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Joined: 2007/9/11 12:31 Last Login
: Yesterday 8:41
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@Joeled Sorry , wasn't able to answer on your PM till now.. Anyway, as far as i remember, they introduce some problems after that version port of which done (i do not remember details, it probably was something about exec* based functions and signals, but can be wrong). Maybe now they change something, and someone may have a look at this.
EDIT: checked their page, they point out about usage of QT5, in both, linux and windows versions, so probably that must to have, sadly. Of course need to check how much of QT5 and for what being used , if not a lot and only in some editor of maps or something, that can be skipped. But if in the game itself, then probably we in fail..
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