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Re: MacOS PPC CroMag Rally game port
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Thx kas1e for this Port.Runs fine on Sam460 and RX 560

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Re: MacOS PPC CroMag Rally game port
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Hopefully you get it work with miniGL.

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Re: MacOS PPC CroMag Rally game port
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Thanks kas1e, runs great on my X5000/Radeon HD 7750. Here is the debugger window output if needed (and if this is debugger window at all, i dunno):

croMag Rally Pastebin Output

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Re: MacOS PPC CroMag Rally game port
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@beworld
Are you sure that you can see upgrades on the track on morphos version ? I mean they there, just of black color ? (can made a screenshot maybe?). Just need to rule out big-endian issues firstly.

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Re: MacOS PPC CroMag Rally game port
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Super nice!
Working good, i hope the invisible bonuses can be fixed but seems to be fully playable already.

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Re: MacOS PPC CroMag Rally game port
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It also needs a fix for the save dir (for settings, scoreboard). Instead of progdir it uses the root of the disk where its located.

AMIGA 1200 | Vampire 1200 II | 128 MB RAM | Indivision AGA Mk3 | 256 GB SD | AmigaOS 3.2.2
AMIGA 600 | Vampire 600 II | 128 MB RAM | Indivision ECS Mk3 | 256 GB SD | AmigaOS 3.2.2
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Re: MacOS PPC CroMag Rally game port
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Run Ok here too!!!

SAM460ex + RX550

PowerUps not showing (known bug), just shadow.

Great port man!!!!

BTW I had to rise icon stack (100 000 is OK, seems needs 50 000 as minimum) or it will crash on startup. (maybe good idea to add $STACK cookie)

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Re: MacOS PPC CroMag Rally game port
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@All
ptitSeb were able to reproduce issues with powerups on Pandora (but not on Pyra, where all shown correctly), and fixed it, so now all fine with powerups.

Now need to add stack cookie + fix for save dir and game will be fully ready


Edited by kas1e on 2022/9/29 23:15:41
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Re: MacOS PPC CroMag Rally game port
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Hi All,

Many thanks for your work!

I was able to compile it on MintPPC and Void PPC today. It works but there are some graphics issues.

Screenshots:

- https://i.ibb.co/4j172bW/Cro-Mac-Rally1.png
- https://i.ibb.co/c3RDscN/Cro-Mac-Rally2.png

System:

- A-EON AmigaOne X5000/40 with 8GB RAM
- AMD Radeon HD6970 (Cayman XT)
- OpenGL version 3.1
- Mesa 22.2.0-rc3 on MintPPC (Debian Sid 32-bit)
- Mesa 22.1.7 on Void PPC 32-bit
- GCC version 10.2.1 on Void PPC
- GCC version 11.3.0 on MintPPC
- SDL 2.24 on Void PPC
- SDL 2.0.22 on MintPPC

Any ideas because of the graphics issues?

Thanks,
Christian

Edit: I use the git version. (git clone --recurse-submodules https://github.com/jorio/CroMagRally)

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Re: MacOS PPC CroMag Rally game port
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@kas1e
https://ibb.co/nn9mmQx
https://ibb.co/rfxJ2FG

i confirm here for "Prefs" file, save to root of volume dir

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Re: MacOS PPC CroMag Rally game port
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@beworld
Quote:

i confirm here for "Prefs" file, save to root of volume dir


Interesting, i tried for now to run game from RAM, and it did save "Prefs" file in the root of the game's folder.. But when i run it from "work:games/CroMagRally", then it create "CroMagRally" directory in the root of work: and put prefs in .. Strange..

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Re: MacOS PPC CroMag Rally game port
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@kas1e

thank you very much for all the ports of new games they are great. But it would be really great to have a video editing software like "openshot" it's sorely lacking on amiga

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Re: MacOS PPC CroMag Rally game port
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@Kas1e great work, it works very well on my X5000.
Thank you for porting.

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Re: MacOS PPC CroMag Rally game port
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Re: MacOS PPC CroMag Rally game port
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@All
New version on os4depot (check upload query), changes are:

-- added stack cookie of 1mb to possible crashes on startup
-- fixed missing powerups/bonuses (was a bug in GL4ES)
-- fixed saving prefs/scores to be in dir of game, and not in root of whole volume

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Re: MacOS PPC CroMag Rally game port
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Thanks a lot kas1e!

AMIGA 1200 | Vampire 1200 II | 128 MB RAM | Indivision AGA Mk3 | 256 GB SD | AmigaOS 3.2.2
AMIGA 600 | Vampire 600 II | 128 MB RAM | Indivision ECS Mk3 | 256 GB SD | AmigaOS 3.2.2
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Re: MacOS PPC CroMag Rally game port
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@kas1eQuote:
kas1e wrote:@All
New version on os4depot (check upload query), changes are:

-- added stack cookie of 1mb to possible crashes on startup
-- fixed missing powerups/bonuses (was a bug in GL4ES)
-- fixed saving prefs/scores to be in dir of game, and not in root of whole volume


Thanks man!

Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

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Re: MacOS PPC CroMag Rally game port
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hm, but it still uses a lot of subdirs for saving prefs/scoreboard...

croMagRally/.userdata/CroMagRally/

AMIGA 1200 | Vampire 1200 II | 128 MB RAM | Indivision AGA Mk3 | 256 GB SD | AmigaOS 3.2.2
AMIGA 600 | Vampire 600 II | 128 MB RAM | Indivision ECS Mk3 | 256 GB SD | AmigaOS 3.2.2
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Re: MacOS PPC CroMag Rally game port
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@DJBase
Yeah, that expected. And not a lot, but one subdirectory with the name of game :) .userdata. is already in the root dir when you unpack archive. Maybe not very cosmetic-wise, and additional subdir there make no big sense, but that was the easy way to not broke original code much. For users important that prefs/scoreboard placed inside of game's directory and not outside as it was, so one more subdirectory in .userdata/ will make no harm imho (while yeah, not very cosmetic-wise).

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Re: MacOS PPC CroMag Rally game port
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Yeah no big deal just cosmetics.

AMIGA 1200 | Vampire 1200 II | 128 MB RAM | Indivision AGA Mk3 | 256 GB SD | AmigaOS 3.2.2
AMIGA 600 | Vampire 600 II | 128 MB RAM | Indivision ECS Mk3 | 256 GB SD | AmigaOS 3.2.2
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