Quite a regular
Joined: 2008/11/3 12:06 Last Login
: 2023/8/2 22:18
From South France
Group:
Registered Users
|
Hi All,
During my developments of AmiDARK Engine, I've encountered strange behaviours.
It concern RAW texture creation, Color definition on 32bits is defined on a long integer ( 4 bytes). I always use mode GL_RGBA mode.
Under Sam440EP (Radeon 9200) all worked perfectly, when I ran my demo on my Sam440flex (Radeon 9250 PCI), I got the green texture issue. I was obliged to modify the color definition to this :
Bytes Color 24-31 GREEN 16-23 RED 8-15 ALPHA 0-7 BLUE
Now, with this, all is ok on my Sam440Flex. (I've applied the new fix and in both case (before and after quickfix) I get the same results)
Why ?
Edited by freddix on 2009/6/24 0:10:53
|