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Re: New Games possible?
Posted on:
2010/12/1 10:39
#441
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: Yesterday 20:12
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@kas1e
2 out of 4 isnt that bad
I sent a pm to you abt another game. Did you see it?
Re: New Games possible?
Posted on:
2010/12/1 11:24
#443
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: Today 8:41
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@Joeled
Quote:
I sent a pm to you abt another game. Did you see it? Nope, but better to post it here anyway, maybe AfxGroup or MickJT will try it as well.
@samo79
Sauerbraten its cube2 , compiles fine , show me menu, all works fine, but crashes heavy on the game code (Dunno why for now, so i leave it for the better time, after new update with new w3d drivers will released).
Re: New Games possible?
Posted on:
2010/12/1 11:32
#444
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: Today 11:59
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@kas1e
Ah ah ok, we have to wait then, and how about SoulFu ?
Do you like it ?
I try many time to contact Paolo Cattani for the VGP2 source but i never received replies ... i will try again soon
Re: New Games possible?
Posted on:
2010/12/1 12:00
#445
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: Today 8:41
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@samo79
Quote:
Ah ah ok, we have to wait then, and how about SoulFu ? Do you like it ?Looks fine imho. Not modern one, but pretty fine :) Already build it, but have problems with endianes looks like. Game crashes heavy when start to unpacking data file, maybe someone skilled enough can help me there ? :
CrashType: alignment
Function Name: ddd_decode_base_model
Alert: 80000003
Stack trace:
ddd_decode_base_model()+0x1A4 (section 1 @ 0xe598)
decode_ddd()+0x254 (section 1 @ 0x16dc8)
sdf_decode()+0x240 (section 1 @ 0x1f6dc)
main()+0x1F8 (section 1 @ 0x3e33c)
addr2line -e soulfu --section=.text 0xe598:
/work/soulfu-1.5.2/build/unix/../../source/dcodeddd.c:1374
and code is:
Quote:
// Write the header for the new, simplified base model... *newindex_spot = newdata - ((unsigned int) newdata_start); newindex_spot++; *((unsigned short*) newdata) = global_base_num_vertex; newdata+=2; *((unsigned short*) newdata) = global_base_num_tex_vertex; newdata+=2; *((unsigned short*) newdata) = num_joint; newdata+=2; *((unsigned short*) newdata) = num_bone; newdata+=2; // Write the new, simplified vertex data tempdata = subbuffer; repeat(i, global_base_num_vertex) { x = *((float*) tempdata); tempdata+=4; y = *((float*) tempdata); tempdata+=4; z = *((float*) tempdata); tempdata+=4; *((float*) newdata) = x; newdata+=4; // line 1374 *((float*) newdata) = y; newdata+=4; *((float*) newdata) = z; newdata+=4; // Ignore normal, weight, and neighbor count tempdata+=18; // Use the original vertex to get bone bindings and weight... original_vertex = *((unsigned short*) tempdata); tempdata+=2; olddata = global_base_old_vertex_start + (original_vertex*9) + 6; *newdata = *olddata; newdata++; olddata++; // Bone binding 0 *newdata = *olddata; newdata++; olddata++; // Bone binding 1 //log_message("INFO: DDD Weight %d == %d", original_vertex, (*olddata)); *newdata = *olddata; newdata++; // Bone Weighting // Bone and normal scalars calculated later... repeat(j, 12) { *((float*) newdata) = 0.0f; newdata+=4; } // Pad vertex data, so each is 64 bytes long... Also used for hide flag in modeler... *newdata = 0; newdata++; }Looks like endianes issues ? anyone ?
Edited by kas1e on 2010/12/1 12:16:17 Edited by kas1e on 2010/12/1 12:18:16 Edited by kas1e on 2010/12/1 12:19:11
Re: New Games possible?
Posted on:
2010/12/1 12:13
#447
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: Today 11:59
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@kas1e
Thanks
About endianes problems you can try to contact the MorphOS author, see mail address on:
http://aminet.net/package/game/role/SoulFu-1.5.2-mos
Re: New Games possible?
Posted on:
2010/12/1 12:14
#448
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: 2016/7/10 17:28
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@Joeled
Hehe guyz, one game at a time...
To Be A True Adventurer, You Ought To Play Real Text Adventures
Re: New Games possible?
Posted on:
2010/12/1 12:58
#449
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: Yesterday 20:12
From Uppsala, Sweden
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Yoda soccer seem to be dead. They created a new soccer game but still in alpha
http://sourceforge.net/projects/openworldsoccer/
Re: New Games possible?
Posted on:
2010/12/1 14:27
#450
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: Yesterday 15:55
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Quote:
kas1e wrote: GrandPrix2 are already ported to Morphos, so, it will works for aos4 for sure. If some of you can found an email of author (working one), and ask him for sources for aos4 port - i can do that.found an email at virtual GP website and fired one off this morning so hopefully we hear something back soon
Edited by 328gts on 2010/12/1 15:09:50
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Re: New Games possible?
Posted on:
2010/12/1 15:01
#451
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: 2016/7/10 17:28
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@328gts VirtualGP 2 was a fine F1 simulation game and run fast under MorphOS (when I had). Let's hope that if an AmigaOS 4 version comes out to be as fast as it was under MorphOS.
To Be A True Adventurer, You Ought To Play Real Text Adventures
Re: New Games possible?
Posted on:
2010/12/1 15:11
#452
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: Yesterday 15:55
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@Phantom ya I hope so too..it required only a P2@266Mhz I believe so it should run fine on our Sam's (fingers crossed)
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings
Re: New Games possible?
Posted on:
2010/12/2 10:50
#453
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: Today 8:41
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@all
Have some progress with Commander Stalin , still buggy, but something:
ITs based on "BosWars" engine, which AfxGroup already ported, so maybe with some help from him i can fix all the stuff (afxgroup, check mail plz).
ps. music in game awesome , old-old-russian-songs about monarchy, kings, communism, Stalin, Lenin and all the stuff :) Bring to childhood :)
Re: New Games possible?
Posted on:
2010/12/2 11:14
#454
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: 2016/7/10 17:28
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@kas1e Nice one Roman. What about speed? Or it's too early to discuss about that?
To Be A True Adventurer, You Ought To Play Real Text Adventures
Re: New Games possible?
Posted on:
2010/12/2 11:43
#455
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@Phantom For now actual-game not start at all (only menu, some problems with scripts), but 99% that speed will be the same as BosWars (avail on os4depot). so you can check if BosWars fine for you, then that one will be the same imho.
Re: New Games possible?
Posted on:
2010/12/2 11:55
#456
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: 2016/7/10 17:28
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@kas1e I believe that too. As it uses the same game engine then I don't think there's a reason for the game to be slower (or even faster) than BosWars.
To Be A True Adventurer, You Ought To Play Real Text Adventures
Re: New Games possible?
Posted on:
2010/12/2 12:24
#457
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: Today 11:59
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@kas1e
Wow nice one, as you know i love soviet things
Re: New Games possible?
Posted on:
2010/12/2 12:56
#458
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: 2016/7/10 17:28
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Quote:
samo79 wrote: Wow nice one, as you know i love soviet things Soviet things? Ladies...
To Be A True Adventurer, You Ought To Play Real Text Adventures
Re: New Games possible?
Posted on:
2010/12/2 13:12
#459
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: 2018/10/16 8:05
From Grimsby, UK
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@Phantom Haha, don't laugh at samo's poor spelling. I do believe he meant soviet thongs.
Re: New Games possible?
Posted on:
2010/12/2 13:44
#460
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: Today 11:59
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@djrikki
No not thongs but things, see avatar
... and yes girls too
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