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Re: BSzili port requests
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Sorry, I can only read text :)

This is just like television, only you can see much further.
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Re: BSzili port requests
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Oops forgot the explnation... Doh!

just save the image and use dicpng from os4depot to extract it:

dicpng in 108be5f.png out ram:crashlogs.txt

DicPNG

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: BSzili port requests
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Is the stack pointer within bounds? This is not stored in the crashlog, but it's in the crash window.

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Re: BSzili port requests
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Guru Meditation: 80000003
Tesk 0x52406490 ("berusky")
generated an error of type DSI (Data Storage Interrupt)
on address 0x7e48ad64
Redzone was not damaged
Stackpointer is inside bounds (guard area hit)

and

Guru Meditation: 80000003
Tesk 0x52406490 ("berusky")
generated an error of type ISI (Instruction Storage Interrupt)
on address 0x00000014
Redzone was not damaged
Stackpointer is out of bounds (guard area hit)

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: BSzili port requests
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Ok, the icon has the stack set to 8000, dos prefs sets a minimum of 64k, bumped the icon to 800000 and it runs fine, I will try reducing it until I find a reasonable amount.

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: BSzili port requests
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I suspected the stack issue, because the crash happens right after entering into a function. Tell me if you find a suitable amount, and I'll add a stack cookie to the executable.

This is just like television, only you can see much further.
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Re: BSzili port requests
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OK. I worked down from 128000, 50000 is ok, 45000 crashes. I don't know if the clomplexity of the levels makes any difference but to be on the safe side 60000 should be fine.

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: BSzili port requests
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I added a minimum stack size to the executable. I allocated 100k just to be on the safe side.

This is just like television, only you can see much further.
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Re: BSzili port requests
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Due to the disappointing performance, I have to put my Arx Libertatis port on hold until the next stable version (v1.2) gets released. It will some important renderer frontend changes I need to get vertex arrays to work. If this still won't be enough, I'll write a Warp3D renderer backend, like the folks at Cherry Darling did.

In the meantime I'll finish some of my older projects, starting with Homeworld SDL. I still have to fix the stability issues of the sound mixer thread, and get the unit talk to work. I'm also working on this: https://www.youtube.com/watch?v=Wc1nec78k4A

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Re: BSzili port requests
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@BSzili

Are you merging your AmigaOS specific changes to the main branch?

oh and...awesome work, please keep on

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Re: BSzili port requests
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MultiRacer a closed source game, so I'm working closely with the author on it.

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Re: BSzili port requests
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Nice to see that it wasn't pointless to wrote author. :) Thanks BSzili.

I wrote authors several free old closed source games, he was only one who answered.

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Re: BSzili port requests
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It was definitely worth it, frca was/is very helpful.

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Re: BSzili port requests
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How about Trigger Rally? From comments I saw this "My laptop is very old (800Mhz, 500Mb) but runs most maps fine."

http://sourceforge.net/projects/trigger-rally/?source=navbar


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Re: BSzili port requests
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@utri007

StuntRally also looks nice...


https://code.google.com/p/vdrift-ogre/

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: BSzili port requests
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@utri007
I've found the controls of Trigger Rally rather stiff, but if you think it's good then I can give it a shot.

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Re: BSzili port requests
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@SinanSam460

Stunt rally requires Ogre and SDL2, it would require lots of work. It migh be even impossible without Gallium.

http://www.ogre3d.org/



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Re: BSzili port requests
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I just realiced that there is no guide for for those how wants to request game port. It could be something like this :

Short guide for porting wishes

There is a tons of opensource games on internet. We all wish much as possible new game/app ports for Amiga OS4, but some of them are not possible and some of them are not feasible. So you need to do your home work before you request a game:

Nice looking game? Or usefull app? What to do before you write a porting request.

*Look for hardware requirements. Are they realistic for our hardware?
*Can you find a sources? If it is a closed source game, you can write the author and ask about sources.
*Is game Windows only? mostlikely it has tons of depencies wich are not availlable for Amiga OS
*Look for depencies and do some googling with them. It is easy to found are they availlable for OS4 or not. Most opensource games has a wiki/code.google etc page where you can found a dependies, usually they are under compiling menu item.

What depencies are? Depencies are building materials, (like a bricks and nails) of apps and games, they are libraries or ready to run engines, wich should make porting / creating game easier.

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Re: BSzili port requests
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I see only ton of games here. Get us an good working torrent client which we lack ;) I use it on my windows (qbittorent) but wouldnt be bad to have one client on our miggies.

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Re: BSzili port requests
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I've already tried to port Transmission, and I have an almost finished port, except for one thing: when I'm online the select() function of the TCP/IP stack stops working, clogging the whole event handler. I tried to find a way to monitor newlib socket functions, but I found none, so I had to cut my losses and abandon Transmission. If you know someone who can help me to debug this, then I'm all ears.

edit: Regarding qbittorent: it uses libtorrent, which in turn needs BOOST ASIO. I tried weeding out IPv6 support from it once, and it was a nightmare. No chance of porting this.


Edited by BSzili on 2014/12/22 13:36:09
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