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@BSzili Before freeze happens tried to catch somethings with Sashimi and i was able to save this Quote: Sashimi installed ([Ctrl]+C or "Break 3" to remove) [libInit] Initializing library base 0x543d8f28, IExec = 0x20b9ce4 [libInit] revision [Notice ] [ReadConfig] PCIGraphics: PCIGraphics.card 53.9 (20.7.2014)
[Notice ] [ReadConfig] Generating board list [Notice ] [ReadConfig] Found 1 boards [Notice ] [ReadConfig] Found Board Radeon 9250 (not yet implemented), 127 MB of memory, 0 MHz memory clock Vendor: 0x1002, Device: 0x5960 [Notice ] [ReadConfig] Done, 1 supported boards found [Notice ] [MEM_Init] Created Memory Pool [Notice ] [Radeon_Init] Initializing [Notice ] [Radeon_Init] radeonDev = 0x5ff6d320 [libInit] Done [mgl_Obtain] In mgl_Obtain [libOpen] In libOpen [mgl_Obtain] In mgl_Obtain [mgl_CreateContext] width = -1, height = -1, offx = 0, offy = 0 [mgl_CreateContext] 2 screen buffers [vid_CreateWarp3DContext] Creating Warp3D context [vid_CreateWarp3DContext] context->w3dContext = 0x53fc8bc0 [vid_AllocDepthStencil] Allocating an S-Buffer [mgl_CreateContext] Initializing context [MGLInitContext] Suppressing frame statistics Initializing lighting [mgl_CreateContext] Setting up default parameters [mgl_CreateContext] Lockmode = MGL_LOCK_SMART [mgl_CreateContext] Done [cgl_LockMode] Lockmode set to MGL_LOCK_SMART [RebindTextures] Warning: rebinding texture that does not exist [RebindTextures] Warning: rebinding texture that does not exist [Notice ] [MEM_FreeMem] Freed BitMap at 0x54bd7728 [EnsureConvertBuffer] ConvertBuffer too small (0), reallocating (256) [EnsureConvertBuffer] ConvertBuffer too small (256), reallocating (4096) [Notice ] [MEM_FreeMem] Freed BitMap at 0x54bd7728 [Notice ] [MEM_FreeMem] Freed BitMap at 0x5383a288 [Notice ] [MEM_FreeMem] Freed BitMap at 0x5383a328 About PrBoom 2.5.1: Don't you see ? The monster's feets seems fused with the floor Same graphical glitch is visible also with the various in-game bonus disseminated in the level
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