@utri007 RG Pro Hockey - This game is unfinished, and the version I downloaded doesn't seem to be playable at all. Bolzplatz 2006 - If it's fun to play, I'll consider it.
@Capehill These look very similar to amiga soccer games you can already play in UAE. Those might even be better than the open source counterparts.
This is just like television, only you can see much further.
I was wondering, would you folks prefer transmission to be my next port, or some game? I'm currently working on transmission, but it's not in a working state yet. For some reason libevent (which is the heart of transmission) refuses to work if I have an active internet connection. Is there any program to sniff newlib socket operations? I only know NetworkSnoop which is for bsdsocket.library, and it doesn't show any activity.
This is just like television, only you can see much further.
Is there any program to sniff newlib socket operations? I only know NetworkSnoop which is for bsdsocket.library, and it doesn't show any activity.
Have you tried C:tcpdump? I would have thought it would not care whether the network activity is from newlib sockets or directly via bsdsocket. (But I'm no expert in Amiga network programming.)
refuses to work if I have an active internet connection. Is there any program to sniff newlib socket operations? I only know NetworkSnoop which is for bsdsocket.library, and it doesn't show any activity.
Network stuff has a tendency to get mixed up when compiling whit -D__USE_INLINE__, so I'm hopping your not doing that.
Is there any code that send socket descriptors to a different thread (process/task), then there is a chance you need to enable socket descriptor sharing in Bsdsocket.library.
Hope this information helps.
(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
I'm not compiling with __USE_INLINE__ defined, and since the problem goes away when I'm offline, it's not likely caused by mixing bsdsocket.library and newlib sockets. The socket-based event hander is used for IPC, timers, etc. and not just for networking, so I shouldn't be able to select() on them, even when I'm offline. Hopefully tcdump will give me some clue on where it all fails.
This is just like television, only you can see much further.
I'm not sure that would help, since all traces point to select() not working. Even timer events won't get handled, so at some point something clogs the event handler when I'm connected to the net. When I'm offline I can add torrents, manage them, etc. via both the web interface, and the Qt GUI. Gosh, this is taking forever... I might throw in a quick game port, so people have something to play with in the meantime.
edit: Jedi Outcast and Jedi Academy could be a good choice. MiniGL is well optimized for the id Tech 3 engine, and they should be playable on Sams too with the graphics reduced.
This is just like television, only you can see much further.