@salass00 Thanks! It looks a bit old, but should be a good starting point for a new port.
@all I'm looking for someone with a Sam 440 or 460 to test Arx Libertatis and benchmark it a bit. I have the installer scripts ready, so no windows is required for the install.
This is just like television, only you can see much further.
While I'm battling with some MiniGL bugs, and waiting for feedback, I updated my Odamex port 0.7.0. This brings the new 32-bit renderer to AmigaOS too.
This is just like television, only you can see much further.
About Odamex 0,7.0: Tested just a bit. but here fullscreen doesn't work correctly, if i select it from menu all i got is a black screen while the game still playing in background, no problem with the old Odamex ..
Interesting, I'll check it out. I've made a couple of mistakes with here (not enabling altivec on supported platforms, forgot to update the launcher, etc.), these are soon to be corrected.
This is just like television, only you can see much further.
@SimplePPC Well I hope there are, otherwise I might be in the Twilight Zone. Basically I can't get it to draw flat colored primitives, which breaks a few effects in the game. They either turn out to be black, or white if I disable the texture unit. These can be quite tedious to debug, because I can't reproduce it outside the game, so I have to dwell through very long debug logs looking for some unusual, do trial and error to by changing the GL state, etc. Of course if someone else can easily fix this, I have the game executables ready for action.
This is just like television, only you can see much further.
I fixed the issue with the fullscreen mode. Apparently using hardware surfaces wasn't a really good idea. I updated the launcher too, now it shows the 0.7.0 servers.
This is just like television, only you can see much further.