1. Pistols not fire. Automat works, knife works, grenades works, but pistolets are not. I think there is some unset-default-settings somethere, should be not hard to fix.
2. Game sometime just freezes (very possible that only in window mode, dunno, need to test it deeper of course). I think by the same reassons why for example quake3 freezes sometimes. Or maybe not. I have not crash-log, just DSI to memguard output, without any interesting information. So that one will be not so easy imho.
3. When you load some times (more than 2-3) different maps (for example for multiplayer) : then it start "blinking" at some stage, textures start to blinks, all start to be slow. I think its because of not-enough memory on gfx card , and because we not have graphic-swap or kind, we have such problems. Maybe it also because that when i load new maps, old ones not removes from memory (need to detect why all of this happens as well).
4. When you play multiplayer, and then exit from assault cube, its not exits normally, but going to 100% busy loop.
5. For now local-maps with bots crashes.
So, there is 5 problems which need to fix. But in others, you already can run game, choice any server, connect, and start to kick asses. If someone have interest in current version, i can upload binary somethere.
GL-117 i ported 1 year ago, but it have heavy crashes on level loading. I contact with author, and we trying to fix it with him, but have no luck. We trying to understand all the problems i think about week or so, but crashes was very strange, and undetectable (for linux and window all is ok of course).
As i remember, Huno also trying to port it few months ago, but have exactly the same problems with level loading. Which make me think, that problem can be everythere in our os , or even in compilator and all that c++ stuff, dunno, maybe will be not bad idea to try to recompile everything with all the lastest stuff ..
@all
With big help of the same man who fix assault-cube and rewrite function for chords-founding (without that non-working glReadPixel with Z component for our minigl), he also help me with the cube1 ! Right now all is working fine, and i hope to release bug-fixed version with all that fixes, new icons, static binaryes today/tommorow (just waiting icons from cha05e90 for now). Also EPIAR are done, and works, and i think i also will release it today/tommorow.
I think you are right : i should try to fix all the games which already compiles, and some how trying to work, but with bugs, before jump on new ones. Egoboo in the high-todo-list, for sure there should be something not _that_ hard.(uploading epiar for now on os4depot, will make a news with video/screenshots after 10-20 minuts).
Will you continue to update Epiar in the future or is the game finished completely? Do you think you can manage Egoboo to work before the end of this year? I appreciate your work as usual!! Cheers!
@kas1e ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.