I'm Marco / benitosub, one of the two devs working on Tower 57.
FULL DISCLOSURE! We are currently running a Kickstarter campaign, I was advised by some of our backers to post here since we will be porting the game to AmigaOS4 as well.
I was a huge A500 gamer so I don't feel entirely out of place here, but obviously I just created the account and this is my first post, I really hope the fact I'm promoting my game doesn't offend anybody ^_^' (if it violates forum rules please feel free to remove it of course!)
So, getting to the point :)
Tower 57 is a top-down shooter in the vein of The Chaos Engine, except we added some original co-op mechanics and overall modernized the gameplay quite a bit.
The main platforms are PC / Mac / Linux BUT we are in touch with several programmers specialized in AmigaOS4 ports, and are hammering out licensing deals to ensure the highest quality port possible (worst case I will do it myself, it will just come out a little later ^_^#)
The engine is written entirely in c++ and currently uses OpenGL for rendering. However I made sure from the start to stay away from "modern" features such as shaders, complex blending operations, etc. so the game is very undemanding graphically speaking.
It's also written in a way that I can easily strip out the rendering layer and replace it with any other platform-specific rendering API (even 2D) in a matter of days.
It would be really great if you could take a minute to check it out, we could really use all the support we can get to reach our funding goal and make this game happen ^_^' And of course if you're not interested enough to back it, spreading the word among your friends on social media always helps immensely!
If you have any questions about the game, the tech, the art, or anything else, please don't hesitate to ask them here!
I'm currently on lunch break from my full-time job, so replies may come in a few hours after I get home from work, but I will make sure to check back and answer every question to the best of my abilities!
Oh my Goooood! Awesome, you think it is not aware of the good that will cause this in the Amiga community. OS4 sales will rise spectacularly and hopefully also Tower57 sales.
Great news! Please reach out to some of the established AmigaOS4 coders for support and guidance. There are a good few on this forum and they may well make themselves known to you.
@pepe that would be fantastic :D! I can swap any rendering API into the engine, so optimizing the rendering to use each OS's fastest API should not be a problem ^_^
@ddni yep that's exactly what we're doing :) The AmigaOS4 port will be handled by an experienced AmigaOS programmer to ensure that it is as polished and optimized as possible!
@samo79 that makes 2 of us :D (born the same year too apparently ^_^)
@noXLar thanks for backing! hopefully we will reach our goal and bring back some steampunk goodness where it belongs ;)
@328gts thanks a lot! fun fact, I even reached out to Mike Montgomery to ask for his opinion on the game ^_^ (and Jon Hare wished us luck :D !!!! surreal!!!)
@328gts thanks a lot! fun fact, I even reached out to Mike Montgomery to ask for his opinion on the game ^_^ (and Jon Hare wished us luck :D !!!! surreal!!!)
@ddni right now the idea would be to license out the game to a studio that specializes in Amiga ports, which would mean no additional investment would be required. Take that with a grain of salt though, as nothing has been formalized yet ^_^
@Thematic hehe don't worry, you can still help us by sharing our Facebook page, or re-tweeting one of our tweets, or posting about the game on your favorite forums, etc. And knowing you support us is already a big help :)
@pepe thanks a lot! We aim to finish the basic game in Q1 2016 (*late* Q1 2016 ^_^' the tentative date is March 2016). I wouldn't expect the port to take a whole year ;)
@tolkien I'm looking into MorphOS but I don't want to promise anything until I'm 100% sure it's possible... but there will be an update about this at some point!
@eliyahu actually it's your community who considered us ;) I was a big A500 gamer in my childhood, but I had no idea there was still an active community around it, and it's our Amiga-backers who reached out to me and asked for a port, which prompted me to look into it, and here we are today :) So I really I should be the one saying thank you!
@everybody I'll be formalising the Amiga support in tonight's update! Sadly the licensing deal didn't pan out, so we have to make it a stretch goal, but I'm splitting the cost with my own savings so it's as small as possible (1k). I think some of you will be familiar with the person who will be doing the port ;)
I'll be formalising the Amiga support in tonight's update! Sadly the licensing deal didn't pan out, so we have to make it a stretch goal, but I'm splitting the cost with my own savings so it's as small as possible (1k). I think some of you will be familiar with the person who will be doing the port ;)
rest assured my friend that if you need help with getting additional funds to ensure this game comes 'home' to where it belongs understand that we as a community have raised money in the past for various Amiga related projects and I'm positive that our community will be more than happy to do what it can here as well!
The port will be handled by Daniel 'Daytona675x' Müßener (Battle Squadron, Cherry-Darling, ...), so we can ensure a timely and fully optimized release.
Crossing fingers that we make it ^_^'
And yes unfortunately all my other accounts on amiga forums are "pending review" by a mod (have been for a couple of days now :( ) so we could really use some help with letting the community know, because I can't actually post anywhere but here ^_^#