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Re: TGE on Amiga
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@Rob

No particullar reason for porting it, just thought it would be fun to try.

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Re: TGE on Amiga
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Quote:

Sister_Rita wrote:
I think this tool is for the next generation Amiga OS, otherwise it is the wrong forum.


By Joe I think shes right

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Re: TGE on Amiga
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Quote:

Rob wrote:
That's impressive. How come you are porting it to Amiga.


Bet He knows something we don't ?

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Re: TGE on Amiga
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@Adept
as long as he ports it he can know what ever he wants too know

Amiga is the heart and soul of computing nothing else comes close
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Re: TGE on Amiga
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@Shadow

Have you tried disabling interrupt in the tooltypes on the monitor driver in DEVS:Monitors? XMoto for OS4 has similar rendering problems to those in the video that are fixed by disabling interrupts. Just to see if it is the same problem.

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Re: TGE on Amiga
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Seems like you have fogging issues on the polygons...

What graphics card are you using? And where do you get the alignment exceptions, in MiniGL, in your code, or in Warp3D?

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Re: TGE on Amiga
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@salass00

Yes I did try that and yes it solves the problem.

@Rogue,

Yes there are still many issues left to solve. I am using a radeon 9000.

About the alignment exceptions they happen in my code and I have been adviced to review all the warnings generated during compilation, there might be something fatal.

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Re: TGE on Amiga
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Is that engine available somewhere or how did you get your hands on it?

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Re: TGE on Amiga
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interesting! and yes, the rendering bugs looks like the same ones as with my xmoto port.

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Re: TGE on Amiga
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Wow! I never thought that you would finish it! ...

I wrote about "some time" ago at aw.net... if you remember? A relative are working on a game for the PC using this engine... this is just great!

So the obvious question would be... how much more do you need to work on?

And... wow... amazing! thanks!

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Re: TGE on Amiga
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Is this still working? I am writing a new version of Starfighter on the PC using Torque and would love to be able to port it to the Amiga if Torque works on this platform.

What's the status of this?

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Re: TGE on Amiga
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@Psychopsam

Quote:

Psychopsam wrote:
Is this still working? I am writing a new version of Starfighter on the PC using Torque and would love to be able to port it to the Amiga if Torque works on this platform.

What's the status of this?


That would be nice to know. However, Shadow hasn't logged in here since June, so it might take a while to get a response. Does anyone have any other contact details for him?

Hans

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Re: TGE on Amiga
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@Hans

yes I guess it has been a while since I logged in last time, but I do read the page everyday

There has been no progress on TGE since, well a long time, and with a new born in the house I cant see I will be able to devote much time for it yet.

But if there are other amiga developers out there with a TGE licens I dont mind sharing my work.

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Re: TGE on Amiga
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@Shadow

Thanks anyway for this status report. I would love to see its development to continue. How does the licence scheme work? Is it free of charge?

Varthall

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Re: TGE on Amiga
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@Varthall

It's not free. Go to garagegames.com for more info. I don't know what license is required for porting the engine itself. I'd like to see the port progress too.

Hans

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Re: TGE on Amiga
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@Shadow

Well I guess I'm your man. I have a TGE license and want to port it to the Amiga. Can you release your work to me please?

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Re: TGE on Amiga
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@Psychopsam

What is you handle on garagegames.com?

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Re: TGE on Amiga
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@Shadow
My profile is under the name Andy Hawkins

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Re: TGE on Amiga
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@Psychopsam

cool! i hope to see some progress here!
you should probably join the warp3d team to.
i think rogue can give you cvs axx.

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Re: TGE on Amiga
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Any progress on this?

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