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Re: CyberGFX to P96 conversion
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@xeron

Quote:

xeron wrote:
@Hans

Its not in P96. picasso96api.library is provided for legacy reasons. Once the new SDK is out, the updated functionality is all in graphics.library, right where it should be and where it would have always been if commodore hadn't gone tits up.

graphics.library provides new functions for blitting and composition.

Also, cairo provides a whole new API for graphics as standard as well.


None of which is in the current public SDK.

Hans

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Re: CyberGFX to P96 conversion
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@orgin

I must be missing something, but doesn't WritePixelArray8() do exactly what you need?

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Re: CyberGFX to P96 conversion
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@ssolie
Honest question since it's not the first time i read about people with doubts on the P96 API capabilities: is it not possible to ask directly to P96 developers?
Are they reachable?

Regards,
Riccardo

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Re: CyberGFX to P96 conversion
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@ssolie

Quote:
The point is "...P96 only supports this functionality through the Cybergraphics API..." which I think may be false. I think we do have a function that can do it without using the ancient interfaces.


I cannot suggest using a function which is not available in the public SDK. Btw the P96 API itself is also an ancient interface, and will be thrown out sooner or later and replaced by a modern graphics interface, along with the graphics.library API.

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Re: CyberGFX to P96 conversion
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@Hans

I know. Which is why i said "when the new SDK is out"...

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Re: CyberGFX to P96 conversion
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@xeron

Quote:

xeron wrote:
@Hans

I know. Which is why i said "when the new SDK is out"...


Missed that bit when I skimmed over it.

Hans

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