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            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/23 21:57 
                                  
                                    #41  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2006/12/1 18:01Last Login
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                        @BSzili Then again, as we all know, 87.2 % of all statistics are invented on the spot out of the blue ... Best regards, Niels
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/24 16:30 
                                  
                                    #42  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2009/6/11 1:19Last Login
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            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/24 18:21 
                                  
                                    #43  
                             
         
     
    
                
                             Site Builder
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        I just downloaded it and works fantastic. Well done. I have a couple of remarks and questions. - It seems that the brightness in screen options doesn't change anything - For the mouse input, I set the digital Up and Down to aim, but unfortunately I can't find a way to make it not move forward and backward. Is there a way to do it? - What does build do, in the folder? Thank you for all the hard work.
                        
             
            
                                    
 
     
    
                
                                
                 
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/24 18:39 
                                  
                                    #44  
                             
         
     
    
                
                             Not too shy to talk
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2006/11/27 20:35Last Login
                                :  Yesterday 21:35
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                        @IamSONIC Thank you, great job!
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/24 19:03 
                                  
                                    #45  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                                :  11/2 18:59
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                        @walkero
Quote:
I have a couple of remarks and questions. Ok, let's go
Quote:
It seems that the brightness in screen options doesn't change anything Yes brightness option doesn't seems to work... and it has been reported by the beta testers as well...
Quote:
For the mouse input, I set the digital Up and Down to aim, but unfortunately I can't find a way to make it not move forward and backward. Is there a way to do it? Do the following:
Options -> Input Menu -> Mouse Axes Setup -> Slide Y Scale to 0.0
Quote:
What does build do, in the folder? It's the level editor
 
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/24 21:26 
                                  
                                    #46  
                             
         
     
    
                
                             Site Builder
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2006/12/2 23:57Last Login
                                :  Today 11:39
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                        @IamSONIC
Thank you for your fast reply. Yeah, your tricks did the job with the vertical mouse move.
I got a crash on first of the stages, where a train falls on you. Crashlog below, in case it helps. The good thing is that it is recoverable.
Crash log  for  task  "JFShadowWarrior"
 Generated by GrimReaper 53.19
 Crash occured in module JFShadowWarrior at address 0x7BA07710
 Type of crash :  DSI  ( Data Storage Interrupt )  exception
 Alert number :  0x80000003
 
 Register dump :
 GPR  ( General Purpose Registers ):
     0 :  7BA1280C 59086A60 00000002 48EDD2F8 0001D071 FFEAF49E 0000001E 00000000 
    8 :  FFFFFFFC 48F30B28 FFFFFFFF 59086A24 28228482 48EC5184 00000000 00000000 
   16 :  00000000 00000000 00000000 1558DD54 48EC0000 48EC0000 48EC0000 48EC0000 
   24 :  48EC0000 48EC0000 48EC0000 49313444 48EDD2F8 FFFFFFFF 57094E20 48EDD2F8 
 
 
 FPR  ( Floating Point Registers ,  NaN  =  Not a Number ):
     0 :               nan          1027.83         0.909091         0.181836 
    4 :          0.222222         0.285714              0.4         0.666667 
    8 :       6.61376e-05       - 0.00277778         0.166667              256 
   12 :       9.0537e-307      2.14748e+09     5.38916e-262     2.50948e-246 
   16 :       1.43923e-74       5.658e-288     7.05143e+155     - 8.50195e-267 
   20 :       1.4868e-249     1.25789e+193     6.16447e-300      2.66641e+14 
   24 :       1.9162e-296     8.60792e-281       - 0.00215198     - 4.59132e-247 
   28 :       7.39207e+11      9.4775e+192     5.85153e-253     2.93675e-295 
 
 FPSCR  ( Floating Point Status  and  Control Register ):  0x82004000
 
 
 SPRs  ( Special Purpose Registers ):
             Machine State  ( msr ) :  0x0002F030
                 Condition  ( cr ) :  0x5A2ED594
       Instruction Pointer  ( ip ) :  0x7BA07710
        Xtended Exception  ( xer ) :  0x48BE1038
                    Count  ( ctr ) :  0x6FF654D0
                      Link  ( lr ) :  0x7FE01698
             DSI Status  ( dsisr ) :  0x48BE0DF0
             Data Address  ( dar ) :  0x39553333
 
 
 
 680x0 emulated registers :
 DATA :  00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
 ADDR :  6FFA4000 83198800 00000000 00000000 00000000 00000000 00000000 59085D70 
 FPU0 :                 0                0                0                0 
 FPU4 :                 0                0                0                0 
 
 
 
 Symbol info :
 Instruction pointer 0x7BA07710 belongs to module  "JFShadowWarrior"  ( HUNK / Kickstart )
 
 Stack trace :
      module JFShadowWarrior at 0x7BA07710  ( section 0  @  0x546EC )
      module JFShadowWarrior at 0x7BA08C74  ( section 0  @  0x55C50 )
      module JFShadowWarrior at 0x7BA1280C  ( section 0  @  0x5F7E8 )
      module JFShadowWarrior at 0x7B9D3640  ( section 0  @  0x2061C )
      module JFShadowWarrior at 0x7B9D3BA8  ( section 0  @  0x20B84 )
      module JFShadowWarrior at 0x7B9D4AFC  ( section 0  @  0x21AD8 )
      module JFShadowWarrior at 0x7B9D5140  ( section 0  @  0x2211C )
      module JFShadowWarrior at 0x7BAB9018  ( section 0  @  0x105FF4 )
      native kernel module newlib . library . kmod + 0x000025fc
     native kernel module newlib . library . kmod + 0x000032d8
     native kernel module newlib . library . kmod + 0x0000384c
     JFShadowWarrior : _start ()+ 0x1e0  ( section 1  @  0x1DC )
      native kernel module dos . library . kmod + 0x0002a458
     native kernel module kernel + 0x0005c18c
     native kernel module kernel + 0x0005c204
 
 PPC disassembly :
   7ba07708 :  2c1d0000   cmpwi             r29 , 0
  7ba0770c :  41c20034   beq -               0x7BA07740
 * 7ba07710 :  813d0004   lwz               r9 , 4 ( r29 )
   7ba07714 :  71290200   andi .              r9 , r9 , 512
  7ba07718 :  41c20028   beq -               0x7BA07740
 
 System information :
 
 CPU 
  Model :  Freescale P5040  ( E5500 core )  V1.2 
  CPU speed :  2200 MHz 
  FSB speed :  800 MHz 
  Extensions :  
 
 Machine 
  Machine name :  AmigaOne X5000 / 40 
  Memory :  2097152 KB 
  Extensions :  bus . pci bus . pcie 
 
 Expansion buses 
  PCI / AGP 
   00 : 00.0 Vendor 0x1957 Device 0x0451 
   01 : 00.0 Vendor 0x1002 Device 0x6798 
    Range 0 :  80000000  -  90000000  ( PREF . MEM ) 
     Range 2 :  90000000  -  90040000  ( MEM ) 
     Range 4 :  00001000  -  00001100  ( IO ) 
    01 : 00.1 Vendor 0x1002 Device 0xAAA0 
    Range 0 :  90040000  -  90044000  ( MEM ) 
    02 : 00.0 Vendor 0x1957 Device 0x0451 
   03 : 00.0 Vendor 0x111D Device 0x8092 
   04 : 01.0 Vendor 0x111D Device 0x8092 
   04 : 02.0 Vendor 0x111D Device 0x8092 
   04 : 03.0 Vendor 0x111D Device 0x8092 
   04 : 08.0 Vendor 0x111D Device 0x8092 
   04 : 10.0 Vendor 0x111D Device 0x8092 
   05 : 00.0 Vendor 0x12D8 Device 0xE111 
   06 : 04.0 Vendor 0x1102 Device 0x0002 
    Range 0 :  00001000  -  00001020  ( IO ) 
    06 : 04.1 Vendor 0x1102 Device 0x7002 
    Range 0 :  00001020  - 00001028 ( IO ) 
 
 Libraries 
  0x5e51ff68 :  ISO - 8859 - 7.charset V52.1 
  0x5e51fe68 :  greek_ISO - 8859 - 7.language V52.1 
  0x0239ecc2 :  exec . library V54.30 
  0x6fec6c78 :  cgxvideo . library V42.1 
  0x4aba34b0 :  mirror . api V1.1  ( Legacy ) 
   0x4aba3510 :  sdk . api V1.5  ( Legacy ) 
   0x4aba3390 :  textbar . api V1.1  ( Legacy ) 
   0x4aba32d0 :  console . api V1.1  ( Legacy ) 
   0x4aba3270 :  quickinfo . api V2.1  ( Legacy ) 
   0x500e9a60 :  explorer . api V4.1  ( Legacy ) 
   0x549da56e :  generic . parser V4.1  ( Legacy ) 
   0x55a3b92c :  afc . library V33.0  ( Legacy ) 
   0x500f4a9e :  passport . library V1.0  ( Legacy ) 
   0x55592040 :  Lamp . mcc V21.26 
  0x55a256c4 :  btree . library V53.3 
  0x55592180 :  Objectmap . mui V21.25 
  0x55592220 :  Dtpic . mui V21.24 
  0x555922c0 :  Popasl . mui V21.29 
  0x55592360 :  Calltips . mcc V21.24 
  0x55592400 :  Listtree . mcc V21.35 
  0x555924a0 :  Title . mui V21.39 
  0x574b4e04 :  asyncio . library V50.3 
  0x5b4fed28 :  pthreads . library V53.12 
  0x5b4fe4a8 :  avcodec2 . library V55.53 
  0x5b4fe328 :  va . library V1.4 
  0x5b4feda8 :  swscale2 . library V2.5 
  0x5b4fe928 :  swresample2 . library V0.18 
  0x5b4fef28 :  avutil2 . library V52.66 
  0x5b4fe2a8 :  pixman - 1.library V53.4 
  0x5b4fe728 :  oo . library V1.13 
  0x5a016660 :  Frimagedisplay . mui V21.25 
  0x5a016700 :  Imagedisplay . mui V21.24 
  0x5a0167a0 :  Pendisplay . mui V21.26 
  0x5a016840 :  String . mui V21.47 
  0x5a016a3c :  xpkSQSH . library V2.1 
  0x5b4f6248 :  lzma . library V53.7 
  0x5b4f6f6c :  xpkSMPL . library V1.0  ( Legacy ) 
   0x5a1ec9fc :  xpkSHRI . library V2.2  ( Legacy ) 
   0x5a1d233c :  xpkRLEN . library V1.3  ( Legacy ) 
   0x5b4f6eec :  xpkRAKE . library V1.7  ( Legacy ) 
   0x5a1d221c :  xpkNUKE . library V1.7  ( Legacy ) 
   0x5b4f6d6c :  xpkNONE . library V1.4  ( Legacy ) 
   0x57863ebc :  xpkMASH . library V1.98  ( Legacy ) 
   0x5b4f6648 :  xpkLZMA . library V52.2 
  0x57863d12 :  xpkIMPL . library V1.0  ( Legacy ) 
   0x5a1edf4c :  xpkIDEA . library V1.3  ( Legacy ) 
   0x5a1ede8c :  xpkHUFF . library V0.64  ( Legacy ) 
   0x5b4f64ec :  xpkHFMN . library V1.36  ( Legacy ) 
   0x5b4f646c :  xpkFRLE . library V1.0  ( Legacy ) 
   0x5a1edcac :  xpkFEAL . library V1.5  ( Legacy ) 
   0x5a1edbec :  xpkFAST . library V1.10  ( Legacy ) 
   0x5a1edb2c :  xpkENCO . library V1.3  ( Legacy ) 
   0x5a1eda0c :  xpkDUKE . library V1.6  ( Legacy ) 
   0x58787d7c :  xpkDLTA . library V0.1  ( Legacy ) 
   0x5a2d4eac :  xpkCBR0 . library V1.0  ( Legacy ) 
   0x58e0facc :  xpkBZP2 . library V1.7 
  0x590eb670 :  Gauge . mui V21.24 
  0x590eb710 :  TextEditor . mcc V15.54 
  0x590eb7b0 :  NBitmap . mcc V15.30 
  0x590eb850 :  NBalance . mcc V15.26 
  0x590eb8f0 :  NListtree . mcc V18.52 
  0x590eb990 :  NFloattext . mcc V19.81 
  0x590eba30 :  NListview . mcc V19.100 
  0x590ebad0 :  NList . mcc V20.145 
  0x590ebb70 :  BetterString . mcc V11.34 
  0x590ebcb0 :  TheButton . mcc V26.20 
  0x5ba86990 :  TheBarVirt . mcc V26.20 
  0x5b522ae0 :  TheBar . mcc V26.20 
  0x58f67b48 :  amissl_v097g . library V3.7 
  0x591abb50 :  expat . library V53.6 
  0x5b56ebe8 :  muigfx . library V21.25 
  0x591a5a1c :  muimaster . library V21.210 
  0x591a7e9c :  codesets . library V6.21 
  0x590ebdf0 :  bmp . datatype V53.4 
  0x58789ca8 :  faad . library V2.1 
  0x5a011e08 :  amissl_v111k . library V4.9 
  0x5920ecb8 :  amisslmaster . library V4.9 
  0x5ba1b1ac :  virtual . gadget V53.8 
  0x5b9b1c30 :  fuelgauge . gadget V53.8 
  0x5b4eb7a4 :  camd . library V53.7 
  0x5ba1b018 :  Generic_Mouse . driver V52.1 
  0x5b9b2f28 :  Generic_usb . driver V53.3 
  0x5ab759d8 :  AmigaInput . library V53.4 
  0x5d607a48 :  jansson . library V2.12 
  0x5b522858 :  DateTime . docky V52.11 
  0x5b9cd7b0 :  datebrowser . gadget V53.9 
  0x5c245980 :  texteditor . gadget V53.28 
  0x5b4b4e68 :  GFXDock . docky V51.6 
  0x5b4b4de8 :  RAMDock . docky V51.3 
  0x5b4b4b68 :  CPUDock . docky V51.2 
  0x5b4b4968 :  MCUinfo . docky V50.3 
  0x5b4b46e8 :  NetDock . docky V52.0 
  0x5b4b4368 :  Mixer . docky V52.6 
  0x5bb6bc98 :  sliderbar . gadget V53.22 
  0x5b4f28d8 :  KeymapSwitcher . docky V52.3 
  0x5b4f2bd8 :  Spacer . docky V53.2 
  0x5b4f2858 :  smartsubdock . docky V50.8 
  0x5b8e3738 :  smartbutton . docky V50.8 
  0x5e5577d0 :  getcolor . gadget V53.11 
  0x5b522180 :  gradientslider . gadget V53.7 
  0x5b5220e4 :  colorwheel . gadget V53.7 
  0x5e4c0e88 :  radiobutton . gadget V53.11 
  0x5b4f2758 :  Separator . docky V53.2 
  0x5ba86df0 :  slider . gadget V53.17 
  0x5ba86d50 :  getfont . gadget V53.11 
  0x5ba86cb0 :  getfile . gadget V53.12 
  0x5b65e64e :  reqtools . library V39.3  ( Legacy ) 
   0x5bc055f0 :  requester .class  V53.20 
  0x5ba86c10 :  integer . gadget V53.13 
  0x5e4c0b88 :  clicktab . gadget V53.50 
  0x5b9b6c08 :  chooser . gadget V53.22 
  0x5ba86b70 :  penmap . image V53.6 
  0x5ba86ad0 :  checkbox . gadget V53.12 
  0x5e4c0028 :  filesave . audio V6.5 
  0x5e4c1318 :  emu10kx . audio V6.7 
  0x5d8cc864 :  device . audio V6.2 
  0x5d9115d4 :  usergroup . library V4.30 
  0x5d73ca78 :  bsdsocket . library V4.321 
  0x5d6c5160 :  jpeg . datatype V53.7 
  0x6f907530 :  space . gadget V53.7 
  0x5d8e5dac :  textclip . library V53.4 
  0x5d8cc2b8 :  usbhidgate . library V53.3 
  0x5d9440bc :  xadmaster . library V13.1 
  0x6f898744 :  xpkmaster . library V5.2 
  0x5e052f2c :  hid . usbfd V53.18 
  0x5e4c4850 :  window .class  V54.14 
  0x5df41e98 :  layout . gadget V54.8 
  0x5e060550 :  ilbm . datatype V53.3 
  0x5e0604b0 :  png . datatype V53.10 
  0x5df68c74 :  picture . datatype V53.10 
  0x5e00ced0 :  Picasso96API . library V54.18 
  0x5dff0ce4 :  asl . library V53.54 
  0x5e0602d0 :  arexx .class  V53.6 
  0x5e052660 :  mathieeedoubbas . library V53.1 
  0x5e0539f8 :  listbrowser . gadget V53.74 
  0x5e052560 :  scroller . gadget V53.16 
  0x5e060370 :  button . gadget V53.22 
  0x5e510c50 :  string . gadget V53.22 
  0x5e00b428 :  popupmenu .class  V53.2 
  0x5e005308 :  popupmenu . library V53.14 
  0x5e00b330 :  bevel . image V53.6 
  0x5e060050 :  glyph . image V53.4 
  0x5e060190 :  drawlist . image V53.3 
  0x5e0d7a48 :  screenblanker . library V53.7 
  0x5e0dcea0 :  label . image V53.14 
  0x5e0dce00 :  filler . image V53.6 
  0x5e0dcd60 :  bitmap . image V53.9 
  0x5e5109d8 :  timezone . library V53.11 
  0x5e0d7548 :  application . library V53.32 
  0x5e0d746c :  ft2 . library V53.2 
  0x6ff15c4c :  workbench . library V53.64 
  0x5e116120 :  gadtools . library V53.8 
  0x5e5100cc :  commodities . library V53.10 
  0x5e56c540 :  datatypes . library V54.7 
  0x5e558e64 :  png . iconmodule V53.1 
  0x5e6678cc :  icon . library V54.6 
  0x5e513290 :  z . library V53.9 
  0x6f9096c8 :  version . library V53.18 
  0x5e6b3ee0 :  iffparse . library V53.3 
  0x6ffb87cc :  locale . library V54.2 
  0x6ff1041c :  diskfont . library V53.13 
  0x6f8050e8 :  petunia . library V53.6 
  0x6f805028 :  diskcache . library V3.31 
  0x6feb4948 :  dos . library V54.112 
  0x6ff0d364 :  usbprivate . library V53.23 
  0x6ff118bc :  massstorage . usbfd V53.85 
  0x6ff0d21c :  hub . usbfd V53.11 
  0x6ff11828 :  bootkeyboard . usbfd V52.6 
  0x6ff117a8 :  bootmouse . usbfd V53.5 
  0x6ff116a8 :  mounter . library V53.20 
  0x6ff0d16c :  usbresource . library V53.23 
  0x6ff903d8 :  hunk . library V53.4 
  0x6ff0d064 :  elf . library V53.31 
  0x6ff654d0 :  intuition . library V54.29 
  0x6ff58530 :  keymap . library V53.9 
  0x6ff5a544 :  nonvolatile . library V54.7 
  0x6ff7ee70 :  cybergraphics . library V43.0 
  0x6ff9f420 :  RadeonHD . chip V3.7 
  0x6ffa3420 :  graphics . library V54.248 
  0x6ff91320 :  layers . library V54.12 
  0x6ff50150 :  rtg . library V54.90 
  0x6ff9f2a4 :  PCIGraphics . card V53.18 
  0x6ffaa258 :  newlib . library V53.62 
  0x6ff9e1ac :  utility . library V54.2 
  0x6ffa8398 :  expansion . library V53.1 
  0x5e00358e :  rexxsyslib . library V53.4  ( Legacy ) 
 
 Devices 
  0x56553354 :  clipboard . device V53.5 
  0x5df439c4 :  serial . device V54.6 
  0x6ff0c0c4 :  ahi . device V6.6 
  0x5ba0d024 :  p50x0_eth . device V52.6 
  0x5dc114a4 :  diskimage . device V53.4 
  0x6ff9eb10 :  usbsys . device V53.23 
  0x6ff90844 :  p50x0sata . device V54.79 
  0x6ff90798 :  vsata . device V54.8 
  0x6ff90690 :  ehci . usbhcd V53.32 
  0x6ff905f0 :  ohci . usbhcd V53.22 
  0x6ff90550 :  uhci . usbhcd V53.15 
  0x6ff9e848 :  console . device V53.107 
  0x6ff5a670 :  ramdrive . device V54.1 
  0x6ff5877c :  input . device V53.6 
  0x6ff10024 :  keyboard . device V53.12 
  0x6ff5a050 :  timer . device V53.5 
 
 Tasks 
  rhd_gc  ( Waiting ) 
    Stack :  0x6febe000  -  0x6fec6000 ,  pointer  @  0x6fec5f40  ( Cookie OK ) 
    Signals :  SigRec 0x80000001 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   ahi . device Unit Process  ( Waiting ) 
    Stack :  0x5798b004  -  0x57a05ffc ,  pointer  @  0x57a05f20  ( Cookie OK ) 
    Signals :  SigRec 0xf000c000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   Exec Command  and  Control  ( Waiting ) 
    Stack :  0x6fe44000  -  0x6fe48000 ,  pointer  @  0x6fe47f50  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   ClickToFront  ( Waiting ) 
    Stack :  0x5bb7b004  -  0x5bb8affc ,  pointer  @  0x5bb8aef0  ( Cookie OK ) 
    Signals :  SigRec 0xe000d000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   input . device  ( Waiting ) 
    Stack :  0x6fe9e000  -  0x6feae000 ,  pointer  @  0x6feadf00  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   P50x0 Ethernet  ( Waiting ) 
    Stack :  0x5e52f000  -  0x5e530000 ,  pointer  @  0x5e52ff20  ( Cookie OK ) 
    Signals :  SigRec 0x00001000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   SFS DosList handler  ( Waiting ) 
    Stack :  0x629fe004  -  0x62a05ffc ,  pointer  @  0x62a05f20  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   USB stack  ( Waiting ) 
    Stack :  0x6f9ca000  -  0x6f9ce000 ,  pointer  @  0x6f9cdf10  ( Cookie OK ) 
    Signals :  SigRec 0xf800d000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   EHCI Controller Task Unit 0  ( Waiting ) 
    Stack :  0x6f9c2000  -  0x6f9ca000 ,  pointer  @  0x6f9c9f10  ( Cookie OK ) 
    Signals :  SigRec 0xbe009000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   EHCI Controller Task Unit 1  ( Waiting ) 
    Stack :  0x6f992000  -  0x6f99a000 ,  pointer  @  0x6f999f10  ( Cookie OK ) 
    Signals :  SigRec 0xbe009000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   p50x0sata . device Port 0  ( Waiting ) 
    Stack :  0x6fe16000  -  0x6fe24a60 ,  pointer  @  0x6fe24900  ( Cookie OK ) 
    Signals :  SigRec 0xc0007000 ,  SigWait 0x10000000 
   State :  Task  ( Waiting ) 
   p50x0sata . device Port 1  ( Waiting ) 
    Stack :  0x6fbfa000  -  0x6fc08a60 ,  pointer  @  0x6fc08900  ( Cookie OK ) 
    Signals :  SigRec 0xc0007000 ,  SigWait 0x10000000 
   State :  Task  ( Waiting ) 
   MDH0 / NGFileSystem 54.76   ( Waiting ) 
    Stack :  0x60b0a004  -  0x60b11ffc ,  pointer  @  0x60b11d60  ( Cookie OK ) 
    Signals :  SigRec 0xf0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   MDH1 / NGFileSystem 54.76   ( Waiting ) 
    Stack :  0x62236004  -  0x6223dffc ,  pointer  @  0x6223dd60  ( Cookie OK ) 
    Signals :  SigRec 0xf0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   MDH4 / NGFileSystem 54.76   ( Waiting ) 
    Stack :  0x5f7ae004  -  0x5f7b5ffc ,  pointer  @  0x5f7b5d60  ( Cookie OK ) 
    Signals :  SigRec 0xf0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   MDH2 / NGFileSystem 54.76   ( Waiting ) 
    Stack :  0x6023c004  -  0x60243ffc ,  pointer  @  0x60243d60  ( Cookie OK ) 
    Signals :  SigRec 0xf0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   SDH2 / FastFileSystem 53.2   ( Waiting ) 
    Stack :  0x61968004  -  0x6196fffc ,  pointer  @  0x6196fed0  ( Cookie OK ) 
    Signals :  SigRec 0xa8000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   SDH1 / FastFileSystem 53.2   ( Waiting ) 
    Stack :  0x629f2004  -  0x629f9ffc ,  pointer  @  0x629f9ed0  ( Cookie OK ) 
    Signals :  SigRec 0xa8000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   hid . usbfd  ( Waiting ) 
    Stack :  0x5da32004  -  0x5da39ffc ,  pointer  @  0x5da39e90  ( Cookie OK ) 
    Signals :  SigRec 0xe0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   CygnusEd mouse blanker  ( Waiting ) 
    Stack :  0x571b3000  -  0x571b5000 ,  pointer  @  0x571b4f70  ( Cookie OK ) 
    Signals :  SigRec 0x0000f000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   HID Mouse  ( Waiting ) 
    Stack :  0x5d96c004  -  0x5d97bffc ,  pointer  @  0x5d97bf20  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   SDH0 / SmartFilesystem 1.293   ( Waiting ) 
    Stack :  0x6f7fc004  -  0x6f803ffc ,  pointer  @  0x6f803eb0  ( Cookie OK ) 
    Signals :  SigRec 0xe0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   hid . usbfd  ( Waiting ) 
    Stack :  0x5da63004  -  0x5da6affc ,  pointer  @  0x5da6ae90  ( Cookie OK ) 
    Signals :  SigRec 0xe0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   HID Keyboard  ( Waiting ) 
    Stack :  0x5db10004  -  0x5db1fffc ,  pointer  @  0x5db1ff10  ( Cookie OK ) 
    Signals :  SigRec 0x90001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   reaper . task  ( Waiting ) 
    Stack :  0x5e5e9004  -  0x5e5f0ffc ,  pointer  @  0x5e5f0e50  ( Cookie OK ) 
    Signals :  SigRec 0x00007000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   SDH4 / SmartFilesystem 1.293   ( Waiting ) 
    Stack :  0x60e4f004  -  0x60e56ffc ,  pointer  @  0x60e56eb0  ( Cookie OK ) 
    Signals :  SigRec 0xe0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   ICD0 / CDFileSystem 53.8   ( Waiting ) 
    Stack :  0x5d794004  -  0x5d7a3ffc ,  pointer  @  0x5d7a3f20  ( Cookie OK ) 
    Signals :  SigRec 0x00000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   ICD1 / CDFileSystem 53.8   ( Waiting ) 
    Stack :  0x5d7ff004  -  0x5d80effc ,  pointer  @  0x5d80ef20  ( Cookie OK ) 
    Signals :  SigRec 0x00000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   SDH3 / SmartFilesystem 1.293   ( Waiting ) 
    Stack :  0x611ac004  -  0x611b3ffc ,  pointer  @  0x611b3eb0  ( Cookie OK ) 
    Signals :  SigRec 0xe0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   hid . usbfd  ( Waiting ) 
    Stack :  0x5da26004  -  0x5da2dffc ,  pointer  @  0x5da2de90  ( Cookie OK ) 
    Signals :  SigRec 0xe0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   HID Keyboard  ( Waiting ) 
    Stack :  0x5d9a0004  -  0x5d9afffc ,  pointer  @  0x5d9aff10  ( Cookie OK ) 
    Signals :  SigRec 0x90001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   hid . usbfd  ( Waiting ) 
    Stack :  0x5da3e004  -  0x5da45ffc ,  pointer  @  0x5da45e90  ( Cookie OK ) 
    Signals :  SigRec 0xe0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   HID Consumer  ( Waiting ) 
    Stack :  0x5d920004  -  0x5d92fffc ,  pointer  @  0x5d92ff20  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   MDH3 / SmartFilesystem 1.293   ( Waiting ) 
    Stack :  0x5f953004  -  0x5f95affc ,  pointer  @  0x5f95aeb0  ( Cookie OK ) 
    Signals :  SigRec 0xe0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   HID Consumer  ( Waiting ) 
    Stack :  0x5d958004  -  0x5d967ffc ,  pointer  @  0x5d967f20  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   HID Mouse  ( Waiting ) 
    Stack :  0x5d934004  -  0x5d943ffc ,  pointer  @  0x5d943f20  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   RAM / ram - handler 54.24   ( Waiting ) 
    Stack :  0x5e597004  -  0x5e59affc ,  pointer  @  0x5e59ad40  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   SDL thread SDLAudioP1  ( 0x4897e500 ) ( Waiting ) 
    Stack :  0x48bfe004  -  0x48c78ffc ,  pointer  @  0x48c78eb0  ( Cookie OK ) 
    Signals :  SigRec 0x40000000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   IDF1 / FastFileSystem 53.2   ( Waiting ) 
    Stack :  0x5d9e5004  -  0x5d9f4ffc ,  pointer  @  0x5d9f4ed0  ( Cookie OK ) 
    Signals :  SigRec 0xa8000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   IDF0 / FastFileSystem 53.2   ( Waiting ) 
    Stack :  0x5d86c004  -  0x5d87bffc ,  pointer  @  0x5d87bed0  ( Cookie OK ) 
    Signals :  SigRec 0xa8000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   RANDOM / Random - Handler 52.1   ( Waiting ) 
    Stack :  0x5da12004  -  0x5da21ffc ,  pointer  @  0x5da21ef0  ( Cookie OK ) 
    Signals :  SigRec 0x00000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   URL / launch - handler 53.39   ( Waiting ) 
    Stack :  0x5db2c004  -  0x5dba6ffc ,  pointer  @  0x5dba2fa0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5909d004  -  0x590acffc ,  pointer  @  0x590ace20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   dos_filedir_notify  ( Waiting ) 
    Stack :  0x6f845004  -  0x6f849ffc ,  pointer  @  0x6f848eb0  ( Cookie OK ) 
    Signals :  SigRec 0x40001000 ,  SigWait 0x80000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x571ee004  -  0x571fdffc ,  pointer  @  0x571fde20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   Camd Wait Proc  ( Waiting ) 
    Stack :  0x5b935004  -  0x5b94dffc ,  pointer  @  0x5b94df10  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5b592004  -  0x5b5a1ffc ,  pointer  @  0x5b5a1e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5bb37004  -  0x5bb46ffc ,  pointer  @  0x5bb46e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5bbd3004  -  0x5bbe2ffc ,  pointer  @  0x5bbe2e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5b68c004  -  0x5b69bffc ,  pointer  @  0x5b69be20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   APPDIR / appdir - handler 54.18   ( Waiting ) 
    Stack :  0x5d6ac004  -  0x5d6bbffc ,  pointer  @  0x5d6bbec0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   AUDIO / AHI - Handler 6.2   ( Waiting ) 
    Stack :  0x5d70c004  -  0x5d71c004 ,  pointer  @  0x5d71bed0  ( Cookie OK ) 
    Signals :  SigRec 0x00000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   ENV / env - handler 54.18   ( Waiting ) 
    Stack :  0x5e573004  -  0x5e57affc ,  pointer  @  0x5e57aef0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5e66d004  -  0x5e674ffc ,  pointer  @  0x5e674e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   RAW / con - handler 53.82   ( Waiting ) 
    Stack :  0x5e681004  -  0x5e688ffc ,  pointer  @  0x5e688e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CON / con - handler 53.82   ( Waiting ) 
    Stack :  0x5e6c1004  -  0x5e6c8ffc ,  pointer  @  0x5e6c8e20  ( Cookie OK ) 
    Signals :  SigRec 0xa0000100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   dos_nbmd_process  ( Waiting ) 
    Stack :  0x6f866004  -  0x6f869ffc ,  pointer  @  0x6f869f30  ( Cookie OK ) 
    Signals :  SigRec 0x00001100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   dos_lock_handler  ( Waiting ) 
    Stack :  0x6f86e004  -  0x6f871ffc ,  pointer  @  0x6f871f00  ( Cookie OK ) 
    Signals :  SigRec 0x00001100 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   RexxMaster  ( Waiting ) 
    Stack :  0x5d664004  -  0x5d673ffc ,  pointer  @  0x5d673ec0  ( Cookie OK ) 
    Signals :  SigRec 0xc0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   diskimage . device unit 4  ( Waiting ) 
    Stack :  0x5d765004  -  0x5d778ffc ,  pointer  @  0x5d778c50  ( Cookie OK ) 
    Signals :  SigRec 0xc0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   diskimage . device unit 5  ( Waiting ) 
    Stack :  0x5d7d0004  -  0x5d7e3ffc ,  pointer  @  0x5d7e3c50  ( Cookie OK ) 
    Signals :  SigRec 0xc0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   diskimage . device unit 0  ( Waiting ) 
    Stack :  0x5d84c004  -  0x5d85fffc ,  pointer  @  0x5d85fc50  ( Cookie OK ) 
    Signals :  SigRec 0xc0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   diskimage . device unit 1  ( Waiting ) 
    Stack :  0x5d898004  -  0x5d8abffc ,  pointer  @  0x5d8abc50  ( Cookie OK ) 
    Signals :  SigRec 0xc0000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   TEXTCLIP / textclip - handler 53.4   ( Waiting ) 
    Stack :  0x5d6cc004  -  0x5d6dbffc ,  pointer  @  0x5d6dbec0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   compose . task  ( Waiting ) 
    Stack :  0x5c36f000  -  0x5c377000 ,  pointer  @  0x5c376f30  ( Cookie OK ) 
    Signals :  SigRec 0x00000021 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   compose . task  ( Waiting ) 
    Stack :  0x5401c000  -  0x54024000 ,  pointer  @  0x54023f30  ( Cookie OK ) 
    Signals :  SigRec 0x00000021 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   compose . task  ( Waiting ) 
    Stack :  0x49373000  -  0x4937b000 ,  pointer  @  0x4937af30  ( Cookie OK ) 
    Signals :  SigRec 0x00000021 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   compose . task  ( Waiting ) 
    Stack :  0x4ab97000  -  0x4ab9f000 ,  pointer  @  0x4ab9ef30  ( Cookie OK ) 
    Signals :  SigRec 0x00000021 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   Workbench  ( Waiting ) 
    Stack :  0x5ac59004  -  0x5ac68ffc ,  pointer  @  0x5ac68e50  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   ScreenBlanker Βιβλιοθήκη . ( Waiting ) 
    Stack :  0x5df8a004  -  0x5df9affc ,  pointer  @  0x5df9af00  ( Cookie OK ) 
    Signals :  SigRec 0xe8001000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   serial . device  ( Waiting ) 
    Stack :  0x5c283000  -  0x5c28b000 ,  pointer  @  0x5c28af30  ( Cookie OK ) 
    Signals :  SigRec 0x7e000000 ,  SigWait 0x00000000 
   State :  Task  ( Waiting ) 
   Workbench DosList Notify  ( Waiting ) 
    Stack :  0x5b8ee004  -  0x5b8fdffc ,  pointer  @  0x5b8fdf40  ( Cookie OK ) 
    Signals :  SigRec 0x00003000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   Drag  &  Drop  ( Waiting ) 
    Stack :  0x5bacd084  -  0x5badcfcc ,  pointer  @  0x5badcf30  ( Cookie OK ) 
    Signals :  SigRec 0xf0000000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   MUI imagespace screen notify  ( Waiting ) 
    Stack :  0x57b53004  -  0x57b62ffc ,  pointer  @  0x57b62d20  ( Cookie OK ) 
    Signals :  SigRec 0xc0001000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   NotifyA Server  ( Waiting ) 
    Stack :  0x5e026004  -  0x5e03effc ,  pointer  @  0x5e03eec0  ( Cookie OK ) 
    Signals :  SigRec 0xe8001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   CygnusEd ver .  5  ( Waiting ) 
    Stack :  0x489e6004  -  0x489f5ffc ,  pointer  @  0x489f5ba0  ( Cookie OK ) 
    Signals :  SigRec 0x4e000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   ramlib  ( Waiting ) 
    Stack :  0x5e5a7004  -  0x5e5bfffc ,  pointer  @  0x5e5bff20  ( Cookie OK ) 
    Signals :  SigRec 0x80001000 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   golded  ( display ) ( Waiting ) 
    Stack :  0x48ad3004  -  0x48ae3004 ,  pointer  @  0x48ae2fb0  ( Cookie OK ) 
    Signals :  SigRec 0x00000010 ,  SigWait 0x00000000 
   State :  Process  ( Waiting ) 
   TextEditor . mcc clipboard server  ( Waiting ) 
    Stack :  0x5a1d8004  -  0x5a1dbffc ,  pointer  @  0x5a1dbea0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   NListtree . mcc clipboard server  ( Waiting ) 
    Stack :  0x5a1f4004  -  0x5a1f7ffc ,  pointer  @  0x5a1f7f00  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   NList . mcc clipboard server  ( Waiting ) 
    Stack :  0x5a21c004  -  0x5a21fffc ,  pointer  @  0x5a21ff00  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
   State :  Process  ( Waiting ) 
   BetterString . mcc clipboard server  ( Waiting ) 
    Stack :  0x5a234004  -  0x5a237ffc ,  pointer  @  0x5a237ee0  ( Cookie OK ) 
    Signals :  SigRec 0x80000000 ,  SigWait 0x00000100 
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            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 9:56 
                                  
                                    #47  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2009/12/31 17:27Last Login
                                :  Yesterday 19:51
                                                    From  Westerwald
                                                                            Group: 
                                  Registered Users                            
                                                
                                                                            
                                             
                                     
        
                        @IamSONIC
Hello.
 I have here only a back screen when i start. The Game seems to works, i can hear selecting in the menu but no Picture.
Window or Fullscreen makes no different.
SOBJS:libSDL-1.2.so: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL2.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL.a: SDL1_2_13 1.4 (19.08.2012)
SOBJS:libSDL2-2.0_debug.so: libSDL2.so 0.14 (05.02.2021)
SOBJS:libSDL2-2.0.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL_ttf.so: SDL_ttf 2.0.9
SOBJS:libSDLegl_wrap.a: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL.so: SDL1_2_15 1.4 (22.01.2018)
Kickstart/RadeonHD.chip.debug(v3): RadeonHD.chip 3.6 (26.04.2018)
Kickstart/RadeonHD.chip.bak: RadeonHD.chip 2.22 (25.03.2017)
Kickstart/RadeonHD.chip.debug: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonHD.chip: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonRX.chip: RadeonRX.chip 2.5 (14.04.2021)
Kickstart/RadeonRX.chip.debug: RadeonRX.chip 2.4 (05.02.2021)
PROCESSOR:	P.A. Semi PWRficient PA6T-1682M
EMULATED:	CPU 68020/68881fpu
CUSTOM CHIPS:	NONE
VERSION:	Kickstart version 54.30, Exec version 54.30, Disk version 53.18
LEGACY RAM:	Node type $A, Attributes $2 (CHIP), at $5C012030-$5C21202F (2.0 meg)
ZORRO BOARDS:	NONE
PCI BOARDS:
11.Spiele:JFShadowWarrior/data> list
dummy                          leer ----rw-d Gestern   15:12:18
sw.grp                     47536148 ----rwed 24-Dez-96 23:32:00
sw.rts                       267626 ----rwed 24-Dez-96 23:32:00
3 Dateien - 45M Bytes - 93372 Blöcke verwendet
JFShadowWarrior
Based on Shadow Warrior by 3D Realms Entertainment.
Additional improvements by Jonathon Fowler (
http://www.jonof.id.au ) and other contributors.
See GPL.TXT for license terms.
Version (not set).
Built May 24 2021 14:57:29.
BUILD engine by Ken Silverman (
http://www.advsys.net/ken )
Additional improvements by Jonathon Fowler (
http://www.jonof.id.au )
and other contributors. See BUILDLIC.TXT for terms.
Version (not set).
Built May 24 2021 14:58:43 using GCC 10.3.
32-bit word size.
SDL2 system interface (compiled with SDL version 2.0.14, runtime version 2.0.14)
Detecting video modes:
  - 1920x1080 8-bit fullscreen
  - 1680x1050 8-bit fullscreen
  - 1600x900 8-bit fullscreen
  - 1400x1050 8-bit fullscreen
  - 1440x900 8-bit fullscreen
  - 1366x768 8-bit fullscreen
  - 1280x1024 8-bit fullscreen
  - 1280x960 8-bit fullscreen
  - 1280x800 8-bit fullscreen
  - 1280x720 8-bit fullscreen
  - 1152x864 8-bit fullscreen
  - 1024x768 8-bit fullscreen
  - 800x600 8-bit fullscreen
  - 640x480 8-bit fullscreen
  - 640x400 8-bit fullscreen
  - 512x384 8-bit fullscreen
  - 480x360 8-bit fullscreen
  - 400x300 8-bit fullscreen
  - 320x240 8-bit fullscreen
  - 320x200 8-bit fullscreen
  - 1680x1050 8-bit windowed
  - 1600x900 8-bit windowed
  - 1400x1050 8-bit windowed
  - 1440x900 8-bit windowed
  - 1366x768 8-bit windowed
  - 1280x1024 8-bit windowed
  - 1280x960 8-bit windowed
  - 1280x800 8-bit windowed
  - 1280x720 8-bit windowed
  - 1152x864 8-bit windowed
  - 1024x768 8-bit windowed
  - 800x600 8-bit windowed
  - 640x480 8-bit windowed
  - 640x400 8-bit windowed
  - 512x384 8-bit windowed
  - 480x360 8-bit windowed
  - 400x300 8-bit windowed
  - 320x240 8-bit windowed
  - 320x200 8-bit windowed
Scanning for GRP files...
GRP file: sw.grp
Detected registered GRP
SHADOW WARRIOR(tm)
Copyright (c) 1997 3D Realms Entertainment
Game controllers:
  - SPEED-LINK Competition Pro
Using controller SPEED-LINK Competition Pro
CONTROL_Startup: Mouse Present
CONTROL_Startup: Joystick Present
Initialising timer
Loading sound and graphics...
initcache(): Initialised with 33554416 bytes
Setting video mode 800x600 (8-bpp windowed)
FX driver is SDL
CD error: SDL CD is not supported
Music driver is No Sound
Can't play OGG music track: track02.ogg
Can't play OGG music track: track02.ogg
Edit: Attached log from the game.
 
                        
             
            
                                            
                
                
                    Edited by TearsOfMe on 2021/5/25 16:29:36 
                
                      
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 16:22 
                                  
                                    #48  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2009/6/11 1:19Last Login
                                :  11/2 18:59
                                                    From  Germany
                                                                            Group: 
                                  Registered Users                            
                                                
                                                                            
                                             
                                     
        
                        @walkero
Quote:
I got a crash on first of the stages, where a train falls on you. Crashlog below, in case it helps. The good thing is that it is recoverable. Thanks for reporting. I am able to reproduce.
 
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 16:25 
                                  
                                    #49  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2009/6/11 1:19Last Login
                                :  11/2 18:59
                                                    From  Germany
                                                                            Group: 
                                  Registered Users                            
                                                
                                                                            
                                             
                                     
        
                        @TearsOfMe
Quote:
Hello. I have here only a back screen when i start. The Game seems to works, i can hear selecting in the menu but no Picture. Window or Fullscreen makes no different. Hi,
could you please post the contents of "sw.log" file.
Theres no need to list installed SObj's as JFShadowWarrior has been statically linked.
 
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 16:30 
                                  
                                    #50  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2009/12/31 17:27Last Login
                                :  Yesterday 19:51
                                                    From  Westerwald
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                        Okay. Attached the log in my first post. Here a little snip from the snoopy output that seems bad to me. 00275 : JFShadowWarrior : FAIL = Lock("tiles000.art",SHARED) [8uS] 00276 : JFShadowWarrior : FAIL = Lock("data/tiles000.art",SHARED) [9uS] 00277 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],38938969,OFFSET_BEGINNING) [9uS] 00278 : JFShadowWarrior : FAIL = Lock("tiles001.art",SHARED) [7uS] 00279 : JFShadowWarrior : FAIL = Lock("data/tiles001.art",SHARED) [9uS] 00280 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],34585797,OFFSET_BEGINNING) [5uS] 00281 : JFShadowWarrior : FAIL = Lock("tiles002.art",SHARED) [6uS] 00282 : JFShadowWarrior : FAIL = Lock("data/tiles002.art",SHARED) [8uS] 00283 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],30975492,OFFSET_BEGINNING) [5uS] 00284 : JFShadowWarrior : FAIL = Lock("tiles003.art",SHARED) [7uS] 00285 : JFShadowWarrior : FAIL = Lock("data/tiles003.art",SHARED) [8uS]
                        
             
            
                                            
                
                
                    Edited by TearsOfMe on 2021/5/25 17:05:58 
                
                      
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:06 
                                  
                                    #51  
                             
         
     
    
                
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                        @TearsOfMe checked your sw.log no conspicuities. Just for curiosity. Could you try "build" inside JFShadowWarrior and report if you see something. Additionally you could run "sdl2benchmark" (can be found within SDL2 archive, test folder).
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:07 
                                  
                                    #52  
                             
         
     
    
                
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                        @IamSONIC All other SDL things works fine here. Build gives also a blank black screen. Maybe my GRP file is corrupt, but it has the right filesize and the Shareware GRP works also not.
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:13 
                                  
                                    #53  
                             
         
     
    
                
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                        @TearsOfMe Your snoopy output is comparable to mine. sdl2benchmark works?
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:18 
                                  
                                    #54  
                             
         
     
    
                
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                        @IamSONIC Think so, here the output from the benchmark: INFO: SDL2 renderer benchmark v. 0.6 (SDL version 2.0.14) INFO: This tool measures the speed of various 2D drawing features INFO: Press ESC key to quit INFO: Parameters: width 800, height 600, renderer name '?=', duration 1.000 s, objects 100, sleep 0 INFO: Image size 408*167 INFO: Pixel format 0x15151002 (SDL_PIXELFORMAT_RGB565) INFO: NOTE: window's pixel format not ARGB8888 - possible bitmap conversion can slow down INFO: Starting to test renderer called [compositing], flags 0xE INFO: Points [mode: None]...160 frames drawn in 1.001 seconds => 159.8 frames per second INFO: Points [mode: Blend]...165 frames drawn in 1.002 seconds => 164.7 frames per second INFO: Points [mode: Add]...161 frames drawn in 1.002 seconds => 160.6 frames per second INFO: Points [mode: Mod]...164 frames drawn in 1.005 seconds => 163.1 frames per second INFO: Lines [mode: None]...154 frames drawn in 1.001 seconds => 153.8 frames per second INFO: Lines [mode: Blend]...139 frames drawn in 1.007 seconds => 138.0 frames per second INFO: Lines [mode: Add]...140 frames drawn in 1.000 seconds => 140.0 frames per second INFO: Lines [mode: Mod]...144 frames drawn in 1.006 seconds => 143.2 frames per second INFO: FillRects [mode: None]...125 frames drawn in 1.004 seconds => 124.6 frames per second INFO: FillRects [mode: Blend]...33 frames drawn in 1.034 seconds => 31.9 frames per second INFO: FillRects [mode: Add]...34 frames drawn in 1.031 seconds => 33.0 frames per second INFO: FillRects [mode: Mod]...32 frames drawn in 1.000 seconds => 32.0 frames per second INFO: RenderCopy [mode: None]...36 frames drawn in 1.023 seconds => 35.2 frames per second INFO: RenderCopy [mode: Blend]...35 frames drawn in 1.009 seconds => 34.7 frames per second INFO: RenderCopy [mode: Add]...35 frames drawn in 1.013 seconds => 34.6 frames per second INFO: RenderCopy [mode: Mod]...36 frames drawn in 1.016 seconds => 35.4 frames per second INFO: RenderCopyEx [mode: None]...35 frames drawn in 1.010 seconds => 34.7 frames per second INFO: RenderCopyEx [mode: Blend]...36 frames drawn in 1.020 seconds => 35.3 frames per second INFO: RenderCopyEx [mode: Add]...35 frames drawn in 1.012 seconds => 34.6 frames per second INFO: RenderCopyEx [mode: Mod]...36 frames drawn in 1.018 seconds => 35.4 frames per second INFO: Color modulation [mode: None]...33 frames drawn in 1.002 seconds => 32.9 frames per second INFO: Color modulation [mode: Blend]...34 frames drawn in 1.008 seconds => 33.7 frames per second INFO: Color modulation [mode: Add]...33 frames drawn in 1.005 seconds => 32.8 frames per second INFO: Color modulation [mode: Mod]...34 frames drawn in 1.014 seconds => 33.5 frames per second INFO: Alpha modulation [mode: None]...36 frames drawn in 1.018 seconds => 35.4 frames per second INFO: Alpha modulation [mode: Blend]...35 frames drawn in 1.010 seconds => 34.6 frames per second INFO: Alpha modulation [mode: Add]...36 frames drawn in 1.024 seconds => 35.1 frames per second INFO: Alpha modulation [mode: Mod]...35 frames drawn in 1.009 seconds => 34.7 frames per second INFO: UpdateTexture [mode: None]...32 frames drawn in 1.022 seconds => 31.3 frames per second, 62.6 operations per second INFO: UpdateTexture [mode: Blend]...32 frames drawn in 1.011 seconds => 31.6 frames per second, 63.3 operations per second INFO: UpdateTexture [mode: Add]...32 frames drawn in 1.026 seconds => 31.2 frames per second, 62.4 operations per second INFO: UpdateTexture [mode: Mod]...32 frames drawn in 1.021 seconds => 31.3 frames per second, 62.7 operations per second INFO: ReadPixels [mode: None]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.4 operations per second INFO: ReadPixels [mode: Blend]...0 frames drawn in 1.006 seconds => 0.0 frames per second, 164.1 operations per second INFO: ReadPixels [mode: Add]...0 frames drawn in 1.003 seconds => 0.0 frames per second, 161.5 operations per second INFO: ReadPixels [mode: Mod]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.3 operations per second INFO: Bye bye
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:21 
                                  
                                    #55  
                             
         
     
    
                
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                        @TearsOfMe
Quote:
And you've seen something? not just black screen?
 
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:24 
                                  
                                    #56  
                             
         
     
    
                
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                        @IamSONIC Yes, i see dots, lines and so on....but what is with this 0 frame in ReadPixels [mode: None]...this look to be not ok for me or?
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:29 
                                  
                                    #57  
                             
         
     
    
                
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                        @TearsOfMe
Quote:
Yes, i see dots, lines and ..this seems to be not ok or? Yes than SDL2 gfx work. You could try reinstalling JFSW and ensure the SW-data you transferred to your x1000 is ok. At the moment i have no idea why you get a black screen/window. As far as i remember one of the beta testers owns an x1000. But no such problems occured.
 
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:34 
                                  
                                    #58  
                             
         
     
    
                
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                        @TearsOfMe Try setting a 32Bit Screenmode for your Workbench Screen
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Shadow Warrior 1997 game for 68k Amigas
         
        
            
                                    Posted on: 
2021/5/25 17:41 
                                  
                                    #59  
                             
         
     
    
                
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                        Wow...that do the trick. But why this affects the fullscreen mode also? But hey, it works. Big Thanks !!!
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
    
  
    
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