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Cross Compiling on OSX
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Hi,

I was just wandering if anyone has actually successfully build gcc cross compiler for OSX?

Building it on Windows with Cygwin was no problem, but I would really like to use OSX instead.

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Re: Cross Compiling on OSX
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Me too!

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Re: Cross Compiling on OSX
Amigans Defender
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you should be able to compile on osx using:

http://www.amigasoft.net/misc/SDKBIN.zip

i think it has also the gcc 4.4.4 into

i'm really tired...
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Re: Cross Compiling on OSX
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I actually managed to make the cross compiler build after hacking around in the configure file. I am now happily compiling code for OS4 with gcc 4.5.x on OSX :)

I will write a small blog post on how to make it work during the weekend.


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Re: Cross Compiling on OSX
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Cool. I'd like to see that!

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Re: Cross Compiling on OSX
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You can now read my blog on how to make cross compiling work on OSX here: http://game-engine.dk/2011/08/building-adtools-on-osx-lion/

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Re: Cross Compiling on OSX
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Any updates on Torque engine?

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Re: Cross Compiling on OSX
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Thanks Shadow. I have 10.6 and XCode 3.2(gcc 4.2), not Lion so hopefully I can still give it a try.

Have you actually tried the resulting programs on OS4 yet?

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Re: Cross Compiling on OSX
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Quote:

Have you actually tried the resulting programs on OS4 yet?


Of course :) I have tried both a simple hello world using std::cout and Torque.


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