Thanks a lot for the fastfix. Unfortunately the scripts don't work. I have copied the scripts from the 1.23 archive and these scripts work with YouTube.
Is the new libcurl of the AOS4 1.23 who could be the culprit ?
Dunno. At least as far as i hope i build it correctly (curl i mean, you can check progress-thread somewhere in the middle) with all tasty things need it. If you in interest, i can compile test build with version of curl used in mos 1.23 build, as well as with latest curl svn, so we can see if it happens because of curl, of because of something else.
Sadly i haven't any links to test with, that can be pretty much faster.
@xeno Quote:
Unfortunately the scripts don't work. I have copied the scripts from the 1.23 archive and these scripts work with YouTube.
Because someone didn't read readme :) I.e. if scripts didn't works always go on Fab's page for latetest ones. Last youtube.js currently are 0.95 , while in my archive was 0.94.
But to avoid hassle you can just use youtube-center script (check youtube speed thread for details)
@zzd10h While building 7.35.0 i think it make no sense, as if curl binary works fine for you , and its done from link lib which i use the same as for odyssey, then it's not libcurl.
And by "binary works fine" you mean it works with some options or how ?
Quote:
Tried under MOS3.0 / Odyssey 1.23 and it works by ignoring SSL errors.
But the same error even with latest crt from curl site when you didn't ignore ssl errors ? I.e. on our port then all the same, just "ignoring ssl errors" didn't works for you ?
Still will help really if you will find somewhere in the internet the same problem, and i can just compare everything myself, etc.
@All Ok guys and lads good news: when i build 7.28.1 (in the same way of course 1:1 as i build 7.34.0) : ignore SSL errors option works, and both Billie's and zzd10h links works (with enabled ignore SSL errors option of course, as without for zzd10h link i have "peer certificate cannot be authenticated with give CA certificates" and with Billie's link have "ssl peer certificate or SSH remote key was not ok")
The differences which i see between 7.28.1 inbuild in oddyse and 7.34.0 inbuild in odyssey is that:
on zzd10h link all reacts the same, just ignore SSL errors did the trick on 7.28.1, and do nothing on 7.34.0.
on billie's link when we connect with 7.28.1 it says "ssl peer certificate or ssh remote key was not ok" , and when do ignore ssl erros all fine, while, on 7.34.0 ignore SSL errors didn't works.
In other words, with 7.34.0 seems some other changes should be done in the odyssey (imho).
I can of course build odyssey with 7.28.1 , but do not know how right is it, as it year of commits between. Through 7.28.1 already tested enough on morphos, so why not in end..
As another brutal and crappy idea, i can just build all versions of libcurl between 7.28.1 and 7.34.0 to find out when ignore ssl options stop works, then check changed log of curl, and found roots
@Fab
What you think, should i just release it with 7.28.1 where ignore ssl errors works fine, or, should we still use 7.34.0 and found what wrong ? (as i say i build both the same way 1:1, same configure line, same changes, etc).
Edited by kas1e on 2014/3/21 11:21:59 Edited by kas1e on 2014/3/21 11:59:06
build odyssey with curl 7.30.0 : ignore ssl errors option still works as expected, will try 7.32.0 now
edit: build odyssey with curl 7.32.0 : ignore ssl errors option still works as expected, will try 7.33.0 now (so now we will got from what one problems starts, as after 7.33.0 no revisions released, just 7.34.0 which borks).
Edited by kas1e on 2014/3/21 12:22:38 Edited by kas1e on 2014/3/21 12:24:21 Edited by kas1e on 2014/3/21 12:26:18
Ok , the version to blame is 7.33.0 , i.e. till that "ignore ssl errors" option works fine. And since 7.33.0 (and in 7.34.0 with which i build odyssey before), it stop works.
In meantime will build just with 7.32.0 (uploading).
When you run multiple Odyssey windows, and when you select to open a link in new tab it always opens it in the initial Odyssey window and not the current one. I don't remember if this was a problem in the previous version as well.
To Be A True Adventurer, You Ought To Play Real Text Adventures