OK, after some digging on google/ asking around on irc, I found a windows backport from the linux version, called glboom, I've tried this one seeing as Adoom and DoomAttack both apparently got their tcp/ip networking code from linux to begin with, and thinking there might be an ip port problem, I forced them both onto the same port number. Under the XP command prompt, I typed:
Quote:
glboom -net 2 amiga -port 5030
And on the Amiga I typed:
Quote:
12.Work:Games/3dshoot/Doom> doomattack -net 1 amiga -port 5030
M_LoadDefaults: Load system defaults.
DOOM 2: Hell on Earth v1.10
V_Init: allocate screens.
Z_Init: Init zone memory allocation daemon.
W_Init: Init WADfiles.
adding doom2.wad
===========================================================================
Commercial product - do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - [....... ]
InitTextures
InitFlats......................
InitSprites
InitColormaps
InitFuzz
R_InitData
R_InitPointToAngle
R_InitTables
R_InitPlanes
R_InitLightTables
R_InitSkyMap
R_InitTranslationsTables
R_InitBSP
P_Init: Init Playloop state.
I_Init: Setting up machine state.
DAMusic_DoomSoundLibrary: Could not open "doomsound.library"!
I_InitSound: sound module ready
D_CheckNetGame: Checking network game status.
DANet_TCP: Using alternate port 5030
sending network start info...
DANet_TCP: len=8:p=[0x20000000 0x2416e00]
Error: Network game synchronization aborted.
12.Work:Games/3dshoot/Doom>
The DANet_TCP: len..... line is what I'm worried about, it only appears when the windows machine is broadcasting its game data, and when I connect with the laptopt view doomattack and UAE, Does anybody know what the hex codes/ len mean?