Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
52 user(s) are online (42 user(s) are browsing Forums)

Members: 0
Guests: 52

more...

Support us!

Headlines

 
  Register To Post  

Quake plays but without any sound
Quite a regular
Quite a regular


See User information
I had installed Quake in my system quite long ago, this one here:
http://os4depot.net/index.php?functio ... e&file=game/fps/quake.lha

But whatever I do it still plays without any sound. The game plays very well and very fast under 800x600, but no sound. Do I missing something?

Thanks.

To Be A True Adventurer, You Ought To Play Real Text Adventures
Go to top
Re: Quake plays but without any sound
Home away from home
Home away from home


See User information
@Phantom
Have you checked Sys:Prefs/AHI ? Ensure that all Units have their Volume set to 0.0dB (i.e. all the way to the right). (Monitor can & probably should be muted.)

Oh, and if using Mixer, than check you are using the latest version (has quite a few bugs fixed).

I assume you get sounds from some other games/programs?

Author of the PortablE programming language.
Go to top
Re: Quake plays but without any sound
Quite a regular
Quite a regular


See User information
Quote:

ChrisH wrote:
Have you checked Sys:Prefs/AHI ? Ensure that all Units have their Volume set to 0.0dB (i.e. all the way to the right). (Monitor can & probably should be muted.)


Yes, all AHI units are properly set.

Quote:
Oh, and if using Mixer, than check you are using the latest version (has quite a few bugs fixed).


Also, I have the latest version of Mixer.

Quote:
I assume you get sounds from some other games/programs?


I get sounds for everything but Quake, that's strange. Also to mention is that I use the files from Clickboom's Quake, not the peecee version (I don't know if there's a difference and conflicts the sound somehow).

To Be A True Adventurer, You Ought To Play Real Text Adventures
Go to top
Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


See User information
@Phantom

are you trying the opengl version of the software render? .. the software render has a gui to setup the game

Go to top
Re: Quake plays but without any sound
Quite a regular
Quite a regular


See User information
@nubechecorre

Yes, it has a GUI at startup, selecting AHI for sound unit, but still no sound.

To Be A True Adventurer, You Ought To Play Real Text Adventures
Go to top
Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


See User information
@Phantom

ok, download snoopy and run it before running quake, then quit quake and see which library do you need for hearing sound in Quake

Go to top
Re: Quake plays but without any sound
Quite a regular
Quite a regular


See User information
@nubechecorre

Here's what generated by Snoopy. Strange though as there are a lot of FAILS in this one!

Sorry for the big output. My apologies.

Quote:
Log Generated by; Snoopy 53.22 (26.11.2010)

00047 : Quake : o.k. = Open("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT",OLD) = [0x15B86B04] [11897uS]
00048 : Quake : o.k. = DupLock("Quake") [37uS]
00049 : Quake : CurrentDir("Quake")
00050 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00051 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00052 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00053 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00054 : Quake : FAIL = GetVar("EXEC_IMPORT_LOCAL",0x5577ED18,8,0x00000200) [17uS]
00055 : Quake : o.k. = Lock("Games:FPS/Quake",SHARED) [67uS]
00056 : Quake : CurrentDir("Games:FPS/Quake")
00057 : Quake : o.k. = [exec] OpenLibrary("utility.library",36) [10uS]
00058 : Quake : o.k. = [exec] OpenLibrary("lowlevel.library",40) [2208uS]
00059 : Quake : o.k. = [exec] OpenLibrary("graphics.library",36) [9uS]
00060 : CON : 0 = FindSegmentStackSize("<untracked>") [307uS]
00061 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [22uS]
00062 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [8uS]
00063 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [15uS]
00064 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00065 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00066 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [5uS]
00067 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB8D0,0x00000000) = 0 [41uS]
00068 : CON : o.k. = CreateNewProc("KingCON DOS-process") [275uS]
00069 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS]
00070 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00071 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [10uS]
00072 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS]
00073 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00074 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00075 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [4uS]
00076 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [10uS]
00077 : Quake : FAIL = Lock("CON:0/0/640/200/Quake output/CLOSE",SHARED) [3863uS]
00078 : CON : 0 = FindSegmentStackSize("<untracked>") [321uS]
00079 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00080 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS]
00081 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [28uS]
00082 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00083 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00084 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [6uS]
00085 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBC90,0x00000000) = 0 [42uS]
00086 : CON : o.k. = CreateNewProc("KingCON DOS-process") [259uS]
00087 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS]
00088 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00089 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS]
00090 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS]
00091 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00092 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [16uS]
00093 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [5uS]
00094 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [11uS]
00095 : KingCON DOS-process : FAIL = GetVar("KCON.prefs",0x4EF43D34,299,0x00000400) [416uS]
00096 : CON : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DBB10,0x00000000) = 0 [48uS]
00097 : KingCON DOS-process : o.k. = [exec] OpenLibrary("locale.library",38) [25uS]
00098 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [33uS]
00099 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [120uS]
00100 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek/kingcon.catalog",OLD) = [0x00000000] [123uS]
00101 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_UTF-8/kingcon.catalog",OLD) = [0x00000000] [119uS]
00102 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [106uS]
00103 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [20uS]
00104 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [105uS]
00105 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british/kingcon.catalog",OLD) = [0x00000000] [144uS]
00106 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_UTF-8/kingcon.catalog",OLD) = [0x00000000] [121uS]
00107 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [117uS]
00108 : CON : FAIL = [exec] FindResident("MorphOS") [29uS]
00109 : ramlib : FAIL = [exec] FindResident("screennotify.library") [29uS]
00110 : ramlib : FAIL = Lock("LIBS:screennotify.library",SHARED) [129uS]
00111 : ramlib : FAIL = Lock("CLASSES:screennotify.library",SHARED) [32uS]
00112 : CON : FAIL = [exec] OpenLibrary("screennotify.library",1) [3403uS]
00113 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [3072uS]
00114 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [31uS]
00115 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [25uS]
00116 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [18uS]
00117 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [19uS]
00118 : CON : o.k. = [exec] OpenDevice("console.device",3,0x4F2DB8D0,0x00000000) = 0 [2763uS]
00119 : CON : o.k. = [exec] OpenDevice("console.device",-1,0x4F2DBBA0,0x00000000) = 0 [28uS]
00120 : KingCON DOS-process : o.k. = Open("ENV:Sys/def_KingCON.info",OLD) = [0x1399A014] [168uS]
00121 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [52uS]
00122 : Quake : o.k. = Open("CON:0/0/640/200/Quake output/CLOSE",RW ) = [0x15B86884] [61283uS]
00123 : Quake : FAIL = ExamineFH("") [167uS]
00124 : Quake : o.k. = IsInteractive("CON:0/0/640/200/Quake output/CLOSE")
00125 : Quake : o.k. = [exec] OpenLibrary("muimaster.library",19) [75uS]
00126 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [10uS]
00127 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [19uS]
00128 : Quake : CurrentDir("Quake")
00129 : Quake : o.k. = Open("Quake.info",OLD) = [0x1399A394] [118uS]
00130 : Quake : FAIL = GetVar("quake1/cd_device",0x5577E658,79,0x00000000) [446uS]
00131 : Quake : FAIL = GetVar("quake1/cd_unit",0x5577E658,79,0x00000000) [378uS]
00132 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [142uS]
00133 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [97uS]
00134 : Quake : o.k. = [exec] OpenLibrary("Picasso96API.library",2) [25uS]
00135 : Quake : o.k. = [exec] OpenLibrary("mui/Numericbutton.mui",20) [186uS]
00136 : Quake : o.k. = [exec] OpenLibrary("workbench.library",36) [37uS]
00137 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [9uS]
00138 : Quake : o.k. = Lock("env:mui/QUAKEGUI.1.prefs",SHARED) [193uS]
00139 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [74uS]
00140 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [11uS]
00141 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x1399A014] [164uS]
00142 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [20uS]
00143 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS]
00144 : Quake : o.k. = [exec] OpenLibrary("muirexx.library",20) [81uS]
00145 : Quake : o.k. = [exec] OpenLibrary("rexxsyslib.library",0) [28uS]
00146 : Quake : o.k. = Lock("MUI:Images/default_OS4/smallerw.png",SHARED) [198uS]
00147 : Quake : o.k. = Examine("smallerw.png") [15uS]
00148 : Quake : o.k. = DupLock("MUI:Images/default_OS4/smallerw.png") [15uS]
00149 : Quake : o.k. = OpenFromLock("MUI:Images/default_OS4/smallerw.png") = [0x1399A014] [61uS]
00150 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [23uS]
00151 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS]
00152 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS]
00153 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS]
00154 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS]
00155 : Quake : o.k. = [exec] OpenLibrary("datatypes/WarpPNG.datatype",0) [35uS]
00156 : Quake : o.k. = FOpen("MUI:Images/default_OS4/smallerw.png",OLD,0) [0x1399A014] [236uS]
00157 : Quake : FAIL = GetVar("Datatypes/WarpPNG.prefs",0x50691998,511,0x00000500) [410uS]
00158 : Quake : o.k. = DupLockFromFH("MUI:Images/default_OS4/smallerw.png") [42uS]
00159 : Quake : o.k. = Info("MUI:Images/default_OS4/smallerw.png") [7uS]
00160 : Quake : FAIL = GetVar("classes/datatypes/picture/DitherHiColour",0x5577D5FC,10,0x00000000) [303uS]
00161 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [27uS]
00162 : Quake : FAIL = Open("default_OS4/PopDrawer.mf0",OLD) = [0x00000000] [93uS]
00163 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf0",OLD) = [0x1399A0D4] [173uS]
00164 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS]
00165 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [24uS]
00166 : Quake : FAIL = Open("default_OS4/PopDrawer.mf1",OLD) = [0x00000000] [82uS]
00167 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf1",OLD) = [0x1399A0D4] [195uS]
00168 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS]
00169 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS]
00170 : Quake : FAIL = Open("default_OS4/CheckMark.mf0",OLD) = [0x00000000] [96uS]
00171 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf0",OLD) = [0x1399A0D4] [162uS]
00172 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3800uS]
00173 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [23uS]
00174 : Quake : FAIL = Open("default_OS4/CheckMark.mf1",OLD) = [0x00000000] [90uS]
00175 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf1",OLD) = [0x1399A0D4] [179uS]
00176 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3714uS]
00177 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [28uS]
00178 : Quake : FAIL = Open("default_OS4/Cycle.mbr",OLD) = [0x00000000] [90uS]
00179 : Quake : o.k. = Open("MUI:Images/default_OS4/Cycle.mbr",OLD) = [0x1399A0D4] [171uS]
00180 : Quake : FAIL = GetVar("MagicWB",0x5577CBB8,4,0x00000100) [4229uS]
00181 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS]
00182 : Quake : FAIL = Open("default_OS4/PopUp.mf0",OLD) = [0x00000000] [91uS]
00183 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf0",OLD) = [0x1399A0D4] [167uS]
00184 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [1669uS]
00185 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [37uS]
00186 : Quake : FAIL = Open("default_OS4/PopUp.mf1",OLD) = [0x00000000] [88uS]
00187 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf1",OLD) = [0x1399A0D4] [174uS]
00188 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [436uS]
00189 : Quake : o.k. = [exec] OpenLibrary("muiwinborder.class",20) [95uS]
00190 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [78uS]
00191 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [9uS]
00192 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [181uS]
00193 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [19uS]
00194 : Quake : o.k. = Lock("env:mui",SHARED) [123uS]
00195 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [14uS]
00196 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [134uS]
00197 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [16uS]
00198 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [7uS]
00199 : Quake : o.k. = SetProtection("Env:MUI/QUAKEGUI.1.prefs",0x00000002) [198uS]
00200 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [67uS]
00201 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS]
00202 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [191uS]
00203 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [22uS]
00204 : Quake : o.k. = Lock("envarc:mui",SHARED) [137uS]
00205 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [17uS]
00206 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [783uS]
00207 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [25uS]
00208 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [12uS]
00209 : Quake : o.k. = SetProtection("Workbench:Prefs/Env-Archive/MUI/QUAKEGUI.1.prefs",0x00000002) [210uS]
00210 : Quake : CurrentDir("Games:FPS/Quake")
00211 : Quake : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DB030,0x00000000) = 0 [47uS]
00212 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A394] [137uS]
00213 : Quake : o.k. = ExamineFH("PAK0.PAK") [16uS]
00214 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak1.pak",OLD) = [0x1399A014] [128uS]
00215 : Quake : o.k. = ExamineFH("PAK1.PAK") [17uS]
00216 : Quake : FAIL = Open("Games:FPS/Quake/id1/pak2.pak",OLD) = [0x00000000] [121uS]
00217 : Quake : FAIL = Open("Games:FPS/Quake/Games:FPS/pak0.pak",OLD) = [0x00000000] [91uS]
00218 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/pop.lmp",SHARED) [81uS]
00219 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx.wad",SHARED) [92uS]
00220 : Quake : o.k. = [exec] OpenLibrary("bsdsocket.library",4) [67uS]
00221 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [188uS]
00222 : Quake : FAIL = GetVar("HOSTNAME",0x585D0D84,255,0x00000000) [408uS]
00223 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [172uS]
00224 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/palette.lmp",SHARED) [89uS]
00225 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/colormap.lmp",SHARED) [87uS]
00226 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS]
00227 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [53uS]
00228 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [21uS]
00229 : Quake : o.k. = [exec] OpenLibrary("cybergraphics.library",0) [110uS]
00230 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBE40,0x00000000) = 0 [46uS]
00231 : Quake : FAIL = Lock("devs:psxport.device",SHARED) [106uS]
00232 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/conback.lmp",SHARED) [92uS]
00233 : Quake : o.k. = [exec] OpenDevice("ahi.device",255,0x4F2934E0,0x00000000) = 0 [811uS]
00234 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [53uS]
00235 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize.1",0x5577E8D4,16,0x00000000) [414uS]
00236 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize",0x5577E8D4,16,0x00000000) [382uS]
00237 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [49uS]
00238 : Quake : o.k. = [exec] OpenResource("newmemory.resource") [10uS]
00239 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/water1.wav",SHARED) [85uS]
00240 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/wind2.wav",SHARED) [92uS]
00241 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/hit.wav",SHARED) [91uS]
00242 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/hknight/hit.wav",SHARED) [98uS]
00243 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/tink1.wav",SHARED) [91uS]
00244 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric1.wav",SHARED) [89uS]
00245 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric2.wav",SHARED) [92uS]
00246 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric3.wav",SHARED) [91uS]
00247 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/r_exp3.wav",SHARED) [94uS]
00248 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/quake.rc",SHARED) [89uS]
00249 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/default.cfg",SHARED) [91uS]
00250 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS]
00251 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [93uS]
00252 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/autoexec.cfg",SHARED) [85uS]
00253 : Quake : FAIL = Lock("Games:FPS/Quake/id1/autoexec.cfg",SHARED) [58uS]
00254 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/demo1.dem",SHARED) [87uS]
00255 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A2D4] [133uS]
00256 : Quake : o.k. = ExamineFH("PAK0.PAK") [17uS]
00257 : Quake : FAIL = IsInteractive("Games:FPS/Quake/id1/pak0.pak")
00258 : Quake : o.k. = IsFileSystem("Games:") [44uS]
00259 : Quake : o.k. = ExamineFH("PAK0.PAK") [15uS]
00260 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [16uS]
00261 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [6uS]
00262 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6299648,OFFSET_BEGINNING) [27uS]
00263 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6299648 [4uS]
00264 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/e1m3.bsp",SHARED) [92uS]
00265 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/player.mdl",SHARED) [94uS]
00266 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/eyes.mdl",SHARED) [105uS]
00267 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_player.mdl",SHARED) [91uS]
00268 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib1.mdl",SHARED) [92uS]
00269 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib2.mdl",SHARED) [90uS]
00270 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib3.mdl",SHARED) [92uS]
00271 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_bubble.spr",SHARED) [94uS]
00272 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_explod.spr",SHARED) [88uS]
00273 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_axe.mdl",SHARED) [111uS]
00274 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot.mdl",SHARED) [96uS]
00275 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail.mdl",SHARED) [91uS]
00276 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock.mdl",SHARED) [90uS]
00277 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot2.mdl",SHARED) [94uS]
00278 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail2.mdl",SHARED) [93uS]
00279 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock2.mdl",SHARED) [92uS]
00280 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt.mdl",SHARED) [92uS]
00281 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt2.mdl",SHARED) [111uS]
00282 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt3.mdl",SHARED) [92uS]
00283 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/lavaball.mdl",SHARED) [92uS]
00284 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/missile.mdl",SHARED) [110uS]
00285 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/grenade.mdl",SHARED) [92uS]
00286 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/spike.mdl",SHARED) [92uS]
00287 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_spike.mdl",SHARED) [92uS]
00288 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/backpack.mdl",SHARED) [106uS]
00289 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zom_gib.mdl",SHARED) [91uS]
00290 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_light.mdl",SHARED) [91uS]
00291 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame2.mdl",SHARED) [107uS]
00292 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame.mdl",SHARED) [92uS]
00293 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zombie.mdl",SHARED) [91uS]
00294 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_zombie.mdl",SHARED) [104uS]
00295 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_g_key.mdl",SHARED) [90uS]
00296 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/ogre.mdl",SHARED) [93uS]
00297 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_ogre.mdl",SHARED) [194uS]
00298 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/wizard.mdl",SHARED) [91uS]
00299 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_wizard.mdl",SHARED) [127uS]
00300 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_spike.mdl",SHARED) [91uS]
00301 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/demon.mdl",SHARED) [95uS]
00302 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_demon.mdl",SHARED) [91uS]
00303 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_nail.mdl",SHARED) [91uS]
00304 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell1.bsp",SHARED) [92uS]
00305 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh25.bsp",SHARED) [108uS]
00306 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh10.bsp",SHARED) [89uS]
00307 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_shot.mdl",SHARED) [78uS]
00308 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell0.bsp",SHARED) [93uS]
00309 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock0.bsp",SHARED) [90uS]
00310 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail1.bsp",SHARED) [95uS]
00311 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/armor.mdl",SHARED) [92uS]
00312 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail0.bsp",SHARED) [90uS]
00313 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock1.bsp",SHARED) [93uS]
00314 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_rock.mdl",SHARED) [91uS]
00315 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/invisibl.mdl",SHARED) [91uS]
00316 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/rocket1i.wav",SHARED) [91uS]
00317 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/sgun1.wav",SHARED) [90uS]
00318 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/guncock.wav",SHARED) [91uS]
00319 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/spike2.wav",SHARED) [91uS]
00320 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/grenade.wav",SHARED) [94uS]
00321 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/bounce.wav",SHARED) [91uS]
00322 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/shotgn2.wav",SHARED) [91uS]
00323 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dland2.wav",SHARED) [93uS]
00324 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/h2ohit1.wav",SHARED) [108uS]
00325 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/itembk2.wav",SHARED) [92uS]
00326 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/plyrjmp8.wav",SHARED) [92uS]
00327 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land.wav",SHARED) [92uS]
00328 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land2.wav",SHARED) [86uS]
00329 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown1.wav",SHARED) [91uS]
00330 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown2.wav",SHARED) [93uS]
00331 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp1.wav",SHARED) [92uS]
00332 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp2.wav",SHARED) [92uS]
00333 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2odeath.wav",SHARED) [135uS]
00334 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/talk.wav",SHARED) [109uS]
00335 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/teledth1.wav",SHARED) [91uS]
00336 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele1.wav",SHARED) [90uS]
00337 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele2.wav",SHARED) [112uS]
00338 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele3.wav",SHARED) [91uS]
00339 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele4.wav",SHARED) [90uS]
00340 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele5.wav",SHARED) [93uS]
00341 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lock4.wav",SHARED) [89uS]
00342 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/pkup.wav",SHARED) [94uS]
00343 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/armor1.wav",SHARED) [90uS]
00344 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lhit.wav",SHARED) [93uS]
00345 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gib.wav",SHARED) [121uS]
00346 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/udeath.wav",SHARED) [90uS]
00347 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/tornoff2.wav",SHARED) [91uS]
00348 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain1.wav",SHARED) [92uS]
00349 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain2.wav",SHARED) [91uS]
00350 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain3.wav",SHARED) [92uS]
00351 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain4.wav",SHARED) [92uS]
00352 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain5.wav",SHARED) [92uS]
00353 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain6.wav",SHARED) [93uS]
00354 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death1.wav",SHARED) [93uS]
00355 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death2.wav",SHARED) [107uS]
00356 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death3.wav",SHARED) [91uS]
00357 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death4.wav",SHARED) [93uS]
00358 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death5.wav",SHARED) [91uS]
00359 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ax1.wav",SHARED) [91uS]
00360 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit1.wav",SHARED) [93uS]
00361 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit2.wav",SHARED) [110uS]
00362 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2ojump.wav",SHARED) [91uS]
00363 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/slimbrn2.wav",SHARED) [90uS]
00364 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inh2o.wav",SHARED) [125uS]
00365 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inlava.wav",SHARED) [92uS]
00366 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/outwater.wav",SHARED) [93uS]
00367 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn1.wav",SHARED) [90uS]
00368 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn2.wav",SHARED) [90uS]
00369 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water1.wav",SHARED) [93uS]
00370 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water2.wav",SHARED) [91uS]
00371 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/medtry.wav",SHARED) [92uS]
00372 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/meduse.wav",SHARED) [92uS]
00373 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr1.wav",SHARED) [136uS]
00374 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr2.wav",SHARED) [79uS]
00375 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/null.wav",SHARED) [93uS]
00376 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train2.wav",SHARED) [88uS]
00377 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train1.wav",SHARED) [90uS]
00378 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/switch02.wav",SHARED) [91uS]
00379 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/drclos4.wav",SHARED) [106uS]
00380 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/doormv1.wav",SHARED) [91uS]
00381 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/fire1.wav",SHARED) [90uS]
00382 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec1.wav",SHARED) [88uS]
00383 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec2.wav",SHARED) [91uS]
00384 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/latch2.wav",SHARED) [107uS]
00385 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/winch2.wav",SHARED) [91uS]
00386 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle.wav",SHARED) [92uS]
00387 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle1.wav",SHARED) [90uS]
00388 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_shot1.wav",SHARED) [91uS]
00389 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_gib.wav",SHARED) [93uS]
00390 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain.wav",SHARED) [91uS]
00391 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain1.wav",SHARED) [89uS]
00392 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_fall.wav",SHARED) [92uS]
00393 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_miss.wav",SHARED) [93uS]
00394 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_hit.wav",SHARED) [93uS]
00395 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/idle_w2.wav",SHARED) [113uS]
00396 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat1.wav",SHARED) [91uS]
00397 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat2.wav",SHARED) [109uS]
00398 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/airbut1.wav",SHARED) [91uS]
00399 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/medkey.wav",SHARED) [91uS]
00400 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/hum1.wav",SHARED) [87uS]
00401 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdrag.wav",SHARED) [92uS]
00402 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdth.wav",SHARED) [89uS]
00403 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle.wav",SHARED) [92uS]
00404 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle2.wav",SHARED) [109uS]
00405 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogpain1.wav",SHARED) [89uS]
00406 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogsawatk.wav",SHARED) [92uS]
00407 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogwake.wav",SHARED) [91uS]
00408 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wattack.wav",SHARED) [89uS]
00409 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wdeath.wav",SHARED) [91uS]
00410 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle1.wav",SHARED) [90uS]
00411 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle2.wav",SHARED) [92uS]
00412 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wpain.wav",SHARED) [92uS]
00413 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wsight.wav",SHARED) [110uS]
00414 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/ddeath.wav",SHARED) [137uS]
00415 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dhit2.wav",SHARED) [93uS]
00416 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/djump.wav",SHARED) [93uS]
00417 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dpain1.wav",SHARED) [92uS]
00418 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/idle1.wav",SHARED) [93uS]
00419 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/sight2.wav",SHARED) [91uS]
00420 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/health1.wav",SHARED) [92uS]
00421 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/r_item1.wav",SHARED) [92uS]
00422 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/secret.wav",SHARED) [92uS]
00423 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv1.wav",SHARED) [91uS]
00424 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv2.wav",SHARED) [91uS]
00425 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv3.wav",SHARED) [92uS]
00426 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/drip1.wav",SHARED) [92uS]
00427 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp2.wav",SHARED) [90uS]
00428 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp1.wav",SHARED) [100uS]
00429 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/locs/e1m3.loc",SHARED) [88uS]
00430 : Quake : FAIL = Lock("Games:FPS/Quake/id1/locs/e1m3.loc",SHARED) [50uS]
00431 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [64uS]
00432 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [14uS]
00433 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [17uS]
00434 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [14uS]
00435 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [22uS]
00436 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [14uS]
00437 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/qplaque.lmp",SHARED) [93uS]
00438 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/ttl_main.lmp",SHARED) [90uS]
00439 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/mainmenu.lmp",SHARED) [87uS]
00440 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot5.lmp",SHARED) [88uS]
00441 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu2.wav",SHARED) [88uS]
00442 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot6.lmp",SHARED) [89uS]
00443 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot1.lmp",SHARED) [90uS]
00444 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot2.lmp",SHARED) [89uS]
00445 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot3.lmp",SHARED) [91uS]
00446 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot4.lmp",SHARED) [92uS]
00447 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu1.wav",SHARED) [86uS]
00448 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tl.lmp",SHARED) [91uS]
00449 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_ml.lmp",SHARED) [86uS]
00450 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bl.lmp",SHARED) [83uS]
00451 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tm.lmp",SHARED) [83uS]
00452 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm.lmp",SHARED) [83uS]
00453 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm2.lmp",SHARED) [84uS]
00454 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bm.lmp",SHARED) [85uS]
00455 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tr.lmp",SHARED) [86uS]
00456 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mr.lmp",SHARED) [82uS]
00457 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_br.lmp",SHARED) [87uS]
00458 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6332416 [21uS]
00459 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6325475,OFFSET_BEGINNING) [28uS]
00460 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6325475 [5uS]
00461 : Quake : DIR = ParentOfFH(0x1399A2D4) "Games:FPS/Quake/id1/pak0.pak" [36uS]
00462 : Quake : o.k. = ExamineFH("PAK0.PAK") [14uS]
00463 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [72uS]
00464 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB030,0x00000000) = 0 [41uS]
00465 : Quake : ROOT = ParentOfFH(0x15B86884) "CON:0/0/640/200/Quake output/CLOSE" [114uS]
00466 : Quake : CurrentDir("Quake")
00467 : Quake : CurrentDir("<ZERO>")


It seems that directories mixed up somehow, but how is that possible? There's no a config file to alter any settings!

To Be A True Adventurer, You Ought To Play Real Text Adventures
Go to top
Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


See User information
@Phantom

At first sight it seems to be the PAK files.. for some reason it seems that Clickboom pak files are not fully compatible.. try the pc's PAK files..

Go to top
Re: Quake plays but without any sound
Quite a regular
Quite a regular


See User information
@nubechecorre

Yes, maybe it's probably that one. I need to get hold of the peecee version shortly for checking.

Thanks.

To Be A True Adventurer, You Ought To Play Real Text Adventures
Go to top
Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


See User information
Hi @nubechecorre

...it seems that Clickboom pak files are not fully compatible.. try the pc's PAK files..
My Quake version uses Clickboom. Always worked perfect with the Hyperion Quake executive on A1-XE/G4. I don't know anything about SAMs.

Go to top

  Register To Post

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project