since we're all amigans here, I guess many, like me, first owned a C64... well, I'd like to inform those who still hold dear that machine that a new preview of HOC INIT EXIT - a toy game for the C64 I fiddle with in my spare time - is now available: check it out on CSDb.
List of changes: - added music (by Richard Bayliss); - added hiscores; - added game over notification; - improved graphics in a few places; - made title screen colorful.
Enjoy!
Edited by saimo on 2010/10/4 13:55:40 Edited by saimo on 2010/10/29 10:50:35 Edited by saimo on 2022/5/26 18:50:11
RETREAM - retro dreams for Amiga, Commodore 64 and PC
I'd simply like to inform you that since the previous announcement there have been a couple of updates. The changes are minor: * fixed a badly positioned variable assignment which inhibited the reset of difficulty at the beginning of a new game; * fixed color flickering occurring when the "GAME OVER" string was flashing and the pig was on the first or second platform; * retouched graphics slightly; * sped-up a little platforms generation.
The latest version is available on the CSDb page as usual.
Well, yes and no. As a kid, I grew up with the C64 and actually made my first steps in programming on it. I love the machine and I'd spend hours and hours making stuff for it, but unfortunately it isn't possible
List of changes since version 2c: * added end-of-level special phase (including new graphics and music); * improved graphics; * added catches notification; * added music fadeout; * improved platforms variety; * fixed a bug in the chart saving routine (only the first save would work); * made many speed and memory optimizations; * made lots of other changes (mostly internal, for future development).
I'd like to inform you that I've just relased a little update. Changes: * fixed the flicker of some pixels, which was visible only on real machines and accurate emulators; * added level part to score shown in in-game screen; * compressed the program for faster loading; * made various other minor changes.
sorry for necroposting, but I just want to inform you that I have released a few updates since last time: the game is now at v1.4 and includes lots of improvements. Get it from http://csdb.dk/release/?id=121371 and enjoy!
Edited by saimo on 2013/8/30 19:10:02 Edited by saimo on 2013/8/30 20:34:38
I hope it will lets you have fun and a laugh every now and then!
@Antique
No, sorry. After all, it already runs perfectly in VICE (I actually developed it 99.9% in VICE running on AOS4). Anyway, indidentally, I have taken a serious decision lately, which is why this version has been released - it's reported in the summary provided on the CSDb page (it includes also the list of changes since v1.3):
This updated version was still unreleased because there are some bytes and cycles free that I wanted to exploit to add more stuff. But now I have decided to stop developing altogether (on any platform), so I didn't want this version to go forgotten.
I love your enthusiasm, but let me clarify the following for the readers here: * the game is downloadable for free; * v1.3 (the previous one) has been released also on cart by RGCD - and, of course, that can't come for free
It looks like this thread needs an update... In the meanwhile, I have released version 1.5 of QUOD INIT EXIT, and, earlier this week, QUOD INIT EXIT IIm - this time a scrolling platformer.
To begin the year appropriately, I have just released v1.7 of QUOD INIT EXIT. Like always, it's free for everyone to enjoy Get it from its new page on itch.io (there are also AmigaOS 4 and Windows installers that take care of everything for those who don't want to fiddle with emulators).
Changes list: * added clock (slows everything down); * added pill (protects from poison); * slown down score decrease; * recalibrated probabilities of items; * changed Zampo and turbofart design to match the one in QIE II; * changed randomization logic; * randomized platforms at each restart, so that they are always different; * added fried egg; * added a little background animation; * touched up / updated HUD; * removed game over message so that, at the end, the final score remains displayed; * sped up a bit intro/outro messages; * adapted to newer and better framework; * optimized.
In the past 10 months or so I have been working hard on MAH v2.0. In the process, I have improved the framework that it is based on and that QUOD INIT EXIT uses as well. As a result, I adapted QUOD INIT EXIT to it, and I couldn't resist making the changes listed below. I hope you'll enjoy this new version of the game.
Although the game is for C64, AmigaOS 4 and Windows users can install and play it as if it were a native application thanks to the install packages available on itch.io
CHANGELOG
1. Fixed mice appearing in the HUD (and maybe even worse things) due to beyond-boundary writes. 2. Fixed flagging of subsequent pill catches (there were actually counted up to 255, although that was not visible in the HUD after catching the poison). 3. Fixed screen initialization ($d016 was not initialized). 4. Fixed poo drop (if started when Zampo was in mid air, the poo would stop in mid air as well). 5. Changed points handling: now they start decreasing only after catching the toilet roll, but do it at twice the speed. 6. Changed pause controls: now [F1] pauses and unpauses. 7. Added return to BASIC by means of [RESTORE]. 8. Touched up dawn, morning, and sunset skies graphics. 9. Touched up pill icon. 10. Shifted vertical alignment of text characters 1 line down. 11. Changed intro text. 12. Changed scrolltext. 13. Made a few optimizations (in particular, moved all the variables to the zero page). 14. Added a separate loader (based on the Covert Bitops Autoconfiguring Loader/Depacker) that loads the game more quickly from disk (the game itself is still a single file that can be loaded directly, so who uses other speed-up solutions does not need this loader). 15. Added EasyFlash version. 16. Touched up manual. 17. Fixed uninstall icon for Windows package. 18. Updated skies in icons for AmigaOS/Windows packages. 19. Fine-tuned CRT settings for AmigaOS/Windows packages.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
Zampo is now free to turbofart around and eat away!
QUOD INIT EXIT IIm has been released 5 years ago for a minimum price of $1.99 (but right after the release, pirate versions started spreading). For a short while, I continued on developing its bigger brother, QIE IIo, but then development came to a halt because I focused on MAH (again for the Commodore 64), Blastaway (for PC) and on a number of Amiga projects (all available from the RETREAM page). Less than 1.5 years ago, I returned briefly to QIE IIo, improved/expanded it a little bit and made a preview available to the owners of QIE IIm. However, I feel guilty for having kept the project frozen for so long and because I'm not going to resume it in the foreseable future due to the fact that I'm busy with Amiga games (but this doesn't mean that I've given up: I'm absolutely determined to finish the game). A couple of days ago, somehow the idea of making QIE IIm available for free popped into my head: I felt immediately relieved at the thought alone, and it took me a while to figure out why: I guess that it's because doing so soothes the feeling of guilt towards the Commodore 64 community.
In short: if you don't have it already, go get QIE IIm it - it's free! And, by the way, don't forget to download also the preview of QIE IIo: among other things, it includes also the level of QIE IIm, but in a bigger and richer form!
As a closing note, I'd like to thank from the bottom of my heart all those who purchased QIE IIm, especially those who added a tip (some of which have been enourmously generous)!
RETREAM - retro dreams for Amiga, Commodore 64 and PC
I totally forgot I had told you about QUOD INIT EXIT! Well, over time there have been quite a number of changes about its sequels - quick recap: * I just released an updated version of QUOD INIT EXIT IIm; * I resumed the work on QUOD INIT EXIT IIo (recent-ish preview).