Hello everyone, and yes after many months of work the game comes to a correct version to be distributed, I'm not saying there will be no small bugs (because we do not see any) but as new engine incorporates automatic updates it will be much more flexible for us to put the game update (for registered people only). I want to thank everyone who supported me during this project and particularly LIO that without him many things in the game will not have existed. Initially the game will be released for MorphOS, AmigaOS4, WINDOWS and then all other versions planned emerge gradually, and if some people did not believe in my project and everything good will come out For those with SAM460 (like me) will have to wait for the audio driver because the atmosphere of the game is not the same without the sound effects and I want to say that as I could test the operation of the card sound on this machine I can tell you that it will be stable (especially when leaving) very much this driver. The release date of the game is scheduled August 10, 2011 at 21:00 at: http://www.clubevolution4.com/HunoPortSDL/ You will see the thumbnails "download" version of each gradually become green when they are downloaded. The ADDONS will be restricted to users with a registration key. I wish you much fun to play I had to create this game and if the game sells well I have two other big projects waiting for you to dazzle the eyes (when you hold us Motivation) Bye HunoPPC
Thanks for your support, determination and vision HunoPPC
~Yes I am a Kiwi, No, I did not appear as an extra in 'Lord of the Rings'~ 1x AmigaOne X5000 2.0GHz 2gM RadeonR9280X AOS4.x 3x AmigaOne X1000 1.8GHz 2gM RadeonHD7970 AOS4.x
Asolutely fantastic effort!. It looks like a great game, I hope the sales go well for you.
Simon
Comments made in any post are personal opinion, and are in no-way representative of any commercial entity unless specifically stated as such. ---- http://codebench.co.uk
I 've downloaded the windows version. My system is Win7 Ultimate 32bit with all latest patches/updates installed / Core2Duo@2.4Ghz, 3GB Ram, nVidia 9600 GT M 512Mb Ram (HP laptop connected via HDMI to a Samsung 19'' inch monitor).
Extracted archive and run the executable.
The good:
1) It recognized my 2 usb joypads automatically.
2) Had no problem with smoothness of the games. Really cool. Didn't notice any graphical glitches and the fps rate looked steady.
Some minor troubles:
1) I have a problem with the size of my ship and some of the enemies. In 1680x1050 resolution some look really - really small.
2) Run the executable for the first time and game's window appeared in my desktop. Went to "options" and I had to press again "Fullscreen" mode (though it looked like as it was already enabled). EDIT: Saw the config, it was windowsed mode by default, imho, it should be Fullscreen from the beginning.
3) The height of the game in Fullscreen 1680x1050 looks "cut-off" (think should display points/lives etc, but can't see it).
Some suggestions if you will:
1) Would be cool to have high res background images of the environment. In Fullscreen at high res desktop, background looks too much stretched. However, I don't know if that would result to slower pace because of the game's engine. EDIT: Never mind, I see that they are supported on registered versions :)
2) Would be nice to be able to display the fps rate (enabled/disabled via Options) on upper or bottom corner of the screen. EDIt: Never mind, I found how to do it, LOL. However, the command, could be implemented to the Options Menu.
3) More eye candy would be if the score of every ship you kill took the color of the ship: e.g. green 25 points, purple 25 points etc rather than constantly gray color.
4) Animation of ships looks smooth and slick. However, the special bomb attack could be rendered more "accurate"/detailed.
5) Finally, when enemy ships are heading suddenly in front of you, would be nice to make a small "aerodynamic" effect around them, in order to display that they are accelerating rapidly.
Overall:
A true hardcore vertical shoot 'em up. Steady fps rate, frenzy firefight, extremely cool music, nice cut-scenes between the battle. A game with spirit!
EDIT: I 've tested the Amiga version as well.
1) Does the game really needs 300MB of ram? I mean, I am almost out straight after boot when running the game, lol.
2) On above mentioned machine I get from 440-380 fps while the AOS4.1.u2/SamEp667Mhz, 512MB Ram, M9 I get around 029-027. Also, constant lags on screen spoil the fun. With high res background/registered version, will the performance degrade even more?
Edited by Cool_amigaN on 2011/8/10 22:22:05 Edited by Cool_amigaN on 2011/8/10 22:52:51 Edited by Cool_amigaN on 2011/8/10 23:02:18
On the Sam440ep mini-itx with 512MB RAM, Radeon M9, overclocked à 733Mhz (FSB=147), I can achieve 48-53 fps during the game. No lag during the game.
What resolution were you using? Remember that Cool_amigaN was likely running it at 1680x1050 on his Sam440 (with only 64MB of video ram...). And did you have Compositing enabled or disabled? (Enabled means more video ram used by Workbench.)
I have INTERRUPT=YES on Devs/Monitor. Are you sure you are getting 50 fps on stock Ep440, like mine (without Hyperclock)? I am running wb 1680x1050@32bit with compositing ON, I have 24MB of GFX ram left after boot. The game itself doesn't seem to consume any of it however, other than the 300MB of RAM. I am running the game on window mode (without anything other opened or running on the background) btw.
I 've overclocked my Sam at 773Mhz, 122Mhz FSB/PCI (cause higher configurations make my system unstable) and rerun the game. Overclocking had eliminated all lagging and raised fps rate at 35-37 (from 27-29), With overclocked system, the game is fully enjoyable.
@ChrisH
If and when you have time, can you check yourself as well, since we have the same system?
@HunoPPC
Fantastic work man!
EDIT: Well, I 've figured it out, in fullscreen mode I get around 55-61 fps. Is this performance difference from windowed to fullscreen normal?