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Re: Barony test thread
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@TiredOfLife

Same results as spectre for the second test.
No crash, folder created.


Cheers

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Re: Barony test thread
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Re: Barony test thread
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This one crashes.

no .barony directory created .

LIBGL: Using Warp3DNova.library v1 revision 62
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
[TEST] : before made a call to IDOS->Delay


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Re: Barony test thread
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@kas1e

Did you check IDOS pointer? My interpretation based on post #10 and some traces is that IDOS might be a NULL pointer. Offset 112 is Lock function?

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Re: Barony test thread
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I just cant get what can cause any call to dos library fail, when call it from barony binary. Its always DAR 0x00000000, like pointer to iface looses somewhere.

And what twice strange it works on all beta setups, and crashes onky on public ones. Maybe new gcc ? Maybe bug in old dos ?

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Re: Barony test thread
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@kas1e

Do you open IDOS manually or automatically? Maybe something overwrites it?

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Re: Barony test thread
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@Capehill
Yes its all looks like IDOS is null, but why on public, and not on beta .. Will check now if it NULL indeed, but strange how it disappear somehow on public version of OS

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Re: Barony test thread
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@Capehill
Initially it is calls from 2 libs, physfs and openall. I tried to get rid of both of them, and just put to game's binary directly IDOS call and it crashes.

For making dos works i just do #include <proto/dos.h> , and even without -lauto it compiles and works (seems it opens in libc ?).

Maybe from C++ code when used native threading and all that stuff, something different there for public version of OS..

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Re: Barony test thread
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@Spectre
Try plz this one:
https://www.sendspace.com/file/eehqly

Rigth before [TEST] string, it should say or IDOS OK, or IDOS NULL. Check this out plz

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Re: Barony test thread
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LIBGL: Using Warp3DNova.library v1 revision 62
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
IDOS NULL
[TEST] : before made a call to IDOS->Delay

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Re: Barony test thread
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Ok so , IDOS indeed NULL on public version of OS there, but not only there, but everywhere : in the other link libraries too. And that is from Barony only, which are full of c++11 and all that stuff.

Now question is : wtf. I have #include <proto/dos.h> for sure (either it won't compiles). But still IDOS looses somewhere..

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Re: Barony test thread
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@Spectre
Another test case (there i open dos.library and IDOS manually before):

https://www.sendspace.com/file/d0xypz

If it works, will try to put it inside of baronyu's code after, and will see.

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Re: Barony test thread
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This one works without the crash .

LIBGL: Using Warp3DNova.library v1 revision 62
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
IDOS OK
[TEST] : before made a call to IDOS->Delay
[TEST] : IDOS->Delay ok, now let's try IDOS->Lock
[TEST] : IDOS->Lock to PROGDIR: was ok too!
LIBGL: OGLES2 Library and Interface closed

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Re: Barony test thread
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@Spectre
Ok, good, added it to barony, check this out plz:
https://www.sendspace.com/file/887my2

(i.e. barony.lha from os4depot, replace binary, etc).

And post plz after it runs output from console, and from .barony/log.txt

Thanks !

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Re: Barony test thread
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@kas1e

No Crash and Black window finally comes up.

LIBGL: Using Warp3DNova.library v1 revision 62
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
[11-40-18] Data path is PROGDIR:
[11-40-18] Output path is PROGDIR:.barony
LIBGL: OGLES2 Library and Interface closed


------------------------------------------------------

[11-40-18] successfully loaded language file 'lang/en.txt'
[11-40-18] Loading config 'PROGDIR:.barony/default.cfg'...
[11-40-18] warning: config file 'PROGDIR:.barony/default.cfg' does not exist!
[11-40-18] Server flags updated.
[11-40-18] Bound IN_FORWARD: 26
[11-40-18] Bound IN_LEFT: 4
[11-40-18] Bound IN_BACK: 22
[11-40-18] Bound IN_RIGHT: 7
[11-40-18] Bound IN_TURNL: 80
[11-40-18] Bound IN_TURNR: 79
[11-40-18] Bound IN_UP: 82
[11-40-18] Bound IN_DOWN: 81
[11-40-18] Bound IN_CHAT: 40
[11-40-18] Bound IN_COMMAND: 56
[11-40-18] Bound IN_STATUS: 43
[11-40-18] Bound IN_SPELL_LIST: 16
[11-40-18] Bound IN_CAST_SPELL: 9
[11-40-18] Bound IN_DEFEND: 44
[11-40-18] Bound IN_ATTACK: 283
[11-40-18] Bound IN_USE: 285
[11-40-18] Bound IN_AUTOSORT: 21
[11-40-18] Bound IN_MINIMAPSCALE: 27
[11-40-18] Bound IN_TOGGLECHATLOG: 15
[11-40-18] Invalid binding.
[11-40-18] Bound IN_FOLLOWERMENU_LASTCMD: 20
[11-40-18] Bound IN_FOLLOWERMENU_CYCLENEXT: 8
[11-40-18] [GAMEPAD] Bound INJOY_STATUS: 307
[11-40-18] [GAMEPAD] Bound INJOY_SPELL_LIST: 399
[11-40-18] [GAMEPAD] Bound INJOY_GAME_CAST_SPELL: 311
[11-40-18] [GAMEPAD] Bound INJOY_GAME_DEFEND: 299
[11-40-18] [GAMEPAD] Bound INJOY_GAME_ATTACK: 300
[11-40-18] [GAMEPAD] Bound INJOY_GAME_USE: 301
[11-40-18] [GAMEPAD] Bound INJOY_MENU_USE: 301
[11-40-18] [GAMEPAD] Bound INJOY_PAUSE_MENU: 305
[11-40-18] [GAMEPAD] Bound INJOY_MENU_LEFT_CLICK: 303
[11-40-18] [GAMEPAD] Bound INJOY_DPAD_LEFT: 314
[11-40-18] [GAMEPAD] Bound INJOY_DPAD_RIGHT: 315
[11-40-18] [GAMEPAD] Bound INJOY_DPAD_UP: 312
[11-40-18] [GAMEPAD] Bound INJOY_DPAD_DOWN: 313
[11-40-18] [GAMEPAD] Bound INJOY_MENU_NEXT: 301
[11-40-18] [GAMEPAD] Bound INJOY_GAME_HOTBAR_NEXT: 315
[11-40-18] [GAMEPAD] Bound INJOY_GAME_HOTBAR_PREV: 314
[11-40-18] [GAMEPAD] Bound INJOY_GAME_HOTBAR_ACTIVATE: 310
[11-40-18] [GAMEPAD] Bound INJOY_MENU_CHEST_GRAB_ALL: 304
[11-40-18] [GAMEPAD] Bound INJOY_MENU_HOTBAR_CLEAR: 304
[11-40-18] [GAMEPAD] Bound INJOY_MENU_REFRESH_LOBBY: 304
[11-40-18] [GAMEPAD] Bound INJOY_MENU_DONT_LOAD_SAVE: 304
[11-40-18] [GAMEPAD] Bound INJOY_MENU_RANDOM_CHAR: 304
[11-40-18] [GAMEPAD] Bound INJOY_MENU_NEXT: 301
[11-40-18] [GAMEPAD] Bound INJOY_MENU_CANCEL: 302
[11-40-18] [GAMEPAD] Bound INJOY_MENU_DROP_ITEM: 302
[11-40-18] [GAMEPAD] Bound INJOY_MENU_CYCLE_SHOP_LEFT: 310
[11-40-18] [GAMEPAD] Bound INJOY_MENU_CYCLE_SHOP_RIGHT: 311
[11-40-18] [GAMEPAD] Bound INJOY_MENU_BOOK_NEXT: 311
[11-40-18] [GAMEPAD] Bound INJOY_MENU_BOOK_PREV: 310
[11-40-18] [GAMEPAD] Bound INJOY_MENU_SETTINGS_NEXT: 311
[11-40-18] [GAMEPAD] Bound INJOY_MENU_SETTINGS_PREV: 310
[11-40-18] [GAMEPAD] Bound INJOY_MENU_INVENTORY_TAB: 299
[11-40-18] [GAMEPAD] Bound INJOY_MENU_MAGIC_TAB: 300
[11-40-18] [GAMEPAD] Bound INJOY_MENU_RANDOM_NAME: 304
[11-40-18] Invalid binding.
[11-40-18] Invalid binding.
[11-40-18] Invalid binding.
[11-40-18] Invalid binding.
[11-40-18] Invalid binding.
[11-40-18] Controller deadzone is 8000.
[11-40-18] Controller trigger deadzone is 18000.
[11-40-18] Controller leftx sensitivity is 1400.
[11-40-18] Controller lefty sensitivity is 1400.
[11-40-18] Controller rightx sensitivity is 500.
[11-40-18] Controller righty sensitivity is 600.
[11-40-18] Controller menux sensitivity is 1400.
[11-40-18] Controller menuy sensitivity is 1400.
[11-40-18] [PhysFS]: successfully initialized, returned: 0
[11-40-18] [PhysFS]: successfully mounted output PROGDIR:.barony folder
[11-40-18] [PhysFS]: successfully set write folder PROGDIR:.barony/mods
[11-40-18] initializing SDL...
[11-40-19] initializing SDL_net...
[11-40-19] initializing SDL_image...
[11-40-19] setting display mode to 1280x720...
[11-40-19] warning: failed to change gamma setting:
That operation is not supported
[11-40-19] loading engine resources...
[11-40-19] error: failed to load image 'PROGDIR:images/system/fancyWindow.png'


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Re: Barony test thread
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@Spectre
That good , but something still wrong.

Between those 2 lines:

[11-40-18] Output path is PROGDIR:.barony
LIBGL: OGLES2 Library and Interface closed

There should be a lot of other info, even, without data files.
There should be initialisation of LIBGL with all the stuff.

Recheck plz, maybe you just copy output from another console, from another test. There should be about 30 lines with [LIBGL] words after "Output path is PROGDIR:.barony".

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Re: Barony test thread
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@Spectre
It should be like this:

LIBGL: Initialising gl4es
LIBGL: v1.1.1 built on Dec 20 2018 17:02:06
LIBGL: Using GLES 2.0 backend
LIBGL: Using Warp3DNova.library v1 revision 58
LIBGL: Warning, your Warp3DNovaBase.library is too old, minimum is v1.62, please update!
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
LIBGL: Targeting OpenGL 2.0
LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
LIBGL: Current folder is:sfs2:barony_no_datafiles
[06-52-34] Data path is PROGDIR:
[06-52-34] Output path is PROGDIR:.barony
LIBGL: Hardware test on current Context...
LIBGL: Hardware Limited NPOT detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Extension GL_EXT_frag_depth detected and used
LIBGL: Max vertex attrib: 16
LIBGL: Max texture size: 16384
LIBGL: Max Varying Vector: 32
LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
LIBGL: Max Anisotropic filtering: 16
LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytonta675x' MьЯener @ GoldenCode.eu
LIBGL: OGLES2 Library and Interface closed

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Re: Barony test thread
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Downgraded to 1.58 but still not getting anything else .

LIBGL: Using Warp3DNova.library v1 revision 58
LIBGL: Warning, your Warp3DNovaBase.library is too old, minimum is v1.62, please update!
LIBGL: Using OGLES2.library v1 revision 22
LIBGL: OGLES2 Library and Interface open successfuly
[12-04-40] Data path is PROGDIR:
[12-04-40] Output path is PROGDIR:.barony
LIBGL: OGLES2 Library and Interface closed


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Re: Barony test thread
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Strange.. Lets try with datafiles, give me your mail plz

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Re: Barony test thread
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@kas1e

Sent you a PM.

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