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Reading USB joystick in C / C++
Just popping in
Just popping in


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Does anybody know any C routines for reading a USB joytick?

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Re: Reading USB joystick in C / C++
Not too shy to talk
Not too shy to talk


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Someone should start a USB programming school for Amigans. I would love to be a student on that.

(I have become interested in implementing some drivers for USB devices. I did some USB driver stuff at work and got a small itch to do Amiga flavours ...)


UPDATE:
About joystick usage:
http://www.os4depot.net/index.php?fun ... e=driver/input/libhjw.lha
(does have some example code...)

Semi-relevant, copy of some old thread @ amigacoding:
http://www.amigacoding.de/index.php?topic=217.0

(and you can also ask more on "AOS4 only" coders forum: http://www.os4coding.net/forums/gaming )


Edited by KimmoK on 2014/5/21 8:47:33
Edited by KimmoK on 2014/5/21 8:52:48
Edited by KimmoK on 2014/5/21 8:58:51
- Kimmo
--------------------------PowerPC-Advantage------------------------
"PowerPC Operating Systems can use a microkernel architecture with all it�s advantages yet without the cost of slow context switches." - N. Blachford
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Re: Reading USB joystick in C / C++
Home away from home
Home away from home


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@GarbageOut

AmigaInput is the API that you want to use. I don't know of any simple example code though. You might be able to find an example of sorts by looking through the SDL port.

Hans

Join Kea Campus' Amiga Corner and support Amiga content creation
https://keasigmadelta.com/ - see more of my work
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Re: Reading USB joystick in C / C++
Quite a regular
Quite a regular


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or use the lib from Huno http://www.clubevolution4.com/HunoPortSDL/index1.php

Library HJW 2.0.0 "All Systems"
static library to quickly and easily add support for the joystick in a source code of a game based on the library "Simple DirectMedia Layer". This one includes a simple configuration to adapt to all beginners or experts, supports HAT'S / AXIS and all the buttons

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