I saw this yesterday and was debating about whether to back.. decided to wait for a release (so I can read reviews, etc). However, it looks like it needs a bit of a shove, so I've backed it now.
I've really crossing my fingers that this will get funded on Kickstarter. Frontier & Frontier 2 were great (with a few caveats like the flakey autopilot), but it would be great to see them making use of modern PC hardware + multiplayer.
I am baffled why no-one else tried to do a similar game in the *19* years since Frontier was released. (Games like Wing Commander/Freelancer/etc just don't cut it.)
@amigacooke According to KickTraq's *projection* (not the misleading "trend"), it may get as little as £0.9 million by the deadline, which is far below the necesary £1.2 million. That means it would need a huge last minute "surge" to make-up the shortfall
David Braben needs to do a lot better sales job IMHO. Especially for Elite newbies, tell us all the cool feature planned. e.g. I assume it will have seamless planet landings, but it's not said ANYWHERE.
If they don't reach the goal, they don't get any money = no game.
Well, 23 days is still a lot to go, and Kickstarter projects gather most of their cash at the beginning and at the very end.
And I agree with Chris, info on the game itself seems really scarce(come on, videos with ships flying around in space aren't really telling anything new) and the whole thing isn't being marketed loud enough :d
Frontier Development are being very coy for some reason about the seamless planetary landing question. A further update is expected on Friday, they normally appear in the late afternoon.
ChrisH wrote: @amigacooke According to KickTraq's *projection* (not the misleading "trend"), it may get as little as £0.9 million by the deadline, which is far below the necesary £1.2 million. That means it would need a huge last minute "surge" to make-up the shortfall
I recently pledged on my first crowd funding project, Star Citizen by Chris Roberts. For a long time it looked like their 2 million dollar goal would be impossible to reach, and they ended up with almost 7 million on their final day of funding. Traditionally, a lot of people wait until the very end to invest.
I am pretty sure Elite will make it.
Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
@Rogue I'm not disagreeing with your sentiment (although it may be a bit optimistic), but just nit-picking with your Kickstarter facts:
As far as Kickstarter goes, they were asking for $0.5 million, and got $2.1 million in the end. Going by KickTraq's historical graph, I expect they would have been projecting $1.5 million: http://www.kicktraq.com/projects/cig/star-citizen/
So a last minute surge of 33% is not impossible (but not guaranteed either). If that happened for Elite: Dangerous, then $0.9 mil would become $1.2 ... which is only JUST want they need. In short, even using Star Citizen's wild success as a model, Elite is very borderline.
P.S. I wondered if Kickstarter's legal agreement contains any loopholes. For example, if it looks like Elite would only get $1.1 mil, is there anything to stop David Braben's company from briefly borrowing $0.1 million, and using that to boost the Kickstarter to it's goal. After they got the $1.2 million, they could pay back the $0.1 mil... thus effectively using the Kickstarter to pay for itself. Am I evil or what?
I hadn't heard of KickTrack before. Interesting website.
However, I had a look at several projects on the KickTraq website, and their trending projection appears to be based on a straight line starting at the origin and going through the last recorded data point. That's a pretty unsophisticated prediction method.
However, I had a look at several projects on the KickTraq website, and their trending projection appears to be based on a straight line starting at the origin and going through the last recorded data point. That's a pretty unsophisticated prediction method.
That is why I said *Projection* not *Trend*. They have an 'experimental' Projection method (click on it's tab), which tries to be more reasonable; it's lower limit seems to be a linear(ish) extrapolation of the recent slope, while the upper limit seems to try to simulate the typical surge you often get.