Hello all Amigans
New version is out now on my new site
Please post on my new forum your problems on register now on this
http://hunoppc.amiga-projects.net/Thanks and Happy Holidays
PS: new version of BoostyGFXV2 as required (on upload os4depot actually)
FinalBurn Alpha AmigaOS4
- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cave
- Data East DEC-0, DEC-8 and DECO IC16 based games
- Galaxian based hardware
- Irem M62, M63, M72, M90 and M92 hardware
- Kaneko 16
- Konami
- Neo-Geo
- Pacman based hardware
- PGM
- Psikyo 68EC020 and SH-2 based hardware
- Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
- Toaplan 1
- Toaplan 2
- Taito F2, X, Z and others
- Miscellaneous drivers for lots of other hardware
- ColecoVision
- SEGA SG-1000
- PC-ENGINE
- Sega Megadrive
- Nintendo Snes
- FBA 0.2.97.34 for AmigaOS4 [hunoppc].
- Added new speedup on libboostyV2, new release with this update [hunoppc]
- Fixed GURU SG-1000 Hardware [hunoppc]
- Fixed decoding roms on BE for SG-1000 Hardware now game playing correctly [hunoppc]
- Add W.I.P driver of Snes (no speedup, no sound (DSP), no fast render, no fx mode) just preliminary hardware renderer (added 5 drivers of games) [hunoppc]
- Fixed GURU SNES Hardware [hunoppc]
- Fixed load and reload preview with joypad [hunoppc]
- Added preliminary gfx of hardware games (megadrive, pcengine, snes, sg-1000, colecovision, supergrafx16, Turbografx16, jamma, PGM) [hunoppc]
- Fixed Key for Colecovision driver added start1 for 1 player and added select to key O and fire 3, 4, 5, 6 to Keys 3, 4, 5, 6 [hunoppc]
- Added support .7z "sevenzip" work fine on engine now [hunoppc]
- Fixed problem on wheels [hunoppc]
- Fixed driver Tiger Road [hunoppc]
- Added locale on GUI [hunoppc]
- Added italian locale [samo79]
- Added german locale [tommysammy]
- Added spanish locale [Javier de las Rivas]
- Added english locale [hunoppc]
- Added french locale [hunoppc]
- Fixed uint64 problems on driver Hardware: Y-Board Power [hunoppc]
- Fixed Power Drift [hunoppc]
- Fixed Deco16 driver 90 % now all Data East games work with gfx, on the future W.I.P on layer 4 gfx and y axis of sprites
- Fixed TLCS90 core, calculate the timer period based on the clock [dink]
- Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
- Fixed buzzing sounds in the DAC [iq_132]
- Added multiple chip support to the YM3812 interface [barry]
- Added driver for Alien Invader [iq_132]
- Added driver for Knuckle Joe [iq_132]
- Added driver for Mario Bros. [iq_132]
- Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
- Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
- Added driver for Space Invaders [iq_132]
- Added driver for Tetris Pro. 2 [iq_132]
- Added driver for XX Mission by UPL [iq_132]
- Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
- Added clone of Darius to the Darius driver [barry, JacKc]
- Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
- Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
- Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
- Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
- Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
- Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
- Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
- Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
- Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
- Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
- Added clone of Xain'd Sleena to the driver[f205v, JacKc]
- Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
- Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
- WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
- Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
- Fixed music playback speed in Arbalester [dink]
- Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
- Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
- Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
- Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
- Fixed colors in Cuebrick [Alex Jackson]
- Fixed Escape Kids Crashes during the boot sequence [dink]
- Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
- Fixed choppiness in Gaiapolis on older pc's [dink]
- Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
- Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
- Fixed Drumroll fade-in in Gradius 3 [dink]
- Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
- Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
- Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
- Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
- Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
- Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
- Fixed music tempo/warped-record effect in Pang [dink]
- Fix Psychic 5 default DIP settings [dink]
- Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
- Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
- Fixed crash in Soko Nuke [dink]
- Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
- Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
- Fixed Surprise Attack by Konami now runs at the right speed [dink]
- Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
- Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
- Fixed Double Dragon II on Megadrive [dink]
- Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
- Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
- Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
- Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
- New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
- Synced sets with MAME 0.156
HunoPPC