using the DevkitPro GCC environment for the Wii. Additionally a set of (incomplete) LibOGC wrappers were provided to allow access to the essential Wii homebrew APIs. A significant number of Python modules had to be disabled in order to get Python to compile, notably anything to do with the OS as the equivalent behaviour was not available in the DevKitPro libraries.

The game is still running the Python interpreter but crucially it allows us to create a single ELF executable, statically linked with all the required SDL/Wii libraries,


There is full description from developer

For me game not crashes, just say that:
"Mix_LoadMUS - file format is not recognized".

I think that is because of shared version of mikmod (because game used self-build so library, which use all those .sobjs). And imho your crashes with PyGame happenes because of the same too.

@Jouled
Quote:

Do you think you will be able to fix the sound?


I think yep. If some problems with SDL_Mixer still will happenes, i will just reconvert XM to the modules which will works fine.

Quote:

What kind of joystick did you use? Do you think you will be able to fix the sound?

I use keyboard all the time, but i think joystiks should works well (that sdl after all)

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Re: New Games possible?
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@Joeled
Fixed all the sound/music issues. For now in uploading query on os4depot (win + fullscreen modes)

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Re: New Games possible?
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Thank you for a quick port!!!!

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Re: New Games possible?
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@kas1e

So whats the difference between the original and this open-source version? New levels or what?

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Re: New Games possible?
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@all

Quick people

Throw every possible open source project at @kas1e.

He will port untill he realizes what hit him

Thanks for the AB port, i was taking a look myself but gave up on the patcher

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Re: New Games possible?
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@djrikky
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So whats the difference between the original and this open-source version? New levels or what?

I do not know, but as i read in readmy "some new features was added".

@Raziel
Quote:

Thanks for the AB port, i was taking a look myself but gave up on the patcher

Yep, i think i gave up too if not cross-compiler setup :) On os4 patcher crashes (and not only patcher, also some conversion tool as well), but over cross-compiler all going well.

The problem for now: all those python games (based on pygame, and based on plain python usage) very slow on some configs (as i see on 440). But on G3/G4 it works fine/fast. Maybe there is some python related problems for 440.

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Re: New Games possible?
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@Raziel

Perhaps kas1e can have a go at porting OOO quicker than Eric... prize on offer is a bottle of Smirnoff or latest album from Tatu. xD

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Re: New Games possible?
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@djrikki
Tatu suck :)

Btw, there is coming soon binary editor called Zaphod (original 68k, then opensource, and for now aros/aos4 port):

screen

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