Huno integrated Snes9x in a subtle manner so it works flawlessly and in a transparent way.
To be more precise, the "core" of Snes9x is integrated in FBA. There is no need for an external Snes9x installation.
Also, Huno has shown several Nova demos and ... damn... it allows to make stuff in 3D we never seen before on AmigaOS! And it's also blazing fast! If you didn't plan to purchase Nova, you will soon do. No doubt about it! Will post some pictures soon.
And then Huno had the right to show us a pre-Alpha version of the new EntwicklerX game using Nova: Toronca. Will post a video. Man I can tell you this game will be fun. It brings a new style of game to OS4.
Also, Huno has shown several Nova demos and ... damn... it allows to make stuff in 3D we never seen before on AmigaOS! And it's also blazing fast! If you didn't plan to purchase Nova, you will soon do. No doubt about it! Will post some pictures soon.
And then Huno had the right to show us a pre-Alpha version of the new EntwicklerX game using Nova: Toronca. Will post a video. Man I can tell you this game will be fun. It brings a new style of game to OS4.
Looking forward to some photos/videos of this stuff.
And in a few hours, we should announce some great news about a new port from Huno using Warp3D Nova !
Stay tuned
BTW, Huno is also working on implementing NES/Famicom support in FBA. It should take a little time but it's going great.
Crisot showed us some new grabs of his Dungeon Master like. Being coded on a Pegasos II (his G4 XE having died), he faces some difficulties with keyboard and mouse handling in high resolutions with Warp3D (USB bug).
And since he can't affoard for the moment to get a more recent system, he's stuck with Warp3D/MiniGL on a Radeon 9000Pro.
Alain Thellier has just received his new X5000 from Relec and will start taking a look at Nova (actually, he already checked some things about it but he'll have everything to start coding for it).
Comments made in any post are personal opinion, and are in no-way representative of any commercial entity unless specifically stated as such. ---- http://codebench.co.uk
I see yesterday there was some news-item on amiga-ng which was removed on next day, so i will not spoiler it, as probably there was reassons for, but, if that news was true - that very cool :)
Eggman came from Switzerland (as well as his fellows, Xray, Amigaouf, Kali...)
Huno did not create demos with Nova. He showed some default 3D demos he just compiled. The kind of rotating squares.
The most interesting is this one: http://hpics.li/5e21919 (sorry for the bad quality). All faces are a realtime live image of the Workbench screen. Just change something on the screen, and all faces are updated with the new Workbench screen. It is the most stunning thing I have seen on AmigaOS ever!
I am uploading a video of Toronca. It will be ready in 30 minutes.
Some explanations about the current work of Huno. I hope I remember what Huno told us.
He implemented some kind of wrapper between OpenGLES and Nova. It allows you to get an OpenGLES source code available in the world, just compile it with Huno wrapper (with almost no modifications) and ... voila! It works under Nova! Function names have the same name so there is no modification to do. Note: it's OGLES 2.0
This way developers don't have to learn how to code with Nova and then spend time that can be spent elsewhere. Developers can learn OpenGLES now and use it when the wrapper is available.
Hans/Aeon did a great job implementing different 3D features that allow to do what was impossible until today. Kudos to them! As an example, one can now use textures as a depth buffer (read here).
Huno also mentionned and showed that his wrapper integrates sound and input so that future developpers can use the wrapper as a whole and not only for graphic rendering (well at least thats my understanding so please correct me if I am wrong !)...
Thanks Huno and Evo4 team for the top notch organisation of the event and the show ! It was great to see the new FBA with integrated SNES and some new features, the wrapper which could run all the objects provided in the OpenGLES archive, the alpha version of the new game from Entwickler-X (thx for sharing guys !) and the comparison between MiniGL and NOVA (3-4 more fps with the latest).