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UFO-AI - AOS4 Version - Support Thread.
Amigans Defender
Amigans Defender


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Hi guys and gals

I'm running AOS4.1u6 on MicroA1, When running UFO-AI from OS4depot it fails to load citing,,,



----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.8d zlib/1.2.5 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
Error: Unable to dynamically open GL lib : No dynamic GL support in video driver


Obviously I am missing something, but what?

Cheers



Edited by Mikey_C on 2013/1/22 18:53:28
Mikey C

No cause is lost if there is but one fool left to fight for it.
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Re: UFO-AI - AOS4 Version not working - help!
Amigans Defender
Amigans Defender


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you have an old version of SDL. download it from

http://code.google.com/p/os4sdl/

i'm really tired...
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Re: UFO-AI - AOS4 Version not working - help!
Amigans Defender
Amigans Defender


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Cheers! That did the trick!

- I need to practice, I am sooo rubbish at this game!

Mikey C

No cause is lost if there is but one fool left to fight for it.
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Re: UFO-AI - AOS4 Version not working - help!
Just popping in
Just popping in


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Hey guys

I'm also having a problem with UFO, to save making another topic i thought i'd post here.

I'm getting the following error.


I: desktop depth: 16bpp
I: setting mode 6: 1024x768 (fullscreen: no)
SDL SetVideoMode failed: Failed to create MiniGL context - try to change the r_bitdepth, r_colordepth and r_stencilsize value
Failed to set video mode 1024x768 windowed.
SDL SetVideoMode failed: Failed to create MiniGL context - try to change the r_bitdepth, r_colordepth and r_stencilsize value
Error: Video subsystem failed to initialize

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Re: UFO-AI - AOS4 Version not working - help!
Amigans Defender
Amigans Defender


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which video card are you using?

i'm really tired...
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Re: UFO-AI - AOS4 Version not working - help!
Quite a regular
Quite a regular


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Here plays ok with RadeonHD 6570 and Wazp3D.

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: UFO-AI - AOS4 Version not working - help!
Just popping in
Just popping in


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I'm running GX750 board, 256mb ram and onboard Radeon 7000. I'm planning on upgrading ram to 512mb when I can. Only recently got the new system.

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Re: UFO-AI - AOS4 Version not working - help!
Amigans Defender
Amigans Defender


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I too am having problems with the Amiga version the night time/day time graphic sequence is "Whited out" and after it appears it does not go. Meaning I cannot see the earth.

I guess its cos I have a MicroA1?

Anyhow, I downloaded the PC/Windows version which is a bit further on and is different in places, any chance of a port of that version??

At any rate thanks for the hard work, Its appreciated, I must tip something into your Jar soon.


Mikey C

No cause is lost if there is but one fool left to fight for it.
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Re: UFO-AI - AOS4 Version not working - help!
Quite a regular
Quite a regular


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It does use a lot of graphics RAM, and since it can't be extended into ordinary RAM, stuff breaks. A newer version of the game wouldn't likely be better in this regard.

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Re: UFO-AI - AOS4 Version not working - help!
Amigans Defender
Amigans Defender


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Okay, for MicroA1 owners everywhere.

The game will run on a MicroA1 (Not fantastic speed wise, but it does run)

You need to ensure your WB is set to 16bit depth
Launch the game in full screen mode when you get to the menu's (do not change it after you have started the actual game itself or the screen crashes)

In tests. On MicroA1 the Gfx Ram changes from 4mb left to as little as 263k left (switching between game and WB)

RAM wise you will need to have 512MB of RAM (Unless you want the virtual memory to kick in) leaving about 50MB RAM of main memory when running.

The White out glitch I described earlier when viewing the earth disappears and it all works correctly if set to the above recommendations.

Enjoy

Mikey C

No cause is lost if there is but one fool left to fight for it.
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Re: UFO-AI - AOS4 Version not working - help!
Just popping in
Just popping in


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I get ~3-4fps with ATi 9250...

Is it because of the HW or should I expect better results with newer 3D drivers (Warp3D/Gallium3D) ?

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