@kas1e Very nice game you ported there. For me it runs just fine but for some items I get wrong name with wierd or square characters. At the log txt file writes something
[17-59-59] LoadMap PROGDIR:/maps/start.lmp [18-00-08] Picked up a brand new copy of "j=Xoλλ ". [18-00-08] Appraising "a brand new copy of "j=Xoλλ ""... [18-00-09] You hear a voice inside your head...
@walkero Checked, and yes, you probably have wrong datafiles. It should be "Blessed Addition", and you should keep original "lang" directory from archive on os4depot
Crash log for task "barony" Generated by GrimReaper 53.19 Crash occured in module barony at address 0x7F42D51C Type of crash: DSI (Data Storage Interrupt) exception Alert number: 0x80000003
Your latest stack trace point out on that line in physfs:
Quote:
BPTR lock = IDOS->Lock("PROGDIR:", ACCESS_READ);
I do not know why it didn't crashes, when i send you simply test case through. Try plz that one i point out above, i tried to compile it with the same flags as Barony itself.
Still strange why it works on beta and crashes on non-beta.. Maybe DOS related in end of all..
I just wanted ppl to know where to buy it and say thanks in advance for porting the game. I will get back to you tomorrow when i have time to try it properly.
I bought the game and installed it on my win10 computer and then copied it to my amiga to try it tomorrow. What folders are needed for the game to work?
@Joeled Currently on non-beta it will not works, i do not know what the cause at moment.
If you on beta, it will works, you need those directories be copied to the root of barony:
books images items maps models music sound
That it. "lang" directory should be that one from archive on os4depot, not from game you buy (because os4 version is from their github, where new stuff added, and for that new language files used, so "lang" dir are used from archive which in os4depot). Only copy other ones i quote.
@Spectre Ok, thanks. It didn't give fast result in end, so i need to install public os4fe , where can do all the tests then. Only amiga make it possible to not have frequent updates of OS to avoid this crap :)
@kas1e Still using AmigaOS4.1FE i dont know if there is a newer one. I copied the folders to the root of Barony and left lang folder intact from os4depot. When i try to start it i get "loading models" but it stops there with a black background.
@Joeled I mean it works on beta systems, not on public ones.
But if you have black window, it mean it works for you. So you run it, and should wait while it generate models (it takes for about 2 minutes for first run). Then it will load all the other stuff.
On second run , generated cache file will be used, and all will works fast, models will be not generated, but loaded from that cache file.
@kas1e Its working now but in the beginning i didnt see any counting just "loading models". Wow i just saw you released more games on os4depot Very nice and thanks once again. Now if we only could get a properly working port of Btanks.
@kas1e I only got this text ""Loading models" and no counting. Everything is working fine now and once again thanks for this and all other games you are releasing. I appreciate it!
@Joeled If you want to be sure there is no bug : try to delete now "models.cache" file from the progdir of Barony, and run it again. Also, if you can, made a screenshot of that window when you delete cache file and run it again. Just want to be sure its not bug on our side , because counting should be there 100% at first run.
That counting not amiga specific one, it should be there. But only on first run, when generation of models cache happens.