@Elwood
Some days ago i checked FlightGear, and sadly, but last version want B00st libraryes version 1.37.0 or more, but we have on aos4 only 1.33.1 . I already ask SSolie (who make b00st for aos4), to port latest versions of b00st (it also needs for build HeroesMight&Magic 3), but for now nothing.
I also download old versions of FlightGear (0.7 and 0.8), they not want BOOST, but they (as well as latest one) want PLIB library (
http://plib.sourceforge.net/ , portable game library).
Dunno about others, maybe possible to port.
Also about 0.5-1 year ago i trying to port
Gl-117, and while games more or less works, it crashes all the time on loading of levels. I have contacted with author, and he try to help me, but, after 1 or 2 weeks we can't fix it, and i drop it out. But still, with every new release of SDK i trying to recompile that game (in hope that is problem in std++ lib and alt). For now i found on HunoPPC site, that he also trying to port it, and have the same problem as i am before (crashing on level loading), dunno can he fix that or not. Let's hope that yes :) Game more or less "ok", but of course not fast. With everything off, 640x480 it give about 15-20fps on my peg2 with 1ghz of cpu.
EDIT: checked Palomino sources : it have data/shaders directory, in which many "glsl" files. That mean that game use shader language, which MiniGL do not have.
EDIT2: Fictional Air Combat looks pretty easy for brief look. Makefile are nice, only GL/GLU and SDL. Imho that one very possible and should be pretty easy to port (not at home, can't try).
Edited by kas1e on 2010/6/25 20:37:37