From this alone it's impossible to tell why the MiniGL context can't be created. You have to trace MiniGL (CreateContextTags -> mgl_CreateContext) to see where it fails.
I tested a handful of other games too, I'll make some compatibility list when it's released. Different LÖVE versions are not 100% backwards compatible, so games made with older versions tipically won't run with the new one. There's also the issue of having no FBOs, but fortunately Mari0 doesn't use the canvas feature.
This is just like television, only you can see much further.
Oh, you meant games in general? Many of those are either already on my list, or someone else's. I'm looking for tips on LÖVE games however. I'm currently testing the compatibility with the ones from http://tangramgames.dk and http://stabyourself.net.
This is just like television, only you can see much further.
Yes, especially RTS or creration games (since those have been orphaned on the Amiga for a very long time - especially with mythical or historical theme - like Civilization, SimCity and the like) and, of course, Adventures.
I took a quick look on the two links...they look like smartphone games...unfortunately not my cup of tea...
But, of course, it's your time and effort, i won't demand anything.
I'm good...if you have most of those games i linked to on your list, then i'm already happy and looking forward to them
As i said, i won't demand or point you to anything.
If you really want to do me a favour...
...then Battle of Wesnoth needs updating, i started playing it back when the first versions came out but was locked out soon after they introduced updated (or whatever) libraries.
@Raziel I didn't say most, but many. That's why I was asking what would interest you the most from those list. It takes time to crunch through all of them, but I could quickly check specific titles if they could be ported. A new BFW client - noted.
This is just like television, only you can see much further.