@samo79 Yes, already compile it 2 weeks ago, and already have crashes here and here, and it has just tons of unsupported features because of minigl (no shaders, no extensions, nothing). Binary works, but its so much limited. As usuall => wait for gallium/mesa :)
Hey is there any single project where you are not involved ?
You guy make me crazy, what a dedication mate ! Aniway ok about Gallium but just a final curiosity about this game: how about speed ? It is playable on your Peg2 or .. ?
@samo79 Yep, tested latest Koules : all is fine in terms of exit bug now. A bit sad through that icon for main directory a bit bad-very-oldshool looking, and no window mode in game itself (window mode for such tiny-nice game always good to have).
@Thematic Tested Flare for now : very good ! Speed and game itself looks pretty nice should to say. Sadly that for now not finished (no menus and alt), but as i see on their website its will be done for the next version.
Just click on Ignore DSI and you'll be able to play in FullScreen. By the way, turn your WB in 16 Bits otherwise the game will be really slow in fullscreen.
Excellent game, I've been playing at it for hours since its release (thanks Thematic)
Huno already ported Frogatto, but its slow like hell, so he not release it. Maybe new version a bit faster ..
And i also tryed pushover on winxp : its not worth of porting. Menu buggy and bad looking. Game itself more or less fine, but for my imho also not worth of porting.
K-L wrote: Just click on Ignore DSI and you'll be able to play in FullScreen. By the way, turn your WB in 16 Bits otherwise the game will be really slow in fullscreen.
Excellent game, I've been playing at it for hours since its release (thanks Thematic)
Thanks for the tip, I'll try it out.
To Be A True Adventurer, You Ought To Play Real Text Adventures
No, it isn't. What I meant is that Ogre3D is another dependency, but that it may be available to us in the future, since it's free software. Actually, the project is moving away from ParticleUniverse, so they'd appreciate help with that one.
@Jouled I check the sources, and they very-very win32 based (directx, direct sound, all the win32 only code with all those HWND hwnd, include <windows.h> , dsound.lib/dxguid.lib and so on
Of course everything is possible, but this one will be very hard. Better to wait when someone will port that to unix (if still not?) and then just report it from unix, when all hard job will be done by someone else :)