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FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
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@all

I have compiled Beworld's port fheroes2 V1.0.0 (Heroes of Might and Magic II engine). Thanks to Beworld, I made BigEndian fixes.

However after starting the game , game shutdowns itself with these error in CLI windows:

"Expection 'basic_sting::M_create' occured during application time

I looked at sources and basic_string is only used here.

What may be wrong ?

maps_fileinfo.cpp:

namespace
{
    const 
size_t mapNameLength 16;
    const 
size_t mapDescriptionLength 200;

    
template <typename CharType>
    
bool CaseInsensitiveCompare( const std::basic_string<CharType> & lhs, const std::basic_string<CharType> & rhs )
    {
        
typename std::basic_string<CharType>::const_iterator li lhs.begin();
        
typename std::basic_string<CharType>::const_iterator ri rhs.begin();

        while ( 
li != lhs.end() && ri != rhs.end() ) {
            const 
CharType lc std::tolower( *listd::locale() );
            const 
CharType rc std::tolower( *ristd::locale() );

            ++
li;
            ++
ri;

            if ( 
lc rc ) {
                return 
true;
            }
            if ( 
lc rc ) {
                return 
false;
            }
            
// the chars are "equal", so proceed to check the next pair
        
}

        
// we came to the end of either (or both) strings, left is "smaller" if it was shorter:
        
return li == lhs.end() && ri != rhs.end();
    }

    
uint8_t ByteToColor( const int byte )
    {
        switch ( 
byte ) {
        case 
0:
            return 
Color::BLUE;
        case 
1:
            return 
Color::GREEN;
        case 
2:
            return 
Color::RED;
        case 
3:
            return 
Color::YELLOW;
        case 
4:
            return 
Color::ORANGE;
        case 
5:
            return 
Color::PURPLE;

        default:
            break;
        }

        return 
Color::NONE;
    }

    
int ByteToRace( const int byte )
    {
        switch ( 
byte ) {
        case 
0x00:
            return 
Race::KNGT;
        case 
0x01:
            return 
Race::BARB;
        case 
0x02:
            return 
Race::SORC;
        case 
0x03:
            return 
Race::WRLK;
        case 
0x04:
            return 
Race::WZRD;
        case 
0x05:
            return 
Race::NECR;
        case 
0x06:
            return 
Race::MULT;
        case 
0x07:
            return 
Race::RAND;

        default:
            break;
        }

        return 
Race::NONE;
    }
}

Sinan - AmigaOS4 Beta-Tester
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
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Could be that you receive nulls in lhs and rhs.
Did you check that parameters?

i'm really tired...
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
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@afxgroup

I am still a beginner in C++.

There is no mention lhs or rhs anywhere in the code..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
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You should see where CaseInsensitiveCompare is called and see what is passed to the function

i'm really tired...
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
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@all

I'm stuck with this error
"Expection 'basic_sting::M_create' occured during application time
when running the game.
If anyone wants to check the sources.
Here it is

https://drive.google.com/file/d/1eAzw_ ... AbKeM/view?usp=share_link

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Just can't stay away
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@SinanSam460

basic_string sources are in gcc:include/c++. You might be able to generate a stack trace by inserting asm("trap"); inside M_create before throw. I suppose the file is basic_string.tcc.

You should then rebuild your binary with debug flags, like -gstabs. You can build a helloworld app first, add trap there and test what you get.

EDIT: changed debug flag.


Edited by Capehill on 2023/3/15 17:52:42
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