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Re: New Games possible?
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@Antique?
Quote:

Have you given wolfenstein a go?

At moment no, but if it works over morphos, then no shaders, then its possible.

@Mrodfr
Quote:

this is great to see good feedback from original opensource game authors. I really would like to know their reactions when you said that the post will be for an Amiga computer...


Some developers fo some games are very friendly and in high interest about all of this, some are "only curios". Some are help much, some just start to help, and then when they heard about that minigl can have bugs, GDB not works as expected, they a bit loose interest. For example, that what i have in the last answers about AssaultCube:

Quote:

I have some bad feeling that this will be a basically unfixable bug somewhere between AC, OpenGL, graphics driver and graphics card


And because the same code works fine on win32 opengl realisation and on unix realisation (mesa) - all of this always make think that problems in the MiniGL.

So, one of authors of AssaulCube, already trying to "give up", without trying to found what cause the problem, and in general he right : for what he need to boring about our minigl and os problems ? I of course still try to do something, but ..

@all
Some more screenshots of EPiar (editor mode). Game looks pretty interesting (some kind of actions/stratregy/economical mix, like Elite maybe), but for now its luck documentation and alt, so, its will be not very easy to understand how to play.

Resized Image Resized Image

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Re: New Games possible?
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@kas1e

Epiar seemed to be verry good. It's great to try to have at least one kind of range of game for AOS4.

dangerdeep: submarine.
warzone 2100: strategy realtime.
epiar: space simulation aka epic.
spring1944: WW2 simultaion, etc....

or another example of course (for sure I like a lot FPS and more against computer than on an arena).

thanks a lot for your work on theses games

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Re: New Games possible?
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@Mrodfr

Sent PM to you

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Re: New Games possible?
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@Mrodfr

I tried with WarZone but it need some extra dependences so i can't build without help, maybe i will turn on it when kas1e complete his project

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Re: New Games possible?
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Found another cool game but i dont know how finished it is.


Do you remember Pirates?

http://www.crownandcutlass.com/

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Re: New Games possible?
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@Joeled
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Found another cool game but i dont know how finished it is.
Do you remember Pirates?
http://www.crownandcutlass.com/


Its very unfinished (tryed win32 version) and without sounds/music => low quality => imho not worth the tryes.

@all
Progress with AssaultCube:

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Re: New Games possible?
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Do we have any good pokergames on OS4?

http://www.pokerth.net/home.html

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Glest

http://glest.org/en/index.php

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Re: New Games possible?
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@Joeled

Will be cool if you will post screenshots with tumb, or just links, because when they in full size, its a bit broken readability of whole topic :)

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QT + Boost

Quote:
With all those automake, autoconf + jam. I just tryed yesterday to do all configuring steps on cygwin, and then build on os4, but have "sorry, you need to use JAM as well for building" (need to spend some time for understanding how avoid all of this).


@all
Good progress with AssaultCube: I add some ugly-extended functions to our MiniGL, and it works somehow, there is a video of actual multiplayer in action.

Still there is some bugs and freezes and crashes, but i already trying to kick some asses with multiplaer

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Re: New Games possible?
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@kas1e

The video looks good.

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@kas1e

Good progress !

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Re: New Games possible?
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@kas1e

Sorry for that Any chance to get the last Cube?

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@Joeled

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Any chance to get the last Cube?


It compiles, menu works fine, but when game should starts - heavy crashes, but i think it possible to fix as well.

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Re: New Games possible?
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@samo79

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samo79 wrote:
@Mrodfr

I tried with WarZone but it need some extra dependences so i can't build without help, maybe i will turn on it when kas1e complete his project


effectively, this project exist on sourceforge.

http://sourceforge.net/projects/warzone2100/

Do you have tried to 3.0 beta or version 2.x ???

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Re: New Games possible?
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@Mrodfr

If i remember correctly it was version 2.3.4 founded on HappyPenguin.org

Sadly server is currently off

http://www.happypenguin.org/

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Re: New Games possible?
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I do not know if it has been suggested or if has been ported yet

http://alientrap.org/nexuiz/index.php

It have a modified Quake I engine so i think it could be easy to port

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Re: New Games possible?
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@Fransexy

Was suggested few pages ago, and AfxGroup already have it ported (but its slow, will need fast enough machine), and he say that will release it after next os4-update (where some warp3d fixes will have place).

@all

A bit bad news: AssaultCube use in end the same glReadPixels with GL_DEPTH_COMPONENT, as in Cube1, which mean, that again that z-buffer/non-normally working-on-warp3d problem is here, which in end give us false chords and unpossible shooting :(

For now the solutions only 2:

1. fix warp3d (yeah, again)

2. write new own code, which will replace glReadPixels.

I trying to talk with some game-developers on some forums for now, about how to fix all of this, but they say "for sure it will be pretty hard". But let's hope someone will help there.

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Re: New Games possible?
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@kas1e

Lets hope we get Epiar out asap then Ddid you check this game? Elite kind of clon.

http://vegastrike.sourceforge.net/

http://www.wcnews.com/newestshots/full/wcuniverse01.jpg

Video:
http://www.youtube.com/watch?v=gp0wi4gScdY

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Re: New Games possible?
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@ALL

The good news ! One of assault cube developers rewrite fucntion for founding the chords for us , and now all works ! I.e. i can kill bots, chords are right, and not more "fire to the air like you fire to the wall". I hope he also will help the same way with Cube1 (there fucntions are very-the-same). Assault cube still have some problems, but i think they will not very hard.

So, soon fixed version of cube1 + assault cube (i hope).

EDIT: build and test assault_cube server - all works. I run in one console server, then run client and connect on 127.0.0.1, and all works fine (what mean, that we can run aos4 only servers later).

Quote:


9/0.Work:ac_test> ac_server
logging started: console(INFO), file(INFO, "serverlog_20101116_13.50.35_local#28763.txt"), syslog(DISABLED), timestamp(DISABLED)
logging local AssaultCube server (version 1103, protocol 1132/104) now..
read 58 map rotation entries from 'config/maprot.cfg'
read 0 admin passwords from 'config/serverpwd.cfg'
read 0 (0) blacklist entries from 'config/serverblacklist.cfg', 0 errors
read 0 + 0 entries from nickname blacklist file 'config/nicknameblacklist.cfg', 0 errors
dedicated server started, waiting for clients...
Ctrl-C to exit
looking up assault.cubers.net...
WARNING: master server registration failed: failed pinging server
[127.0.0.1] client connected
[127.0.0.1] omega12001 logged in (default), AC: 1103|1384
Map height density information for ac_scaffold: H = 16.06 V = 158291, A = 9858 and MA = 665

Game start: deathmatch on ac_scaffold, 1 players, 8 minutes, mastermode 0, (map rev 2/9934, official, 'getmap' not prepared)
Demo recording started.

Game status: deathmatch on ac_scaffold, 8 minutes remaining, open, 1 clients
cn name score frag death ping role host
0 omega12001 0 0 0 48 normal 127.0.0.1

Status at 16-11-2010 13:52:36: 1 remote clients, 0.1 send, 0.2 rec (K/sec); Ping: #0|0|0; CSL: #0|0|0 (bytes)
[127.0.0.1] disconnected client omega12001 cn 0, 50 seconds played, score saved
Demo "Tue Nov 16 13:52:50 2010: deathmatch, ac_scaffold, 6.73kB, 8 mr" recorded.


Edited by kas1e on 2010/11/16 10:57:15
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Re: New Games possible?
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@kas1e

Coolio...

do you have some news regarding my project?

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Re: New Games possible?
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@Raziel

Quote:

do you have some news regarding my project?


Nope at moment (just want to make cube/assault cube playable, because they rokz, so trying to boring about it).

@joeled
About vega-strike there was some topics/talks back in the times. If i remember right, vega-strike use PLIB .. Anyway, that all need to test later (after all those cubes).

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