Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
137 user(s) are online (131 user(s) are browsing Forums)

Members: 1
Guests: 136

Skateman, more...

Support us!

Headlines

 
  Register To Post  

« 1 (2)
Re: Pioneer: An open-source recreation of Frontier: Elite 2
Home away from home
Home away from home


See User information
@kas1e
Quote:

Did you have fixed version of glxew.h as well ? That one in Blender sources seems untouched (there is even at top some includes related to X11).

I just tryed to build some stuff which want this header, and while glew.h and wglew.h eats ok, glxew.h bring a lot of errors.


It's not meaningful to "fix" glxew.h for amigaos, it's for X ententions to OpenGL, if you ap porting something that needs it under X to amigaos then you will rewriting all the X parts with native amiga code.

I haven't checked specifically, but I would guess there's a

#if defined(__amigaos4__)
#endif


arround the place that used to include glxew.h in blender.


Go to top
Re: Pioneer: An open-source recreation of Frontier: Elite 2
Just can't stay away
Just can't stay away


See User information
Glew shouldn't be an issue with Pioneer port. Bigger problem seems to be vertex buffer object usage. Working around it may slow down the performance.

Go to top

  Register To Post
« 1 (2)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project