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Dungeon of Chess: simple chess on shaders
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@All

Maybe someone will find it interesting : i do port some simple chess game written on SDL2 + OpenGL 3.x (for shaders usage). That how it looks like:





While game is really simple, it still do use shaders from opengl3.x (#version 310 core), and in general was a good test for another kind of shaders. I had to alter them a bit to avoid some clashes when versioning parsed, and replaced bool uniforms on ints (as Nova not support bool uniforms still). And as it shaders, it mean latest Nova/Ogles2/etc need it (even if game is so simple one).

I also add at background music via SDL_Mixer (so it the same as on video above), and made few small changes/correction and an icon ! of course an icon ! Sources included with all amigaos4 changes, and can be a good learn point.

You can get it from os4depot as alwas.

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Re: Dungeon of Chess: simple chess on shaders
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@kas1e

Nice :) Nice example to check and learn

Have you checked this ?

https://github.com/viewizard/astromenace

libSDL2 (ver 2.0.5+), libopenal (ver 1.0+), libalut (ver 1.0+), libogg (ver 1.1+), libvorbis (ver 1.1+), freetype (ver 2.1.6+)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
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Re: Dungeon of Chess: simple chess on shaders
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@Sinan
This one tested on modern PC with win10, and it slow even there (50 FPS only when all enabled). We can try of course, but i fear it still will be slow. Even gameplay a little bit slow on PC, so ..


@all
Previous archive were broken (wrong checksumm) , reuploaded (in upload query for now)

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Re: Dungeon of Chess: simple chess on shaders
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