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Switcher 3D
Just can't stay away
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This is the Switcher 3D.. so it is possible to have a 3D view mode of the Windows..

http://www.os4depot.net/?function=sho ... /workbench/switcher3d.lha

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Re: Switcher 3D
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@nubechecorre

I like it, thanks. I hope you can create a version with warp3 support.

AmigaOne XE G3 750FX 800Mhz/2 GB Ram + Radeon 9000PRO 128MB +AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB +AmigaOS4
and anymore other Amigas...
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Re: Switcher 3D
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@AmigaPapst

Agreed nice little util now living in my wbstartup

Would it be possible for a future version to specify the tile size via a tool type ?

A1XE, A1200T, X1000, X5020, CDTV, CD32 , A500+ A500
OS4.1b / OS3.2b
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Re: Switcher 3D
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@All

I only post the new i am not the author

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Re: Switcher 3D
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@nubechecorre

Great !

Jerry



Defender of my A1XE-G4 / AOS4 Final Update !
Looking for a new toy ? Then try a GP2X...
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Re: Switcher 3D
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@nubechecorre

am using it but is a tad slow try running Q3 then using it then go back to Q3 takes around a minute to get screen fully back :(

Amiga is the heart and soul of computing nothing else comes close
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Re: Switcher 3D
Illusionist
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@nubechecorre

Damned, that was my April-Fools-Joke for this year...

Congrats to the author! I didn't expect that this functionality would be available for OS4 that fast!


Martin "Mason" Merz
www.masonicons.de

I've seen things you people wouldn't believe . . .
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Re: Switcher 3D
Amigans Defender
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@Mason

if it worked via warp3d it would be much quicker any chance it will happen soon ?

Amiga is the heart and soul of computing nothing else comes close
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Re: Switcher 3D
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Nice little tool.

I find the fact that it has to close windows to display the 3D effect makes the whole thing a bit slow, more when you have a lot of windows opened. I agree a Warp3D version should speed things up.

Anyway, and as I said, good tool.

Saluditos,

Ferr?n.

Amiga user since 1988
AOS4 Betatester
Member of ATO Spain
A1 Cfg
OS4 SCR
A1200
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Re: Switcher 3D
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I would recommend using MiniGL instead of W3D (requires much less work).

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Re: Switcher 3D
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@thread:

Re: W3D aero clone.

i'm toying with this possibility since yesterday.I may come with something but no promises.

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Re: Switcher 3D
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Just tried it and it is quite nice. I'm impresed that this was done without Warp3D/OpenGL.

To do this properly, you'd really have to write a complete workbench replacement that uses Warp3D/OpenGL. Alternatively, and probably better (but much more time consuming), would be to patch the intuition and layers library so that windows/screens become OpenGL objects.

Hans

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Re: Switcher 3D
Site Builder
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@Hans

So that's the way that a good program like beryl could come to amiga? Is it possible with even the 10% of beryl's futures. I would be a very good program that could bring big interest for amiga by non amiga users!

I remember that there is also a program called caboom which closes windows with a rotate effect. So it could be done by good programmers?

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Re: Switcher 3D
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@walkero

Yes, although I was thinking more of Xgl. However, it is a sizeable project. I think a workbench hack that implements some of the functionality would be faster in the meantime.

An OpenGL based workbench replacement would take quite a bit of work. We'd really need a team of programmers to get it done.

The hardest item I can think of would be to get gadgets to draw themselves onto OpenGL render surfaces without having to rewrite the gadgets themselves. You'd probably have to create a virtual graphics driver that maps graphics library calls to OpenGL ones for OpenGL "bitmaps". Once you have that, things become much easier.

BTW, is there any documentation available about writing graphics drivers for Picasso96?
Hans

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Re: Switcher 3D
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@Hans

It is on Hyperions "to-do" list for OS4.x to completely replace the graphics system. APIs like graphics.library, intuition.library, layers.library and Picasso96API.library will still be available, but only as stubs which wrap to the new system.

The new system would be GPU based (OpenGL would be the underlying layer to everything).

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Re: Switcher 3D
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@Hans

Quote:
To do this properly, you'd really have to write a complete workbench replacement that uses Warp3D/OpenGL. Alternatively, and probably better (but much more time consuming), would be to patch the intuition and layers library so that windows/screens become OpenGL objects.


I don't agree here, in fact the path taken by Switcher3D's author is the good one. To have the desired effect, you only need to :
1) take a snapshot of each window
2) close all opened windows
3) display those snapshots in what ever style (be it in a 3D, vista like, or anything other) in a transparent window
4) provide a way to select of the presented snapshot
5) reopen all previously opened windows (in the same order/place)
6) take to front the window corresponding to the selected snapshot

None of this functions need to patch, hack, replace or anything else system's functions. I see no reasons why you should patch the system by less stable functions, let it be independant and if it ever crash then you could always go on using your system...

Very good idea from the author, now it's obvious, but I must admit I wouldn't have had the idea myself !

Back to a quiet home... At last
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Re: Switcher 3D
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@xeron

Replacement of the graphics system would be nice. It's not going to happen for a while though is it?

@abalaban
When I made that comment I was responding more to the aero clone (or Xgl style workbench) than Switcher3D. I think that Switcher3D's author has done a pretty good job, particularly considering that no 3D library was used. You could definitely do quite a bit without patching the OS.

BTW, you could do even more if you created a Picasso96 driver that renders to OpenGL textures (preferably using the GL_EXT_framebuffer_object and GL_ARB_render_texture extensions). That would be a kind of virtual graphics driver. That way screen rotating/scaling effects, etc. would work in realtime (anything animated on the source screen would be animated on the rotated/scaled version as well). Of course, some effects would not be possible without patching intuition/layers/graphics. For example, getting the transparency effects working properly (they currently don't updat properly) would require changes to the graphics subsystem.

@all
I have another idea for a useful "widget" for changing screens. A 3D cube sitting in the corner of the screen (or anywhere else) that the user can rotate with the mouse. Different screens are shown on the sides as it rotates. Double-clicking on a screen will switch to that screen. Making it a popup item that can be displayed on whichever screen is currently on top should make it quite useful. I don't have the time to implement it myself at the moment, so if someone else wants to have a go, please do so. It should be fairly easy to do with MiniGL.

Hans

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Re: Switcher 3D
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Impressive ...

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Re: Switcher 3D
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I have an feature request,
it would be nice to have the possibility to have displayed:

1) only the screens
2) only the windows of the active screen

this way I think that whe have a speed gain and
a more readable informations in case of many
screens and windows.
Something like DepthMenu but in a graphic way.

Regards,
Paolo

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Re: Switcher 3D
Illusionist
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A little GUI also would be nice! Maybe like the one I prepared for my April Fools Joke...

Resized Image

... and if it is possible some eyecandy like transparence or a button bar to switch between the windows like in this preview

I know I am dreaming

Martin "Mason" Merz
www.masonicons.de

I've seen things you people wouldn't believe . . .
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