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Re: Beta testing
Not too shy to talk
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Ohhh damn Spot tricked me!.

He ask my help with porting mElite, and foolish as I was, I said yes without thinking. (Another project diverting me from all the others)

For when we was finished fixing the errors, well ofcourse I wanted to test it :)

now here I realized that I did not have Qt install, damn.

Well time to fight with another project... project install Qt.

Well after downloading the huge archive and unpacking the 1gb files and running the install script.

after the reboot, and running the first test example.. I had to figure out why it did not work... well I fast figured out the sobjs: was missing... that only took 5min to fix.

then the next was to track down missing libs...

finally I was ready to start my game port...

yay it worked well sort of, and now here its where I turn it into a bug report... for all the graphics it place at 0,0 not taking into account the window dragbar and left window border... but the Mouse click look like it does that, so you have to click below and to the left of the graphics.

This was all install on a clean hd... so there was no previous install settings to bugger this up.

the next on the todo list is to figure out how to get the sdk working.

First post on the subject, Nice work alfkil :)

“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Beta testing
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Rwo a temp solution to your problems are hidden in the start of this thread...
open up qt prefs and enable native drawing or something like that.

Edit: i accidentally adressed alfkil when i meant rwo.


Edited by spotUP on 2013/8/9 14:59:02
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Re: Beta testing
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Rwo, what game do you have in mind btw?

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Re: Beta testing
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@Spot

Well all my test (including mElite) had the gfx offset problem.

I just get a very small snake game, to test sdk.

“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: Beta testing
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@alfkil

I'm still having a problem building the animation/animatedtiles program, or actually any program that uses the libz.so.1 library. I get the following errors after I do a qmake then gmake:

4> gmake
ppc-amigaos-c++ -use-dynld -Wl,--export-dynamic -o animatedtiles .obj/release-shared/main.o .obj/release-shared/qrc_animatedtiles.o -L/qt/lib -lQtGui -L/qt/lib -lfreetype -lfontconfig -lexpat -lQtCore -lpthread -liconv -lz -lm -lintl -ldl -lunix
ld: warning: libz.so.1, needed by /qt/lib/libQtGui.so, not found (try using -rpath or -rpath-link)
.obj/release-shared/main.o: In function `Button::mousePressEvent(QGraphicsSceneMouseEvent*)':
main.cpp:(.text._ZN6Button15mousePressEventEP24QGraphicsSceneMouseEvent[_ZN6Button15mousePressEventEP24QGraphicsSceneMouseEvent]+0x12): undefined reference to `Button::pressed()'
main.cpp:(.text._ZN6Button15mousePressEventEP24QGraphicsSceneMouseEvent[_ZN6Button15mousePressEventEP24QGraphicsSceneMouseEvent]+0x16): undefined reference to `Button::pressed()'
gmake: *** [animatedtiles] Error 1

Do I need to add a parameter to the makefile (-rpath-link) or something? I tried copying the libz.so.1 file from my SYS:sobjs directory to the QT-4.7 (/bin I think)...to no avail.
Can you help?

Thank you!

Scott

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Re: Beta testing
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Rwo, yes. mElite is off here as well, i guess it's because it uses opengl?
It's the only one that's off for me.

Enable native painting and it should fix most apps.

I'm sure alfkil will tweak that for his next release.

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Re: Beta testing
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Scottscabbit, do you have it in sdk:local/newlib/lib as well?

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Re: Beta testing
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@Scott

Making a soft link from your SOBJS: to SDK:local/newlib/lib/ for libz.so should help (*). Nevertheless I think your build might fail not because of the missing shared object, but because of the "undefined reference to `Button::pressed()'" error...

(*)
cd SDK:local/newlib/lib
makelink libz.so.1 FROM SOBJS:libz.so.1 SOFT

X1000|II/G4|440ep|2000/060|2000/040|1000
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Re: Beta testing
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@Alfkil :

Just finished to port a Boggle game, Tanglet.

It looked simple (except usual exit crash) but have a lot of graphical glitches because of rounded gadgets (see some previous posts about glitches because of StyleSheet Radius for LightTasks and Qonverter).

It seems that all Round gadgets functions have the same problems (for examples, addRoundedRect, drawRoundedRect).
Of course, I use "fixes" for all, it's just to signal you.

All fixed, before the right horizontal green counter and the letters board where painted with stranges lines. But now, they are no more rounded...

http://zzd10h.amiga-ng.org/Qt/Tanglet_01.jpg
http://zzd10h.amiga-ng.org/Qt/Tanglet_02.jpg
http://zzd10h.amiga-ng.org/Qt/Tanglet_03.jpg





Edited by zzd10h on 2013/8/10 0:48:44
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Re: Beta testing
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Nice one Guillaume, you are a ported machine

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Re: Beta testing
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@ClipGrab
Well Done. This is really great to have! IMHO nominated as one of the most useful tools 2013

However, there are some "bugs"/missing functionallity:

1) target path: Somehow inconsistent: Try to set path e.g. to "/dh1", grab a clip, donnot enter a name for the clip (just press O.k. in native file requester). If you reopen ClipGrab your path is gone...
2) target path/Browse: The "Browse..." button opens filerequester, but given path isn't equal to the one in the string gadget
3) Clipboard functionallity doesn't work for me
4) Once again, messages given by Rhingo are displaying wrong characters. "ä","Ä","ü","Ö",... are replaced by some weired characters.

Seems, once Qt strings are passed to AmigaOS (either menus, Rhingo, etc...) there is a chartable conversion problem.

Hower, these are just some minor issues... (BTW issue no.2 also happens for iBatch )

regards Gero

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Re: Beta testing
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@qrule
"failed to load shared object libfreetype.so.16"

Best workaround, for this issue?

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Re: Beta testing
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@Gero

Just download the updated version (in OS4Depot uploads).

X1000|II/G4|440ep|2000/060|2000/040|1000
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Re: Beta testing
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@gerograph

make a softlink:

makelink sobjs:libfreetype.so.16 sobjs:libfreetype.so SOFT

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Re: Beta testing
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qruler working now, thanks... quiet useful!

anybody up to this?:

http://qt-apps.org/content/show.php/Notes%2BTasks?content=92897

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Re: Beta testing
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No sources for Notes / Tasks


For ClipGrab,
for 4) true, I noticed that in the OS4Depot readme but for the others points, no problem here.

Me I have "Native menu" UNchecked in Qt prefs and you ?

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Re: Beta testing
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@zzd10h
For me, "Native menu" is CHECKED. Once I use qt internal menus everything is o.K., as I said seems there goes something wrong once characters/chars a passed to AmigaOS.

for clipgrab, 1) and 2) are minor. But Clipboard stuff doesn't work - maybe I am missing something here? How is it supposed to work?

Indeed, Notes/Tasks has no source. I'll check with the author.

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Re: Beta testing
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Quickfix:

https://dl.dropboxusercontent.com/u/5482530/QT/qt-quickfix1.lha

OpenGL stuff should work now.
QFileSystemWatcher should not crash anymore.

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Re: Beta testing
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Gerograph :
You are right, I thought that you talked about Copy/paste, the clipboard detection for video link doesn't work...


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Re: Beta testing
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@Alkil could you fix the german"Umlaut" problem? (üöäß)
This is a general problem of Qt because i have wrong letters in much Qt programs

Thanks for your quickfix :)

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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