Moreover, I added 4 new screenshots to the SCREENSHOTS page of the website.
(I'm posting this here as well because it could go unnoticed now that the news item is buried and its thread seemigly dead - I hope nobody minds.)
saimo
Edited by saimo on 2009/4/9 17:40:29 Edited by saimo on 2009/4/17 11:37:49 Edited by saimo on 2009/4/29 11:42:43 Edited by saimo on 2009/5/7 10:59:55 Edited by saimo on 2009/5/7 20:44:11 Edited by saimo on 2009/5/10 18:08:43 Edited by saimo on 2009/5/20 10:45:32 Edited by saimo on 2009/5/27 17:07:48 Edited by saimo on 2009/6/5 11:43:09 Edited by saimo on 2009/6/12 11:05:45 Edited by saimo on 2009/6/18 13:09:47
I'd like to inform you that I have added a FAQ page to BOH's website where I collected all the questions, observations and answers scattered in the various threads here and elsewhere. The page turned out to contain plenty of interesting information about the present and also the future. Thanks to all those who contributed!
I would just like to ask whether anybody outside of Italy has received his copy of BOH (I am wondering because I can track the shipping only until the package leaves Italy - after that, you should be able to track it by passing the tracking number I gave you to your local postal service).
Fred wrote: I would REALLY like to see a Demo, i'm not convinced by the vids yet .... wouldn't it be possible to just remove all levels (data) except one ?
Or is it really that much work to do .... ????
The problem is exactly the opposite: it is purposefully trivial to add/remove missions. For an in-depth explanation, please refer to question #18 in the FAQ page of the website. Maybe you could also find useful the first impressions/reviews by users - the first packages are being delivered these days, so I guess we will have to wait a bit.
saimo
Edited by saimo on 2009/4/18 15:53:46 Edited by saimo on 2009/4/18 15:59:28 Edited by saimo on 2009/4/18 16:12:11
yersteday I improved the update by adding a button that allows the map to be zoomed/unzoomed on the fly; now, since the button is reconfigurable, I need a true-to-the-original translation to German, French and Spanish of this simple string: "map zoom" (the context is "left (key), fire (key), map zoom (key), etc."). Can anybody help me, please?
I replied saimo on AW.net but I suggested him "carte agrandie" if this is an on/off switch else I proposed "zoomer la carte". I don't own the game so can't say for sure, maybe "taille de la carte" might be better if in fact what it does is enlarging the map zone on the game screen, on the other hand if what it does is in fact really zooming the map without changing the size reserved for it on the screen then "zoom de la carte" might be even better.
As it seems to be an on/off switch, it's not easy to find a translation that works for both actions: zoom and unzoom. I would use something like "Map display", which would be in french "Affichage de la carte".
My bad, I was in a hurry, so I did not explain what I'm after properly - sorry.
That string appears in the joypad configuration page, where the program asks for buttons and then waits for the user to select the button to assign to any given function. F.ex. 1. "turn left:" appears; 2. the player chooses the button; 3. the program prints the button associated to "turn left"; 4. "fire:" appears; 5. the player chooses the button; 6. the program prints the button associated to "fire"; 7. "map zoom:" appears...
The key acts as a toggle that switches the map zoom on the fly between 1x and 2x.
@BOH owners who happen to have also a MacOS X machine
The MacOS X port was completed a couple of days ago, now it is time to test the installer: can anyone please help? Please contact me by email at postmaster(at)bohthegame(dot)com.
@Saimo can i ask about coding stuff which you use when you work on game? I mean its sdl ? (becouse of it its pretty fast ported to macos?). If no, which libs you use ? (for gfx, for music). Becouse for me it looks pretty hard to write AOS game (ahi, minigl, etc) and just in few days made it work on macos.
kas1e wrote: @Saimo can i ask about coding stuff which you use when you work on game?
Yes, sure
Quote:
I mean its sdl ?
Yes. More precisely: SDL + SDL_mixer (as dutifully stated in the ACKNOWLEDGEMENTS page of the user's manual, which you can download from the DOWNLOADS page of the website). The rest is custom code written in 100% C with portability in mind.