Universe Two by Crisot can be used for benchmarking pure Warp3D as can his
Pxs-engine. It might also answer if there is something funny going on with Cow 3D.
Tested on X1000 witth R9 280 @850Mhz.
Universe Two: 72.893491 fps
Pxs-Engine has 2 executables. PXS_Ship renders 387 co-ordinates and 608 indics while PXS_Multiships renders 1935 co-ordinats and 3040 indices. I tested all resolutions available to me apart from 16-bit modes. I tested just once in each resolution rather than average multiple runs since the variation is so low there's no point.
I know some of you have 4x monitors so it would be interesting to see if the fps stay level all the way to 4x on your systems.
Pxs_Ship;
640x480x32: 72.823372 fps
800x600x32: 72.252017 fps
1024x768x32: 60.054924 fps
1152x864x32: 59.818174 fps
1280x720x32: 59.825574 fps
1280x800x32: 60.014453 fps
1280x960x32: 60.063571 fps
1280x1024x32: 60.063743 fps
1440x900x32: 60.160621 fps
1600x900x32: 59.867207 fps
1600x1200x32: 60.039655 fps
1680x1050x32: 59.884414 fps
1920x1200x32: 59.937315 fps
Pxs_Multi_Ships;
640x480x32: 75.015544 fps
800x600x32: 72.208206 fps
1024x768x32: 60.036888 fps
1152x864x32: 59.831259 fps
1280x720x32: 59.834494 fps
1280x800x32: 59.982838 fps
1280x960x32: 60.034092 fps
1280x1024x32: 60.064502 fps
1440x900x32: 60.138790 fps
1600x900x32: 59.867103 fps
1600x1200x32: 60.102927 fps
1600x1050x32: 59.902866 fps
1900x1200x32: 59.952533 fps