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Re: Beta testing
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@Alfkil :
I have built SQLiteMan and had build QScintilla for it.

All seems worked but at startup, SQLiteMan complains about
"failed to load shared object /SDK/local/newlib/lib/libqscintilla2.so"

Of course, I have well these .so.

Could you send me yours to see if it works ?
Thank you by advance

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Re: Beta testing
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@zzd10h

QScintilla2 is used by JuffEd - check Alfkil's JuffEd archive for a working version of it.

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Re: Beta testing
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Thank you Chris,
it was not my .so, it was because I put an absolut link in the Cmake build file.

Now it works :

http://zzd10h.amiga-ng.org/Qt/SQLiteman.jpg

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Re: Beta testing
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Zzd10h, nice useful port! Congrats!

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Re: Beta testing
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So has anyone had any luck with multilingual ports?
It always uses the default language in my ports no matter what language i click..

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Re: Beta testing
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Thank you SpotUp :)

For mine it's OK.
For example, try to change language on Tanglet.

Edit : thinking... Do you keep the "lang" drawers beside the executable ? Are the languages qm files built during the qmake (lrelease) phase from the ts files ?



Edited by zzd10h on 2013/8/11 2:14:57
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Re: Beta testing
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is somebody with a Warp3D capable Amiga could test this nice puzzle game, please ?

Me, on my X1000, I have a slow Radeon9250 (slow DMA on this computer) and this game is very slow.

And on your Pegasos2, AmigaOne, SAM440 ?

Warning, OpenGL game !

http://zzd10h.amiga-ng.org/Qt/Tetzle.jpg

http://zzd10h.amiga-ng.org/Qt/Tetzle.lha


Thank you

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Re: Beta testing
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@Guillaume

Mmm just downloaded but how to play with it ?
At startup it open a subwindow with the "New Game" tab selected, then i have only 2 options listed

"All images" and "Untagged" but i don't know what i need to do to start playing as the ok button is always ghosted

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Re: Beta testing
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Hi Samir,
Do you have a little "+" button at bottom to add your own pictures ?

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Re: Beta testing
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Ah ok i understand how it works

I just putted a small jpeg image and it seems usable for what i can see, not so fast but also not slow at all

Aniway with the image splitted in few parts as a puzzle I noted that i have also the original image rendered outside the main window, it's normal ?

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Re: Beta testing
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Great (and bad for my X1000, slower than a SAM440 for Warp3D stuff ;) )

Yes, the picture in the upper left corner is the sample. I don't had time to see in the settings if it's removable.

Sad that I will not be able to play with it.
Many thanks, Samir, for your test ;)

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Re: Beta testing
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Ok ok, i'm sleeping !
It should be there because the image is necessary as a reference for the puzzle !

Yep, your X1000 should be atleast 10x faster comparing to my little Sam Flex 800 ..

Aniway this game is nice, me like
i presume you can release it officially

Alfkil still very busy so he ask me to help him about the rating of all that Qt ports, so i'm going to add this game into the list !

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Re: Beta testing
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Thank you, will do tomorrow

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Re: Beta testing
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Some observations when trying to port stuff,
many of the cool projects needs that damn BOOST lib. :/

Maybe we should create a bounty to get boost ported?

Some projects needs pyqt as well, i don't know if it's possible to port?

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Re: Beta testing
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Alfkil, is Poppler Qt4 part of qt itself or is it an external library?
It would be handy as candy to have!

...

Ok, it is as external lib.
http://poppler.freedesktop.org/

...

Trying to build it myself here now, any extra steps to think of when configuring shared objects with cmake or is it just to type cmake .. and then build it?

hmm cmake fails to detect qt4 and some other libs... hmmm

Building Poppler with support for:
font configuration: fontconfig
splash output: yes
cairo output: no
qt4 wrapper: no
qt5 wrapper: no
glib wrapper: no
introspection: no
cpp wrapper: yes
use gtk-doc: not supported with this CMake build system
use libjpeg: yes
use libpng: yes
use libtiff: yes
use zlib: no
use curl: no
use libopenjpeg: no
use cms: no
command line utils: yes

Edit: OK, i found configure.h and enabled libopenjpeg, curl and zlib manually. Still not sure how to enable the qt4 bindings, but maybe those can be built separately when the lib is built.
....
Crap.. i got a simple error that i can't get rid of... :/
it wants LLONG_MAX and even when i define it in the file is still complains.. wtf?


Edited by spotUP on 2013/8/11 15:21:30
Edited by spotUP on 2013/8/11 15:22:47
Edited by spotUP on 2013/8/11 15:28:06
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Re: Beta testing
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You are right, will be cool to have boost for games and multimedia and poppler for pdf.


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Re: Beta testing
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i'm on to a big one now... it's has been compilng for 40 mins or so now...
i hope it pays off! =)

The project i am working on is:
Resized Image

But it crashes on launch.. with an error:

QStatusBar::reformat() no d->resizer!
QStatusBar::reformat() no d->resizer!
QStatusBar::reformat() no d->resizer!

No idea about that one... :/


Edited by spotUP on 2013/8/11 17:09:31
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Re: Beta testing
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@spotUP

Multilingual: These are handled a little differently in different apps. Basically the app needs to know, where to find the .qm files (output from lrelease). You should be able to see in the code, what it does. Look for QTranslator.

no resizer: I have seen this before, and afair I managed to get rid of it by editing the .ui file. You could try loading it into designer, saving it and rebuild.

LLONG_MAX: Well, you should google to find out, what a sensible value is. And then define it in a place, where the relevant code can find it. I guess.

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Re: Beta testing
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Anyone on CDFly ?

Quote:
CdFly is a crossplatform CD collection manager written in c++ using the brand-new qt4 library by trolltech.com and storing its data in a sqlite3 database. The program is intended to run on (at least) Linux, Mac OS X and Windows.


http://qt-apps.org/content/show.php/CdFly?content=26933

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Re: Beta testing
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Yes, i send you this later...

http://zzd10h.amiga-ng.org/Qt/CDFly_03.jpg

and you can use SQLiteMan to browse the resulting DB ;)

For SQLiteMan, I just found a bug, all icons are not displayed,I will see tomorrow


Edited by zzd10h on 2013/8/11 22:57:25
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