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Re: BSzili port requests
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@utri007
I'm not sure what do you mean by already a game. Both are replacements for the original Tomb Raider engine, and from what I've seen OpenTomb is the more advanced from the two.
The Cannonball engine doesn't look all that different to me to running OutRun in Mame, but if there's interest I can add it to my list.

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Re: BSzili port requests
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@BSzili

Without reading the entire thread, I'd like Transmission Qt (or something similar)

Software developer for Amiga OS3 and OS4.
Develops for OnyxSoft and the Amiga using E and C and occasionally C++
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Re: BSzili port requests
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Then you all you have to do is help me to debug libtransmission, or you can have just the Qt GUI if that's enough :P

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Re: BSzili port requests
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@BSzili

oooh so exciting we finally have real3D...I'd love to get the elite inspired oolite on our miggies any chance?

http://oolite.org/

_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
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Re: BSzili port requests
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@328gts
It's written in Objective-C, so no chance unless the SDK gets objc support (runtime libraries, GNUstep, etc.).

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Re: BSzili port requests
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@BSzili

I think I had a quick look at some transmission code once. IIRC there was a problem with multi-threading and sockets mixed with Amiga signals, or something like that.

Software developer for Amiga OS3 and OS4.
Develops for OnyxSoft and the Amiga using E and C and occasionally C++
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Re: BSzili port requests
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@Deniil
If I got a dollar for each time someone said that... :) Newlib sockets are thread-safe, so that's not the problem here.

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Re: BSzili port requests
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Quote:
It's written in Objective-C, so no chance unless the SDK gets objc support (runtime libraries, GNUstep, etc.).


too bad looks like fun elite style game

_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
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Re: BSzili port requests
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Lords and ladies, LÖVE is in the air! To quote their website:
Quote:
LÖVE is an *awesome* framework you can use to make 2D games in Lua.

In case you don't want to create your own game, there are quite a few floating on the net, including Mari0. Keep in mind that different LÖVE versions are not API compatible, so only games made for LÖVE 0.8.0 will work. I included a few of these on my website. If you find more compatible games, I'll add them to the list. As usual, I uploaded everything to my website (boo!): http://bszili.morphos.me

Yasu wrote a quite comprehensive review about 4 of the games on his blog: https://morphosuser.wordpress.com/2015/04/16/love

Addendum: Despite of being a 2D engine, LÖVE draws everything using OpenGL, so you need a card with Warp3D support. I tried Wazp3D, but I couldn't find any compatible settings. Maybe Alain can help us out with a cfg file?

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Re: BSzili port requests
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@BSzili

Is Heart of the Alien doable?
http://hota.sourceforge.net/


Talos BlackBird (awaiting a Miggy like OS)
Amiga 4000 OS3.9 / Pegasos II OS4.1 FE
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Re: BSzili port requests
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@BSzili
Thanks
Löve works well here but how can i enable fullscreen mode and joystick support?

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: BSzili port requests
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@tommysammy
It depends on the game, LÖVE has no control over what video mode is used or what events the game handles.

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Re: BSzili port requests
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@TheKorn
It could be, but the engine is said to be not endian savvy. You will have better luck using a Sega emulator.

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Re: BSzili port requests
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Hi BSzili,

Thanks for the Love port. Very nice.
I do get a system lock up after closing a game though. Can you try to reproduce?

Download In your Face City trains from your site.
Leave OWB running in the background.
Run IYFCT
Play a while
Quit with "esc"
Go back to your site on OWB click a link = SYSTEM LOCKUP

X1000 4.1FE latest libs

Thanks

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: BSzili port requests
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@ddni
The problem with this is that it's not LÖVE that locks up the system, but OWB. It might be doing something off, but there is no way for me to tell. I can't do much with lock ups anyway, this is the curse of low level operating systems. The only solution is not using LÖVE and OWB at the same time.

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Re: BSzili port requests
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@BSzili

Thanks for Love port...

Do you plan to finish Homeworld port soon ? Last WIP version that was released drops to 2 fps when AHI is enabled, but runs smoothly (Sam460) when you disable AHI.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: BSzili port requests
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@SinanSam460
That's an SDL bug identified by Hans. The audio task has too high priority (15) starving device driver tasks on some systems. I don't know who is the current maintainer of SDL is, but he has to be contacted regarding this issue.


Edited by BSzili on 2015/4/21 6:57:46
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Re: BSzili port requests
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@BSzili

This is not fun sexy game but a hard core nice tool to have: https://github.com/axboe/fio

It's used to generate IO to test disk speeds. Would be very nice to have to understand how well or poorly our systems IO performs.

Thanks!
Bill "tekmage" Borsari

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Re: BSzili port requests
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@tekmage
It's not really about the lack of sex appeal, but I don't think synthetic tests like this are particularly useful for the users. I can put this to the very end of my list, but I'd prefer put my time into porting user applications instead.

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Re: BSzili port requests
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@BSzili
Quote:
That's an SDL bug identified by Hans. The audio task has too high priority (15) starving device driver tasks on some systems. I don't know who is the current maintainer of SDL is, but he has to be contacted regarding this issue.

Sadly, nobody is currently maintaining SDL.

I do wonder if the root cause is SDL, or if the audio driver busy-waiting. Or maybe the audio task itself is wasting CPU cycles by busy-waiting.

The audio slowdown is less pronounced with a beta RadeonHD driver that's currently being tested. It reduces how often the CPU gets yielded to other tasks. The audio still sounds fine even though the audio task gets less CPU time, which is why I suspect that something the audio task is wasting CPU cycles by busy-waiting.

Something running with as high a priority as 15 should behave similarly to an interrupt handler; it should perform whatever processing it must do quickly, and then hand over the CPU to other tasks ASAP (usually, by waiting for the message/signal to arrive). It absolutely must not waste CPU cycles in a tight polling loop while waiting for something to happen.

Hans

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