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Re: Open Source cross-platform game engine
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@ferrels

Fair enough, I see where you're coming from.

Me, I've been trying to encourage more people to have a go at writing/porting stuff that uses Warp3D Nova's new capabilities. The more people who do that, the more valuable it all becomes, and the more we can improve the system.

EDIT: Getting a modern shader-based game engine on AmigaOS has always been one of my goals. I actually bought a Torque3D license before they fully open-sourced it with that goal in mind. Porting has never been one of my strengths, though, so it's up to someone else to make that happen.

Hans

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Re: Open Source cross-platform game engine
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@Hans

I think you've been doing a good job in that regard too. Part of my daily routine is just to check in here to see what new port kas1e is working on and read about his progress.

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Re: Open Source cross-platform game engine
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Any news here?
How far has the "talented guy" come?

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Re: Open Source cross-platform game engine
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@Primax
We move pretty far :

1. Nova support now lots os shaders based code (even hardcore ones): https://www.youtube.com/watch?v=K4MixYoYTgM

2. Nova is much faster now (together with the latest Radeon RX drivers and kernel): https://www.youtube.com/watch?v=-L4DrYaGFfs

3. Hans wrote NovaBridge: a classic warp3d layer so all old warp3d/mingl apps work as well: https://www.youtube.com/watch?v=U0jRARF93iw

4. ported some time ago irrlicht Engine which s a pretty good 3D engine as well as some games which use it: SuperTuxart, Night of the Zombies, Worlds and HCraft: https://www.youtube.com/watch?v=uZiJCSJjm7o

And in general, you can visit my youtube channel where most all interesting stuff happens n terms of Nova GL4ES and co: https://www.youtube.com/user/OMEGA12001/videos

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Re: Open Source cross-platform game engine
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Thanks kas1e!

Sounds very promisng!

However, I forgot to mention that I specifically asked for the Godot engine....

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Re: Open Source cross-platform game engine
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@Primax
Quote:

However, I forgot to mention that I specifically asked for the Godot engine....


Irrlicht Engine is good enough even today even on PC and fits better for our limited amiga speed and needs. When and if someone will port Godot, it will mean nothing as well, there will be another engine which we want because we want to know that we have it, but didn't use.

Irrlicht Engine for real cool engine, books have written for, many expirienced coders agree that this is one of the best from last decade, and still, no one here use it except me :) And maybe 1-2 users more tried to use it and wrote me mails about.

In other words, there no needs for Godot, Irrlicht Engine is here, with SDK and stuff ready to use and games examples showing how fast is it.

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Re: Open Source cross-platform game engine
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@kas1e

I agree, its nice to have, but maybe not the most importet.

I don’t think people buy Amiga systems to play pc games, that be insane.

I think we need to focus on the basics. But I think, if Godot was ported, it will have many additional benefits, because lot thing need to be fixed to make that happen.

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Re: Open Source cross-platform game engine
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@Primax

Quote:
I specifically asked for the Godot engine

We're still waiting for Godot

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Re: Open Source cross-platform game engine
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Now this is a bit off-topic but speaking of the Godot engine... I'd like to say that I'm very proud of my students Viktor and Leona, who used the engine to produce a retro-style platformer game called "Gedaria" as their final project this year. Leona provided the hand-drawn graphics and Viktor did the programming. Not bad for two 19-year-olds just coming out of secondary school!

Link to video

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Re: Open Source cross-platform game engine
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@trixie

Quote:
We're still waiting for Godot


Godot has dropped support for OpenGLES since version 2.1. 3.0 use vulkan like a lot of new software.
So we need vulkan first.. but i think it will be really hard

i'm really tired...
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Re: Open Source cross-platform game engine
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@afxgroup

Quote:
So we need vulkan first.. but i think it will be really hard

As kas1e said in a post above, we don't really need the Godot engine because Irrlicht is good enough. When I said that "we're still waiting for Godot", I was of course making an obvious literary reference

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Re: Open Source cross-platform game engine
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@afxgroup

Quote:
Godot has dropped support for OpenGLES since version 2.1. 3.0 use vulkan like a lot of new software.
So we need vulkan first.. but i think it will be really hard


That's not true. See here.

In brief:
- Godot 3.x supports GLES2
- GLES3 support will come in Godot 4.1, and someone may even add GLES2 support later

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Re: Open Source cross-platform game engine
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@Hans

I don't know if GLES2 it is really supported. Despite that article if you checkout the source code GLES2 seems unavailable whiel GLES3 it is present

You can see this also here:

https://github.com/godotengine/godot/tree/master/drivers

@trixie
Quote:
As kas1e said in a post above, we don't really need the Godot engine because Irrlicht is good enough


Godot is the best (open source) game framework you can find at moment. And it has really a lot of developed games

i'm really tired...
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Re: Open Source cross-platform game engine
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@afxgroup

Quote:
I don't know if GLES2 it is really supported. Despite that article if you checkout the source code GLES2 seems unavailable whiel GLES3 it is present

You need to look in the Godot 3.x branch

As for Godot 4.x. They give no guarantees that GLES2 will be supported for v4.x+, but do say that others in the community might add it.

I have no idea which GLES3 features they need. Either way, GLES3 on AmigaOS 4 is a lot more feasible than Vulkan. We already support a little GLES3 (e.g., layout qualifiers in shaders).

Features such as instancing support (e.g., glDrawElementsInstanced()), are not available yet. That can be worked around, with a performance hit...

Hans

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Re: Open Source cross-platform game engine
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@kas1e

+1 on Irrlicht engine, I have "played" around alot with it since you ported it to Amiga OS4.1.

It's a "very easy to get around" engine with a lot of thought behind it.

Only thing I'm struggling with is an ORIGINAL game concept/idea.. It's hard!

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Re: Open Source cross-platform game engine
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@khayoz

Quote:
Only thing I'm struggling with is an ORIGINAL game concept/idea.. It's hard!

Start with something unoriginal then. Candy Crush is a bejeweled clone, with a twist, and it was wildly successful...

Hans

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Re: Open Source cross-platform game engine
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@khayoz

looking forward to try out anything you come out with the Irrlicht engine....small steps take you further than standing still

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Re: Open Source cross-platform game engine
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@kas1e

Do you have the clib2 version of libIrrlicht.a ?

By the way, I tried compiling Irrlicht for newlib and clib2, but it fails here: (this is from newlib)

COpenGLExtensionHandler.h
COpenGLExtensionHandler.cpp

/usr/local/amiga/ppc-amigaos/SDK/local/newlib/include/SDL/SDL_opengl.h:46,
                 
from COpenGLExtensionHandler.h:51,
                 
from COpenGLExtensionHandler.cpp:9:
/
usr/local/amiga/ppc-amigaos/SDK/local/common/include/GL/gl.h:796:23noteprevious declaration of ‘void glLogicOp(GLenum)
  796 
GLAPI void GLAPIENTRY glLogicOpGLenum opcode );
      |                       ^~~~~~~~~
In file included from /usr/local/amiga/ppc-amigaos/SDK/local/common/include/mgl/gl.h:363,
                 
from /usr/local/amiga/ppc-amigaos/SDK/local/newlib/include/SDL/SDL_opengl.h:55,
                 
from COpenGLExtensionHandler.h:51,
                 
from COpenGLExtensionHandler.cpp:9:
/
usr/local/amiga/ppc-amigaos/SDK/local/common/include/mgl/minigl.h:2106:13error‘void glCopyPixels(GLintGLintGLsizeiGLsizeiGLenum)’ was declared ‘extern’ and later ‘static’ [-fpermissive]
 
2106 MGLAPI void glCopyPixels(GLint xGLint yGLsizei widthGLsizei heightGLenum type)

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Re: Open Source cross-platform game engine
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@Sinan
You need to build irrliht from my repo, and you need to remove minigl from your SDK , i.e. there should't be directory "GL" with minigl inludes, but instead directory "GL" with gl4es includes.

Also check for which SDL you build it, if for SDL1, then be sure that SDL/SDL_opengl.h have commented out direct include of minigl.

If it will not help, i can upload clib2 version of irrlicht

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Re: Open Source cross-platform game engine
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@kas1e

Thanks for reminding this..

I can compile newlib version now.

How do I make the library for SDL2 ?

e.g. make -f Makefile.amigaos4 SDL2=1 ?


For Clib2 version, do I add -mcrt=clib2 in the makefile.amigaos4 ?

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