Hello
I am the Wazp3d author
I tested today WarpView with Wazp3D/Os4/Sam440 and it works
What is the problem ??!? (post a grab)
Of course if you zoom in then you see the pixels as Wazp3D dont have "true bilinear filtering"*
You can set "Perspective:No" in Wazp3D-Prefs when used for 2D programs like WarpView
Can also check "Smooth textures" and (the false) "Filtering"
it will enhance aspect
Also keep in mind Wazp3D is limited to
Maximum screen size 1024x1024, Maximum tex size 2048x2048 (fast=256)
>Nobody said Wazp3D was finished/bug-free
Of course this is why it is still a beta software ;-P
But it is supposed to works mostly
BTW In fact Wazp3D first goal was : allowing a programmer to code/compile and TEST a 3d program inside WinUAE
I never imagined that Wazp3D would be used on real Os4/X1000
Alain Thellier
*true bilinear filtering would be very slow (12 multiplies per pixel) but i understand that it would be usefull for 2D apps like WarpView