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Re: ResidualVM and Myst 3 Exile
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@SinanSam460

I just checked the source and the fix hasn't been merged in yet

EFMI support has been dropped for now due to massive problems in the game, there is no officially test phase announced so prepare for bugs, crashes and an overall not working game (you have to wait until they ironed out the bugs

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Re: ResidualVM and Myst 3 Exile
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@Hans

Thanks for release it, finally
Just a note, on my system (Sam440) Frogatto seems now a bit slower using MiniGL 2.20 compared to the old MiniGL 2.5, this using any kind of video resolution ..

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Re: ResidualVM and Myst 3 Exile
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@Hans

Now...3D is available and problems start (just as i assumed)

When letting Grim Fandango insode ResidualVM run in Hardware Renderer (Software Renderer unchecked) and Fullscreen i get am error.
Quote:

WARNING: Couldn't create 32-bit visual, trying 16-bit!
WARNING: Couldn't create 16-bit visual with alpha, trying without alpha!
WARNING: Error: Failed to create MiniGL context!

I know that Warp3D/MiniGL are working because my beloved Aquaria started to run again (and amazingly fast too), as does Equlilibrio...while UFOAI also throws an error, the very same as it did without Warp3D
Quote:

------- video initialization -------
Error: Unable to dynamically open GL lib : No dynamic GL support in video driver


While this "dynamic GL" might probably not be supported i wonder whats the problem with residualvm...then again, iirc there was a change to the source that involved hw rendering and fullscreen crashing...mmh...

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Re: ResidualVM and Myst 3 Exile
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@Raziel

You're having trouble with full-screen mode? What screenmode? Is it attempting to open a 16-bit screen by any chance? If so, then SDL may be trying to get a big-endian 16-bit screen, and Southern Islands GPUs don't support that.

If it is a 32-bit screen, then I have no idea why it would be failing.

Hans

Join Kea Campus' Amiga Corner and support Amiga content creation
https://keasigmadelta.com/ - see more of my work
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Re: ResidualVM and Myst 3 Exile
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@Hans

Nope, the fullscreen remark was due to always getting a crash when trying to open it on fullscreen back when warp3d wasn't available.

This was fixed by changing HWSurface to SWSurface in the source (thanks to BSZili for the hint)

Now, with Warp3D available it doesn't matter if i choose Window or Fullscreen, i'll always get the same error once i try to use HW Rendering

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Re: ResidualVM and Myst 3 Exile
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@Raziel

Sorry, but I have no idea then. BTW, I'm pretty sure that someone else mentioned Grim working in HW acceleration mode, although I'm not entirely sure.

Hans

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Re: ResidualVM and Myst 3 Exile
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@Hans

Yes I can confirm that Grim works runing in hardware mode on my sam440ep using on board video. Enabling hardware mode also makes the game run at a playable speed, unlike in software mode.

But it does seem to have a few clipping glitches with Manny being draw in front of the lift doors when they shut and a few other little glitches like that, but so far know of them have effected game play. I don't know if the issue due to the onboard video on the sam440ep or if its a ResidualVM so it would be nice to hear how Grim runs for other people in hardware mode under OS4.1FE or OS4.1 update 6.

Myst 3 also lunches without crashing but my sam440ep does not seem able to play back the audio in real time so its not playable.

Sam440ep 667mhz 512megs OS4.1 + Minimig, 4MB RAM, ARM add-on board
WinUae 2.3.2, OS 3.9, BB2, Catweasel MkIV
Amiga 1200, BlizzardPPC 060/200 with SCSI, mediatorSX, Voodoo3, pci lan
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Re: ResidualVM and Myst 3 Exile
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@Dwyloc

What version are you using?

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Re: ResidualVM and Myst 3 Exile
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@Raziel
I believe I am running the latest version from os4depot from the 18th March and I have the minigl update installed as well.

Sam440ep 667mhz 512megs OS4.1 + Minimig, 4MB RAM, ARM add-on board
WinUae 2.3.2, OS 3.9, BB2, Catweasel MkIV
Amiga 1200, BlizzardPPC 060/200 with SCSI, mediatorSX, Voodoo3, pci lan
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Re: ResidualVM and Myst 3 Exile
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@Dwyloc

OK then, the old versions work.

I'm talking about the latest newly builds with the updated W3D SDK, they don't work.

Daily Builds from the residualvm website work (to an extent) because they are still built with the old SDK...somethings not right with the update, but i'm not capable of telling what.

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Re: ResidualVM and Myst 3 Exile
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@Raziel

Well if you have a link to a newer build you would like me to try I would be happy to do some testing for you on my sam440ep's onboard video.

Sam440ep 667mhz 512megs OS4.1 + Minimig, 4MB RAM, ARM add-on board
WinUae 2.3.2, OS 3.9, BB2, Catweasel MkIV
Amiga 1200, BlizzardPPC 060/200 with SCSI, mediatorSX, Voodoo3, pci lan
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Re: ResidualVM and Myst 3 Exile
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@Dwyloc

They aren't released anywhere due to that behaviour.

As you are having the exact same minigl/w3d installation it's safe to say that it won't run for you aswell.

As long as i (or others) haven't figured out what's going wrong there won't be any uploads

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Re: ResidualVM and Myst 3 Exile
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@Raziel

Today I have downloaded the daily release (April 8th) of AmigaOS4 exe..

This version starts Monkey Island 4 (but a bit slow), however I can't start Myst 3...

Grim Fandago works..

Sinan - AmigaOS4 Beta-Tester
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Re: ResidualVM and Myst 3 Exile
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@SinanSam460

See comment #30

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Re: ResidualVM and Myst 3 Exile
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@Raziel

I am wondering why the OS4depot version is the 0.2.0 whereas the version on the official site for AOS4 is 0.3.1 ?

https://www.residualvm.org/downloads/r ... dualvm-0.3.1-amigaos4.zip


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Re: ResidualVM and Myst 3 Exile
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@Lio

Because that is the buildbot build (automatic daily builds from a cross-compiler toolchain).

The "official" release will be done natively and only released when there are all dependencies met and all obvious bugs fixed.

I.e. Grim Fandango has a pretty ugly z-ordering issue (in the whole game) when using the currently available MiniGL lib and OpenGL (instead of software rendering).
As long as there hasn't been an update to MiniGL that addresses this problem (and many more) there is no point in releasing a new version.

Another thing is monkey island 4, which produces a white screen on video playback, also no point in releasing a broken version.

But be assured that I keep up with the changes and recompiles and I will release a new version once those bugs has been addressed.

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Re: ResidualVM and Myst 3 Exile
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@Raziel

ah yes ok, got it, although the AOS4 download link is not in the daily build section !

thanks anyway for updating, RVM and SVM, these are must have for our platform to be able to play jewels never released in our world !

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