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OpenGL - glDeleteTextures(...)
Quite a regular
Quite a regular


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Hi All,

I encounter problems with glDeleteTextures()
When I compile my code, I obtain several errors saying :

AmiDE_Images.c:(.text+0x???): undefined reference to `mini_CurrentContext'
AmiDE_Images.c:(.text+0x???): undefined reference to `__glut_current_context'

and some others ... It does not happen when I remove the glDeleteTextures( .... ) line.

Here is the function that uses the glDeleteTextures:
void DEDeleteImageint ImageIndex ){
  
GLuint Texture;
  if ( 
ImageDataImageIndex ].Exist == TRUE ){
    
Texture ImageDataImageIndex ].Texture;
    
glDeleteTextures1, &Texture );
    
ImageDataImageIndex ].Exist FALSE;
   }
 }


Does someone have an idea ?

Thank you.

EDIT : Forget this question .. CodeBench did overwrite my makefile and crashed the MGL referencies ... Fixed :p

Regards,
Fred

All we have to decide is what to do with the time that is given to us.
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Re: OpenGL - glDeleteTextures(...)
Home away from home
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@freddix

No idea.

Maybe there is some thing wrong whit the prototype of glDeleteTextures(),
check the declaration of this function in the inline section in minigl header files.

(NutsAboutAmiga)

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Re: OpenGL - glDeleteTextures(...)
Home away from home
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@freddix

Quote:

EDIT : Forget this question .. CodeBench did overwrite my makefile and crashed the MGL referencies ... Fixed :p


Good to hear that it's solved.

Hans

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