I'm looking for testers for xmoto 0.5.3 before I release it.
Minimum requirements, 32MB VRAM minimum (so far the game hasn't used that much yet) and AmigaOS 4.1 Update 1 or later.
Edit: 64MB VRAM needed for some levels. Many playable on 32MB.
X-Moto is based on Elastomania. It's an open-source clone. A side-scrolling motorcross game with realistic (to a point) physics.
Link: Releasing now, will be on OS4Depot soon.
Remaining bugs since posting this topic:
Network multiplayer works only between two OS4 (big endian?) systems, and might crash if the server connection is broken while playing.
Edited by MickJT on 2010/6/14 2:42:40 Edited by MickJT on 2010/6/14 2:54:29 Edited by MickJT on 2010/6/14 3:10:20 Edited by MickJT on 2010/6/14 3:41:30 Edited by MickJT on 2010/6/14 4:56:26 Edited by MickJT on 2010/6/14 7:58:36 Edited by MickJT on 2010/6/15 2:43:03 Edited by MickJT on 2010/6/15 4:23:42
Synchronization fixed, and stack cookie set. If all is well, i'll upload to Aminet (with launchable icon) in the coming hours, and to OS4Depot once i've had a chat with spotUP.
This particular version needs OS4.1 Update 1... more accurately, I think it just needs MiniGL 2.2 or later, which comes with Update 1.
Will test it in next few hours. Btw, did you fix that "sql-base problemm" ? If i remember right, something in data-base code of xmoto, stop you before from releasing it. Or that was fixed by author ?
Uh... sql-base problem? I have no idea. Is it something that only happens when porting it to the Amiga? Everything seems to work fine.
Edit: Ahh yes. Re-read what you said. Prior to 0.5.3 (never tried below 0.5.0), sqlite problems were stopping me from building a working version previously. I could only play the game if the database had been built elsewhere, and no new levels were being downloaded, and there was no cause for anything to be done with the database.
xmoto.log still shows all types of things but everything is fine.
I guess it was fixed by the author, since I haven't done anything special here. Nearly all of the linked libraries are my own builds now though :) sqlite not one of them, yet.
Tested (peg2/1ghz/aos4.1u2) With first binary (from full archive) "options" in menu was DSI and some problems was with network, but with new binary everything seems ok. Good that we now have window mode support. Also game itself looks better than before, with all that animation, music and alt. Thanks for :)
i tried it on my uA1 with 512MB ram and aos4.1up2 and it seems to works very well, thank you very much for that, it is very playable also with only 32 mb video mem and works much better than previous port !
The first time I tried it it started loading all the levels and when it got to the end of loading it just hung there saying "Loading...". Now when I try to run it I get the screen saying "Loading..." and nothing else happens.
Valiant@Camelot AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7 Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6 A1-X1000, 1.8Ghz, 1GB, 9250 Radeon, OS4.1x A1-X5000/40 2.2Ghz, 2GB, Radeon HD 7700, OS4.1 FE ud 2
Should work on the 533mhz Sam. That has 64MB of VRAM, right? In any case, it'll run on all systems with MiniGL 2.2 (comes with OS4.1 Update 1) in ugly mode (--ugly as the command line parameter). In that mode, it uses a wireframe instead of loading the textures.
The very lowest graphics settings should allow you to play any level on a system with 32MB of video RAM. It's a small step above ugly mode.
Delete everything in userdata/ but not the directory itself.
Run it again, but make sure it's installed on the harddrive; Not ran from RAM:.
The proper release will have to be delayed due to a crash when trying to play online. If I can't fix it, it'll still be uploaded eventually.
Edit: Works reasonably well if played between 2 OS4 machines, and the connecting player disconnects before quitting. Released.
I downloaded the archive from OS4Depot and deleted everything in userdata/ before reinstalling it, but it still hangs after loading all the levels.
Edit:
I solved my problem with X-Moto not working; I had an obsolete libcairo.so in the path before the most recent one. Deleted that one and X-Moto works a charm now.
Edited by Valiant on 2010/6/17 2:10:44
Valiant@Camelot AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7 Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6 A1-X1000, 1.8Ghz, 1GB, 9250 Radeon, OS4.1x A1-X5000/40 2.2Ghz, 2GB, Radeon HD 7700, OS4.1 FE ud 2
loving this game! It runs nice and smooth on my Samflex@800, 1GB ram, 128MB video card.....don't have time like I used to to take out my dirt bike so X-Moto is the next best thing...thanks