Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
82 user(s) are online (69 user(s) are browsing Forums)

Members: 0
Guests: 82

more...

Support us!

Headlines

 
  Register To Post  

« 1 ... 11 12 13 (14) 15 16 17 ... 36 »
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
I foung Adrian E Brown mail address, it is a old, but I hinted he to came here. Mostly because I found this http://eab.abime.net/showthread.php?t=9041

I do remember that Flight Sim toolkit has a lots of mods, some of them looked good and some doesn't. Some of them had a textures and some doesn't. But there were lots of them, from Galactiga to biplanes.

WayBackMachine has a pages, but not a screenshots.

Originally it was a RiscOS game

Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Danger from the Deep requires some OpenGL 1.5 features, like VBOs. I could rewrite it to use vertex arrays, but this game would probably be a benchmark for X1000s :\
OpenBVE is partially written in C#, so it's out of the question.
Oolite and Vega Strike looks portable, I'll add these to my list.
I'm still on the fence about FreeSpace 2, does afxgroup's version has any serious issues other than not working with Wazp3D? I mean it wouldn't run at playable speed with software rendering anyway.

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
@utri007
If the game is nowhere to be found, then the chances of a port is very slim.

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
Quote:
@utri007
If the game is nowhere to be found, then the chances of a port is very slim.


I know, I hoped that he could pop up here and give a sources. Though that is just a 1% of luck. But game is originally RiscOS game with Windows port, so it is possible that sources are portable. He seems to have profile in amigawolrd and he has a OS4 machine.

How about TFX? Charlie Wallece is still keeping his beta exes for TFX on his homepage. Maybe he could give a sources to you? Though I'm prety sure that they are "unportable"? But it doen't cost anything to ask and look.

Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@BSzili

I think Freespace2 will work at very acceptable speed with software rendering on Sam. Maybe it is possible to sort out problems with Wazp3D meanwhile.

Currently on my Sam460-RadeonHD setup, Freespace2 has serious graphic problems with Wazp3D (only at a portion of gameplay screen is shown, e.t.c) but game runs and I can see the objects spaceships e.t.c move at good fps rate.


Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
@utri007
Such an old game would be a real pain in the butt to port. You are better off playing the AGA version in UAE.

@SinanSam460
Some Wazp3D-side hacks/fixes could be added for FreeSpace 2. I don't think a lot of people would be happy if I started to do new ports of already available games from scratch.

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
>Freespace2 has serious graphic problems with Wazp3D (only at a portion of gameplay screen is shown, e.t.c) but game runs [...] move at good fps rate.

If you obtain a good fps rate then certainly you are using renderer:compositing2D option.

But compositing dont have a Zbuffer so CANT serve for real 3D programs (*) but only 2D programs (that only use MiniGL and/or Warp3D to draw shapes) like Frogatto,Giddy,etc...

Pure software rendering like "renderer:soft to bitmap" is certainly to slow for this kind of game... but may serve to debug problems

Alain Thellier - Wazp3D

(*) Only known exception is FPSE emulator (with gpuw3d.dll plugin) that can render real 3D games with Wazp3D



Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@thellier

I can send a debug log from Freespace2 with Wazp3D.
Which setting should I use ?

Looking forward to your feedback.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Freespace 2 seems to have really good mods. These don't work with the existing port.

Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Taking a small break from HomeWorld, I pushed the last batch of the endian fixes into my OpenJK repo. In a private branch I have an almost fully functional OS4/MOS/AROS port, which only needs a few small fixes. I might be able to finish this one before HomeWorld, which still needs a lot of tracing to find out what breaks the unit sounds.

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@BSzili

looks great!

just wondering why Odamex isn't available on OS4, it's a big game package and a lot of fun, All other Systems has it including Morph Os, and it's still only software rendering, i know it's just one more first-person shooter, but it's huge Mods library.

edit: just notice you did the morphos port:)


Go to top
Re: BSzili port requests
Home away from home
Home away from home


See User information
@noXLar

It's availible also on OS4

http://bszili.morphos.me/ports/odamex-os4.lha

Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@samo79

thanks, i didn't know.. :))

Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Tsk, even though it's on my website :P

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@BSzili

yes, i totally mist it. Sorry about that, but some idea, you should update your first tread with a finished porting list.

just wanted to mention it, since it was on your feasible ports list:)

Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
I just finished the OpenJK port, you can download it from my website. It runs with a double digit framerate on my Peg2, so it's playable. The next version will have Jedi Outcast support, once the OpenJK guys have fixed the remaining issues.
The next thing will be finishing my HomeWorld port.

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@BSzili

Thanks...I'll try with Wazp3D and see if it runs on Sam460.

Btw.I tried MOS version on PowerBook G4. It works on 640x480 fullscreen.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Neat. The game will be very slow with Wazp3D sofware rendering, and with compositing it will probably look all garbled. As thellier said without the Z-buffer the overlapping triangles will be drawn in the order they are sent for rasterization:
http://open.gl/depthstencils

This is just like television, only you can see much further.
Go to top
Re: BSzili port requests
Not too shy to talk
Not too shy to talk


See User information
@BSzili

It seems we will have lots of ports from you and Afxgroup to try when Warp3D is released for RadeonHDs on Sam460/X1000/X5000.


Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top
Re: BSzili port requests
Quite a regular
Quite a regular


See User information
Or rather when the Mesa port will be finished.

This is just like television, only you can see much further.
Go to top

  Register To Post
« 1 ... 11 12 13 (14) 15 16 17 ... 36 »

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project